Not even playing their own game?George: She does have a portrait. What we tried to do was to make sure the critical story characters did have portraits. As far as I know, they do. Colin, does that sound right to you?
Colin: Originally, yeah. I don’t know that they made it into the game though.
Jim later checked for me and the major NPC portraits that made it into the combat are those that you see during Crises. There were none during dialogue.
spending 20% of an entire budget on a console port and they dont even know sales numbers yet....what a mess indeed.
But then the Codex reacted negatively and put some things up there, I don’t know what, and that made some people upset.
They should have focused on PC, and despite the costs, they should have let the game in the oven and released it in 2018 if that is what it took. Had they delivered an overall more polished experience, sales would probably have followed.
I think that releasing a product that wasn't complete, (and fully out of early access), and did receive bad word of mouth, during a quarter in the year that was busy as fuck with new releases, and a new console release that made the media have no focus on this game, would have been a good thing in the end.They should have focused on PC, and despite the costs, they should have let the game in the oven and released it in 2018 if that is what it took. Had they delivered an overall more polished experience, sales would probably have followed.
They spent over 8.5 million to release this in 2017. You think they would have had enough sales to recoup millions more?
“A delayed game is eventually good, a bad game is bad forever.”
That quote has to be changed/revised or something. There's some shit like Duke Nukem Forever, you know?As my man Shigeru Miyamoto once said:
“A delayed game is eventually good, a bad game is bad forever.”
I think that releasing a product that wasn't complete, (and fully out of early access), and did receive bad word of mouth, during a quarter in the year that was busy as fuck with new releases, and a new console release that made the media have no focus on this game, would have been a good thing in the end.
Everything surrounding the release of this game was either negative from some places or not enough coverage from some places.
As my man Shigeru Miyamoto once said:
Of course, they shouldn't have bothered with Wasteland 2 on consoles either. They became greedy.
Maybe they shouldn't have waited until 2018, but for a calmer period in the year and with a more stable version and with less content. Let's say they would need to spend an overall $10 million on the game. I would still have done it. But I get your point.I think that releasing a product that wasn't complete, (and fully out of early access), and did receive bad word of mouth, during a quarter in the year that was busy as fuck with new releases, and a new console release that made the media have no focus on this game, would have been a good thing in the end.
Everything surrounding the release of this game was either negative from some places or not enough coverage from some places.
As my man Shigeru Miyamoto once said:
Of course, they shouldn't have bothered with Wasteland 2 on consoles either. They became greedy.
To keep in mind the scope of this, they would have had to outperform two years of Wasteland 2 sales just to break even.
Brian Fargo said:I think my guys still read the Codex, and I think they still post on it sometimes. Sometimes they come back and they’re upset.
Sadly, Colin comes across as someone still deep in denial... like he actually thinks he made a game that's better than PST and people don't see that because they aren't "open to enjoying it".Colin: The people who are open to enjoying this game are enjoying the hell out of it. There's a reason the professional reviews are just ecstatic. I saw some guy claiming today: I started playing Planescape: Torment again and I have to admit I'd rather be playing Torment: Tides of Numenera right now. This is a subjective thing, people enjoy the things they like and there's no accounting for taste.
Age of Fear, that game that only sold 20k copies? Much people, very success.Watch it sell 100,000 more copies when the price dips to $30. Sales is all about market timing, bros. Everybody is still playing Age of Fear
Because when he joins inXile he still wants to be able to post here without you guys knowing.By the way, why does the interviewer want to be anonymous?
Not good enough. Colin needs to bend the knee.
And I doubt this relationship can be repaired. Being dissapointed can be forgiven. Not being spat on.
MRY is a great example. I worked with him and the guy is smart as hell, he's a district attorney