Monty
Arcane
People who paid for beta access got the beta. Not the regular backers.And didn't people who backed get the beta anyway?
People who paid for beta access got the beta. Not the regular backers.And didn't people who backed get the beta anyway?
People who paid for beta access got the beta. Not the regular backers.And didn't people who backed get the beta anyway?
Er, I think you'll find that 'distributor' and 'publisher' means the same thing in this case, or you think happy elves will make the boxed copies and bitComposer will just be the postal service?
"signed a deal" doesn't equal "they're publishing it", commie. Might as well mean they invested in the game, or indeed, what the update says: That they agree to publish the game in Germany if the game sells in English and Spanish. Remember that Conquistador has always had an investor. Now they have two.
Grunker.
Dude.
I am fully suspicious that the multiplayer was added on the request of the 'publisher'.
Er, I think you'll find that 'distributor' and 'publisher' means the same thing in this case, or you think happy elves will make the boxed copies and bitComposer will just be the postal service?
"Publisher" means they funded the development of the game, paid the developer's salaries. It's not about who prints the boxes. That falls within the category of distribution.
First, the delay was because we were talking to bitComposer. Then the delay was because we were waiting to work things out with some major distributors
Publishing is the process of production and dissemination of literature, music, or information — the activity of making information available to the general public
Publishing includes the stages of the development, acquisition, copy-editing, graphic design, production – printing (and its electronic equivalents), and marketing and distribution of newspapers, magazines, books, literary works, musical works, software and other works dealing with information, including the electronic media.
Tin-foil.
I think major complaint was about the very poor communication / poor planing.
Yes, but this is it. If they would tell us "oh hey, we want to sign a deal with TurdComposer, so that's why we ..ehm.. gonna add multiplayer. We hope this will help us to sell more copies of the game. Of course, this will delay the game for about X months. Also TurdComposer said, that Steam Greenlight is for losers, so we will roll in with their help. Thank you for endorsing, but we won't require any help with that anymore."I think major complaint was about the very poor communication / poor planing.
I don't think anyone disagrees with this, but it's not the main complaint. Look at the thread. The main complaint is a conspiracy-theory about the reasons for the delay and the addition of multiplayer.
Who said it was done at the last moment?I refuse to buy this shit about "we added multiplayer on a whim". That is just impossible. No sane person does this at the last moment.I think major complaint was about the very poor communication / poor planing.
I don't think anyone disagrees with this, but it's not the main complaint. Look at the thread. The main complaint is a conspiracy-theory about the reasons for the delay and the addition of multiplayer.
Bottom line: we're getting no money from bitComposer, they're just helping us with distribution and marketing.
No, it's the paradox of Kickstarter success, theoretically it's all about helping creative people to get in business, "My dream is to make games help me, if you pledge here a token of my appreciation.", but after Shafer and all the big names launching projects it has become essentially a pre-order system, ballooning by the millions in the process, this also helped the little guys to get unprecedented amounts of money but now backers are less inclined in just helping some starry eyed kid to work in the videogame industry instead of flipping hamburgers.Yeah, there's something seriously ironic about that. The people who get enough funds on Kickstarter to possibly have a chance at doing things independently tend to be the ones who are already professionals.
No, it's the paradox of Kickstarter success, theoretically it's all about helping creative people to get in business, "My dream is to make games help me, if you pledge here a token of my appreciation.", but after Shafer and all the big names launching projects it has become essentially a pre-order system, ballooning by the millions in the process, this also helped the little guys to get unprecedented amounts of money but now backers are less inclined in just helping some starry eyed kid to work in the videogame industry instead of flipping hamburgers.
No, it's the paradox of Kickstarter success, theoretically it's all about helping creative people to get in business, "My dream is to make games help me, if you pledge here a token of my appreciation.", but after Shafer and all the big names launching projects it has become essentially a pre-order system, ballooning by the millions in the process, this also helped the little guys to get unprecedented amounts of money but now backers are less inclined in just helping some starry eyed kid to work in the videogame industry instead of flipping hamburgers.Yeah, there's something seriously ironic about that. The people who get enough funds on Kickstarter to possibly have a chance at doing things independently tend to be the ones who are already professionals.
It's intended in the sense of an attitude, people now pledge for getting a product not for making a dream come true, obviously it's more easy to find people willing to 'buy' a product that people willing to promote the career of some random guy on the net.No, it's the paradox of Kickstarter success, theoretically it's all about helping creative people to get in business, "My dream is to make games help me, if you pledge here a token of my appreciation.", but after Shafer and all the big names launching projects it has become essentially a pre-order system, ballooning by the millions in the process, this also helped the little guys to get unprecedented amounts of money but now backers are less inclined in just helping some starry eyed kid to work in the videogame industry instead of flipping hamburgers.
Aren't you contradicting yourself? If they're getting unprecedented amounts of money then they are being helped.
They were not only dishonest to their Kickstarter supporters, they were actually disregarding them (us!) in favor of some publisher deal. That's a serious misbehavior and anyone disagreeing is either plain stupid or doesn't understand the idea of Kickstarter. If you went croudfunding route, then either respect your supporters and follow it all the way or face the nerd rage! Plain and simple.
What does this even mean? If Age of Decadence can get Greenlit, anything is possible. Don't get me wrong, I like AoD, but it's not really designed to appeal to the masses. I'm really curious why any indie studio wouldn't want their game on Steam unless they signed a deal with some publisher saying it was forbidden. Getting on Steam seems to be the holy grail.Q: Why did you --surreptitiously and without telling us-- removed the game from Steam Greenlight?
A: Because we'd been on there for months and we were going nowhere. There is no grand conspiracy, Greenlight doesn't work very well, at least not for a game like ours, and we saw no reason to stick around.
What does this even mean? If Age of Decadence can get Greenlit, anything is possible. Don't get me wrong, I like AoD, but it's not really designed to appeal to the masses.Q: Why did you --surreptitiously and without telling us-- removed the game from Steam Greenlight?
A: Because we'd been on there for months and we were going nowhere. There is no grand conspiracy, Greenlight doesn't work very well, at least not for a game like ours, and we saw no reason to stick around.