Kaivokz
Arcane
- Joined
- Feb 10, 2015
- Messages
- 1,509
I would have liked a demo of Lionheart only containing New Barcelona. And then I would have been disappointed when I brought it home and undressed it.I kind of liked Lionheart.
I would have liked a demo of Lionheart only containing New Barcelona. And then I would have been disappointed when I brought it home and undressed it.I kind of liked Lionheart.
Minsc has a rare prompt line where he satirizes an Internet mudslinging contest known as Gamergate.
That has been removed in last patch anyways. Trent said he didn't know about it and would not let it go into the game if he did.Minsc has a rare prompt line where he satirizes an Internet mudslinging contest known as Gamergate.
What? This is madness, complete madness.
And that's all there is to say about that.
Yeah let's make the same fucking shit ever, forever. This constant reuse is part of why games today are banal, unimaginative shit.
There have been 6 games in this engine already. Enough is enough. Everything it can offer was already experienced well over a decade ago.
Because playing the same fucking game over and over again sucks. Not to mention that it wasn't a good game to begin with.
May Farrow
Because playing the same fucking game over and over again sucks.
Minsc has a rare prompt line where he satirizes an Internet mudslinging contest known as Gamergate.
What? This is madness, complete madness.
Infinite copy pasta clones of the same game. Hmm, sounds familiar. Where have I heard this business model before?
Oh yeah. Call of Duty. Battlefield. HALO. Infinitely fighting the same enemies in the exact same way in the same levels with minor recolors, for infinity. The joy of the infinite sameness. Quite an idea. I hereby dub it Baldurs of Duty.
So what, new games are better than old games, because they are newer? Blanket statements like that say nothing meaningful. I'd happily play more AoD even in the same engine as long as I have the same combat and the same reactivity. I don't think it would suck.Because playing the same fucking game over and over again sucks.
I'll debate you with my fists.
I'll debate you with your oneliners.
Who would waste the necessary time to review a beamdog game? Hiver?
If you don't like it, write your own review.The review probably took some effort for which Delterius is thanked, but it isnt the hard hitting brutal Codex roast this game deserves. It is a mellow flower power mainstream piece of writing, maybe an attempt to get into the game journo bizz for reals?
Where is the bleeding edginess, the deserved bloody butchering of the writing, the holy codex crusade against the sjw retards who deemed the originals (and their customers) sexist? Beamdog may aswell copy paste some text and use it in their marketing, or put blurbs of it on their Collectors Edition box.
If one looks at the sales trajectory of the Gold Box games, they go down and down and down. Because regular people (not the fanatics) get bored with the same-old same-old. Trilogies are the normal limit for a reason. Those franchises who stick with something past three and into boredom territory generally last about six before even the die-hards start to abandon ship.Infinite copy pasta clones of the same game. Hmm, sounds familiar. Where have I heard this business model before?
Oh yeah. Call of Duty. Battlefield. HALO. Infinitely fighting the same enemies in the exact same way in the same levels with minor recolors, for infinity. The joy of the infinite sameness. Quite an idea. I hereby dub it Baldurs of Duty.
Goldbox Games
Stop trying so hard to find made up reasons to hate IE games. It's embarrassing. Instead, just hate IE games purely for their shitty RTwP combat system like I do.
EDIT: Also, add the Exile/Avernum/Geneforge games to the list of things that re-use assets and engines.
If one looks at the sales trajectory of the Gold Box games, they go down and down and down. Because people get bored with the same-old same-old. Trilogies are the normal limit for a reason. Those franchises who stick with something past three and into boredom territory generally last about six before even the die-hards start to abandon ship.Infinite copy pasta clones of the same game. Hmm, sounds familiar. Where have I heard this business model before?
Oh yeah. Call of Duty. Battlefield. HALO. Infinitely fighting the same enemies in the exact same way in the same levels with minor recolors, for infinity. The joy of the infinite sameness. Quite an idea. I hereby dub it Baldurs of Duty.
Goldbox Games
Stop trying so hard to find made up reasons to hate IE games. It's embarrassing. Instead, just hate IE games purely for their shitty RTwP combat system like I do.
EDIT: Also, add the Exile/Avernum/Geneforge games to the list of things that re-use assets and engines.
There are any number of posts on this very forum complaining about endless Call of Duty reskins. Is that really where you want RPGs to go? No changes, no new ideas, just endless iterations of the same thing?
Never, then, complain about Call of Duty fans who want the exact same thing.
There are any number of posts on this very forum complaining about endless Call of Duty reskins. Is that really where you want RPGs to go? No changes, no new ideas, just endless iterations of the same thing?
Never, then, complain about Call of Duty fans who want the exact same thing.