Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 7,055
I'm confused why the premise is important to you in that way. What has the use of pre-rendered 3D (as opposed to plain old 2D) got to do with it? Has little influence on gameplay. Also, the camera perspective and style of play is forever switching based on whatever the hell the devs feel. It encompasses every damn game camera perspective near enough! Take the North cave example image, the camera switches to side-scroller perspective:
There are examples of near enough every standardised perspective:
First person: The Roller Coaster Shooter at the gold saucer.
Side-Scroller: North Cave image above, numerous other areas in dungeons
Top-Down: Keeper of time image above, Leap Frog Puzzle image above
Isometric: Town/dungeon default view
Behind-view third person: Snowboarding, Midgar Bike Chase, Submarine mini-game, Choc racing
Each switch suits the style of gameplay they were intending to create per area. My point is a) Pre-rendered 3D is relevant why? and b) it's not really a "JRPG" or even an RPG as it is known. It's whatever the hell it wants to be. Even turns into a strategy game at Fort Condor. I wish that was just a little more elaborate, because it's really cool and a bit of a missed opportunity.
Sure, one major aspect of core gameplay is JRPG or RPG (the combat and character management), but that's it. Otherwise it's all over the place in a very good way.
There are examples of near enough every standardised perspective:
First person: The Roller Coaster Shooter at the gold saucer.
Side-Scroller: North Cave image above, numerous other areas in dungeons
Top-Down: Keeper of time image above, Leap Frog Puzzle image above
Isometric: Town/dungeon default view
Behind-view third person: Snowboarding, Midgar Bike Chase, Submarine mini-game, Choc racing
Each switch suits the style of gameplay they were intending to create per area. My point is a) Pre-rendered 3D is relevant why? and b) it's not really a "JRPG" or even an RPG as it is known. It's whatever the hell it wants to be. Even turns into a strategy game at Fort Condor. I wish that was just a little more elaborate, because it's really cool and a bit of a missed opportunity.
Sure, one major aspect of core gameplay is JRPG or RPG (the combat and character management), but that's it. Otherwise it's all over the place in a very good way.
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