Lurker King
Self-Ejected
- Joined
- Jan 21, 2015
- Messages
- 1,865,419
To be honest playing "more or less the same game" is fine.
No, it's not. Please, devs. Don't listen to this.
To be honest playing "more or less the same game" is fine.
There is a character limit in Metacritic, I can only bash so much in a review.That one was hilarious. You said some good stuff about the game but still gave it a one. Also it was hilarious how you ignored that TotS and ToB are also linear but bashed SoD for it :DI did, while the drama was still on:If you don't like it, write your own review.
http://www.metacritic.com/user/AwesomeButton01
You "review" (more of a rant) I give
Yeah let's make the same fucking shit ever, forever. This constant reuse is part of why games today are banal, unimaginative shit.I haven't really been following this game/expansion, but reading this thread now made me think of the colossal waste going on in the gaming industry. You have this great engine with its huge collection of assets in IE. It already has a combat system better than most stuff out there, an entire pre-made ruleset, a giant collection of art assets for all types of monsters, items, characters, buildings, etc. So what's the point of companies like Obsidian developing their own engines/technologies/assets to produce similar type isometric games and running out of funds and having to cut content as with PoE, when they could just license IE from Bioware/D&D and use pre-made stuff to focus on their area of expertise (writing/quest design/C&C) and produce some gem of an isometric game? Is it just so they can say their game is 3D? Do people who buy those types of RPGs even care? Would the licensing costs be prohibitive? Makes no sense to me.
There have been 6 games in this engine already. Enough is enough. Everything it can offer was already experienced well over a decade ago.
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I daresay it would get old after the second game and you'd want a different setting, different systems (of the same quality), different mechanics (with the same reactivity). Why do you think we aren't working on AoD2? We want to give the player something different with each and every game, not feed him the same fucking thing. Our third 'full-scale' RPG will be as different from AoD and the CSG as the CSG is different from AoD.
(snip...)
Arent you the dude that reviewed Realms of Arkania HD?Why didn't Darth Roxor write the review?
because darth roxor has standards even with regard to shitgames
Arent you the dude that reviewed Realms of Arkania HD?Why didn't Darth Roxor write the review?
because darth roxor has standards even with regard to shitgames
I think you should. CRPGs have been in dire need of it since the genre has been around. Compare to the variety of systems, settings and approach you have among RPGs to the endless regurgitation of not-D&D we have with CRPGs.Excidium II Sure, but there is nothing wrong with not trying something new. I mean, if you are making a game and you want to try something new, some new idea you had, sure, go ahead. But you shouldn't be trying new stuff for the sake of it.
I think you should. CRPGs have been in dire need of it since the genre has been around. Compare to the variety of systems, settings and approach you have among RPGs to the endless regurgitation of not-D&D we have with CRPGs.Excidium II Sure, but there is nothing wrong with not trying something new. I mean, if you are making a game and you want to try something new, some new idea you had, sure, go ahead. But you shouldn't be trying new stuff for the sake of it.
This is very pertinent because of the way Fireball works in the tabletop version of the rules. You have volume and expansion and shit then on a computer game with a processor to do calculations it's just xDy in an circle.I'm as much of an Infinity Engine fanboy as anybody, but I have problems with this idea that some people seem to have of the Infinity Engine as the One True Model for computer roleplaying. We're talking about a roleplaying model where a mage's fireball can destroy a group of kobolds but can never be used to break through a door, "because those are the rules". Is that really what we invented computer games for?
Rampant industry widespread incompetence leaves you wanting for better times. Despite VDs retarded claims BG was competently made and it captured the spirit of D&D at the time perfectly, it needed to get that right and it did, so its natural that people want more of it. Especially over a decade after the fact, when the magic of DnD has seemingly been lost and people want it back.I'm as much of an Infinity Engine fanboy as anybody, but I have problems with this idea that some people seem to have of the Infinity Engine as the One True Model for computer roleplaying. We're talking about a roleplaying model where a mage's fireball can destroy a group of kobolds but can never be used to break through a door, "because those are the rules". Is that really what we invented computer games for?
I'm as much of an Infinity Engine fanboy as anybody, but I have problems with this idea that some people seem to have of the Infinity Engine as the One True Model for computer roleplaying. We're talking about a roleplaying model where a mage's fireball can destroy a group of kobolds but can never be used to break through a door, "because those are the rules". Is that really what we invented computer games for?
I think you should. CRPGs have been in dire need of it since the genre has been around. Compare to the variety of systems, settings and approach you have among RPGs to the endless regurgitation of not-D&D we have with CRPGs.Excidium II Sure, but there is nothing wrong with not trying something new. I mean, if you are making a game and you want to try something new, some new idea you had, sure, go ahead. But you shouldn't be trying new stuff for the sake of it.
I don't think I'd mind. Iterating on the same technology and releasing different games using the same technology has been happening both in RPGs and in other genres (FPS, "Adventure" games/Quests), and some of the best games in those genres have actually been made exactly with reused tech. I won't list non-rpg examples because I don't want to devolve this into an argument was game B better than game A.You'd know exactly what to expect long before a new game is released: classes, builds, spells, weapons, enemies, etc. The character system would have nothing new to offer, no joy of discovery, of figuring out how something works, no experimenting with builds, etc. Sure, it can still work if the writing is top notch but such things are very and exceed
Regarding RPGs - I guess you wouldn't say Divinity:OSII using an updated D:OS tech is a mistake? Or FO2 using the same engine as FO produced a worse RPG?
New might possibly be bad but same old is automatically shit.
There's a difference between a direct sequel with immediate development following the original and 5 + 1 after 15 years and stilll asking for more.Even with some flaws, FO2, Gothic 2, and (to a lesser extent) BG2 followed on the above rule and gave me great products.
No it's because they are made by people who suck at games for people who suck at games.New might possibly be bad but same old is automatically shit.
I think this philosophy is one of the reasons why most new games aren't worth even reading about.
No, fuck your unrealistic expectations, i want something well done, you want something perfectly done AND original.Fuck this generation of nostalgiafags.