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- Jan 28, 2011
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So not every build will be perfect, or the same as others, but it will be playable.
He basically reduced the possibility of creating builds that are completely useless. He did not make every build "the same". You can still make less then optimal build but that wont mean the game will become unplayable.
And its pretty clear to me that attributes will not have such a strong role in the whole gameplay since equipment and skills and talents will further allow players to make their builds work despite less then optimal Attributes choices.
I haven't analysed every single last detail of POE systems like some people, but I always thought this was the point. Frothing at the mouth going OMG SAWYER WANTS TO MAKE EVERY CHARACTER JUST AS POWERFUL AS ANOTHER just fails basic reading comprehension. Now, to what extent different builds become 'effectively same' or optimised builds become not much better than shitty builds, I'll see when I can actually play through the full game and not a mid-level mostly pre-built party.
I've said this with regards to Might, but the 'what should attributes be called' shit has just ballooned all out of proportion. It's like a bunch of morons holding a 2 year research project figuring out whether tomatoes should be stocked with vegetables or fruits in the local supermarket at Bumfuck Nowhere. Sure it's not entirely meaningless, it matters what you call attributes and which attributes affect what, but geez. To me the biggest yardstick was always, does this setup let me build the character I want? Does it have too many dump stats, or get rid of choices too much? Does it offer interesting tradeoffs, etc? I like the idea that the duration of your abilities can be modified globally, for example - that is a fairly unique modifier that you don't normally find in CRPG systems, and offers a new way to think about character builds.
By the way, Obsidian has a new community manager, Mikey Dowling - who plans to go around answering questions a bit more (though I think Obs devs have been around a fair bit since POE KS). Hasn't really got going yet. I don't suspect he'll come to the Codex, but you never know...
The problem is that some Codexers are so used to RPGs with shit-easy and simplistic combat that "no non-viable builds" and "game is trivially easy and you can never fail" have become synonymous in their minds