Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,884
I also recommend going into food restrictions (I just change lavish instead of making new ones so new colonists default to the right shit) and disabling shit they shouldn't eat, like corpses, raw food (you can leave berries if thats convenient), and kibble. Otherwise your cook will wake up hungry, and instead of butchering and cooking the rhino your hunter brought in, will eat the raw rhino and throw a tantrum. Oh, and also disable ambrosia if you ever harvest any, so you don't fucking flowers for algernon your colony.So I decided to check it out after all the raving reviews and still not sure what to think of it. It's definitely a massive timesink with all the micromanagement of getting all the ingredients, food, etc. But if there was no micromanagement, there would be not much game left, so I suppose you have to like that. If I had to summarize it, I'd say it's Minecraft meets The Sims.
Also, the UI could be better. I have raw rice and a stove, but cannot figure out why they keep eating the raw rice instead of cooking it. What am I missing?
It's definitely a game of a million and one details that can fuck you up, but most of them are entertaining the first time around.
Like today when I discovered berries can cause food poisoning. To my caravan. Which can also contract malaria apparently. And thereby wipe out two thirds of my colony. Yay. Good to know foraging is totally fucking useless, even for a tribe when it's literally their only advantage.