I have had the following dropped on my base:I had a mechanoid cluster with TWO INFERNO GUN TURRETS and barricades drop right at the entrance of my base. I had no mortars researched and that was gross. A note for future bases - buy at least one sniper rifle of ANY quality. This is the only thing, save for mortats, that can outrange new mechanoid long-range turrets.
Are you still playing on "I dare you super maximum random ultra punishing ironman"I think I'll drop the game for now. Maybe I'll return later.
Are you still playing on "I dare you super maximum random ultra punishing ironman"I think I'll drop the game for now. Maybe I'll return later.?
What you're describing sounds ridiculously unfun, and you mentioned before that others dictated your difficulty settings. If so, please say fuck you to them, and when you come back to the game, try playing on a level that is actually fun. Personally I'm more of a base builder type.
Not me, I love setting up different warehouses and supply lines for various goods. Am I weird?
I am playing on Randy Rough Tribal and was 90 days into the game. The rationale for the difficulty level is that I am a generally experienced player and fairly good at strategies, so I don't see why I shouldn't be able to take the same challenge as the regular Rimworld player, and Randy Rough seems like a popular choice. I was also playing in a favourable biome (small hills, river, reasonable temperature, shrubland), so I thought it'd be easier. Maybe this allowed me to advance too fast.
The problem with lower difficulties is that the real challenges don't happen, but the micromanagement troubles are still there to about the same extent. Almost any crisis happens because you forgot to switch zones, close a door, put an item somewhere, notice the change in temperature, or generally the pawn decided to do something completely unreasonable like follow a rabbit into a tunnel with bugs. So you end up with the same tedium, but without the fun moments and stories that justify it.
Maybe the solution in this situation with mechs was to just drop the base in haste and move to a different location. It's too late now. In the future, maybe I should try to keep the colony artificially small and poor, focusing on defences. That said, I had zero trouble with raider attacks or an infestation, so such a wipe came out of the blue. Which I guess is why it's Randy. Still, the issue isn't so much with the spike as with the tedious stuff I had to do to get to this point. E.g., I don't mind having a strong char in ADOM dying because it's fun to do a new and very different one, but I just feel tired thinking that I have to delineate all the zones again, fight off the initial hunger, etc. Maybe I should do the 3-colonist default mode for a change or the rich explorer.
You can't trust the royal tribute gang to do ANYTHING right in this game. I had a really promising young colony and these idiots showed up. They had fancy armour, weapons, etc, so I thought "I will go open up the haunted tomb thing, and then lock myself in my base while the royalists kill the mechanoids." Obviously a brilliant plan that would result in me getting new weapons from the dead royalists, and all the new gear and shit from within the tomb.
So basically the royalists were only able to kill the smaller mechs and the neeldegun pike thing. Two caterpillars proceeded to steam roll them, and then smash my base to pieces and murdered everyone. I am a real man so I play ironman style. Fuck this shit game
You can't trust the royal tribute gang to do ANYTHING right in this game. I had a really promising young colony and these idiots showed up. They had fancy armour, weapons, etc, so I thought "I will go open up the haunted tomb thing, and then lock myself in my base while the royalists kill the mechanoids." Obviously a brilliant plan that would result in me getting new weapons from the dead royalists, and all the new gear and shit from within the tomb.
So basically the royalists were only able to kill the smaller mechs and the neeldegun pike thing. Two caterpillars proceeded to steam roll them, and then smash my base to pieces and murdered everyone. I am a real man so I play ironman style. Fuck this shit game
I could see if the game bugged out or fucked your save where ironman would hit you the hardest, but...
You played ironman and then got mad when a huge risk didn't pan out?
my 60 colonists lol.
my 60 colonists lol.
What. Is that even possible in Rimworld. Playing the game with 60 colonists?
Or does the game turns into DF where you just assign priorities instead of micro ing?