Interested dropped.
Entire point of ROLE-playing has gone over your head. It's not about whether voice and face recognition is not up there for AI to recognize if you are lying or how you grimace as your speak in-game because if it were and if AI could recognise and simulate lying and all spectrum of human mimics and behaviour, it would no longer be a ROLE-PLAYING game.
So you are basically saying that if a game like existed - requiring you to change the tone of voice, manners, mimics and behaviour - it would not be a role playing game, because role playing in not about pretending you are someone else.
I know what you are trying to say - I know Codex's schtick - but goddamn *semantics*, bro.
It would be a COGNITIVE-SIMULATOR. Still exciting and fun, I am sure but where outcome cannot be ruled by stats, there can be no role-playing.
Elaborate, please. How outcome ruled by stats is role-playing, exactly? Because to me if the result is determined *chiefly* by stats, it's not a role playing GAME. And while my dictionary returns to me:
to role play - to assume or act out a particular role
...it says nothing about rolling the dice and tinkering with the numbers. So, in the light of the entire semantic discussion you initiated I still fail to see the reason why stats should be there in the first place, if they are not even a part of the definition. Could it be the Codex is making up bullshit explanation to support its flawed logic?
One more thing:
Also how could you possibly have "character development" if the technology were up to it so there would be no need for any player character abstraction in the first place? I tell you how: YOU WOULD NOT. That would not be a ROLE PLAYING game.
Why? No one said how the character should be abstracted in RPGs. Because "abstraction" means also:
abstraction - a : disassociation from any specific instance
... it could be argued that any act of pretending to be someone else provides such abstraction (I am not the character I am playing).
This disassociation does not mean the player should not get involved or not identify with the character he is playing - character abstraction is not by definition "desirable", nor it is something we should fight against. It is just a statement of the fact: "you are not the character you are pretending to be", which applies to real-world actors, conmen and whathaveyou. And I think this is how most people, including
Daniel.Vavra interpret this keyword.
Therein lies the key difference in the approach between Codex and the rest of the world, because Codex associaties the meaning with the "description" of the character in the form of numbers and spreadsheets which "set the character apart from me". This follows another meaning of the word "abstract".
abstract - expressing a quality apart from an object
This is not something most people would use in the context of role-playing. In fact sematically these two concepts are unrelated. Additionally, even if we accept this "abstraction" as a requirement there's still *nothing* in "role-playing" that proclaims that the old way is the only way or that stats are a must.
TL;DR version: FarCry 3 is a full-fledged RPG.
Jokes aside, I am not disagreeing with the principle - that stat based role-playing games can be fun, and few stat-less games achieve similar heights as their older counterparts. But those arguments... Now I wonder why devs stay away from this place. It surely cannot be that when faced with broken logic and misinformation of this kind, they confirm they are right about their priorities and decide not to catter for a bunch of sniveling whiny assholes who cannot into elementary argumentation.
The best game in this area is probably Fallout: New Vegas. They have a branch for almost every decision you would do. But by doing this, you are not writing a story. You are writing multiple stories. That might be great if you don't want to tell one particular story. So I like the approach of The Witcher—there are options, but not an unlimited amount, and what it lacks in the quantity of the options, it gains in quality (a very good story).
This is plain retarded. "Multiple stories" combine to form a narrative. You don't need every little detail written down and spoon-fed to have great "story-telling" unless your definition of story-"telling" is a very unnecessarily literal one, which serves absolutely no purpose as far as story, narrative and writing quality is concerned.
Now this is something I can agree with.