Come on guys, I think you are too much here into conspiracy theories. I asked Logic Artists at some point how well they were doing on Steam and they told me that it was not that good. They probably planned to release E: C themselves on smaller platforms like Desura and Gamersgate and if I knew they exact situation, I actually would recommend them talking to someone like bitComposer. The terms they describe in the update seem good and fair and while the communication could have been handled better, I think they did the right thing.
Steam is the biggest distribution platform and could be decisive of a financial success of a game. Now, if any of you were at the head of a company, who just realized that by your own means you won't get into Steam - would you go and try to get there through another distributor or a publisher? Yes, it means a lower royalty percentage on your income from Steam, but lower royalty is better than none (and with good marketing the actual money earned could be more that if you did it yourself) and I definitely would have made the choice they did. Now you can yell at me too
I was warned about it last year when registerting here, I guess the time has come
Thanks to our Kickstarter supporters, to you guys, to many others our game (Legends of Eisenwald - thanks, Infinitron to remind include the name) is right now at place #11 at Greenlight so there is a good chance we will be greenlit soon. I am happy and proud about this but at the same time I am relieved that we don't have to face a choice like Logic Artists and our delay by now is longer than what they had. I am actually impressed they almost finished the game already, I wish I could say about our game the same thing.
About adding a multi-player. In a hypothetical situation someone would request me to do a multiplayer now, I'd say our game would be delayed by a year or longer. Why? Because the game engine and tools are not made for multi-player and none of the game design solution included something like this. So, if they are adding a multiplayer, they probably planned it quite some time ago and implemented at least support for it. In indie game development adding multi-player in a month? This is just undoable... I don't know their exact situation but my guess would be that they implemented multi-user support from the beginning with a thought that if they have some spare time, they would add it. It obviously depends on the multi-player scope but that's what I think.
Our next big update is in the works, we will talk about delay too, prepare your tough words, gentlemen!