Ulrox
Arbiter
- Joined
- Jul 18, 2014
- Messages
- 363
i5-4590 3.3GHz
That is the cpu I figured you'd be using. I'm on an AMD FX 8370 Eight-Core. Should've bought an intel and I'd have been much happier. Only flaw in my configuration though.
i5-4590 3.3GHz
whitewashed nameless one.Wasn't he blue?
I thought it was about time that a game incorporated past lives into its storyline.
eh? what soul mechanic?
Souls and past lives in the storyline, the animancers and whether to trust them, etc.
that's not a mechanic, that's a narrative device
I thought it was about time that a game incorporated past lives into its storyline.
I hear this game has muscular wizards too.the only innovative game mechanic in your list is the health/endurance split
eh? what soul mechanic?
That soul power ("Might") affects both spell and physical damage.
As far as i'm concerned, Obsidian gets a freebie with PoE. It was fine for a playthrough and looked awesome. With some good will i consider it a start of possible IE incline.
But if they continue with the same content in expansions and PoE 2, it's another story...
Of course, hardly can wait for VD's "it was better than BG2, awesome role-playing, 9.9/10 with some minor flaws" review.
Diablo 3 has separate stats for physical and magical damage.eh? what soul mechanic?
That soul power ("Might") affects both spell and physical damage.
Wow, it's like the same gamist mechanic as every other watered down "RPG" after the year 2010!
If that's an innovation, then Diablo 3 is the most Sawyerist game yet.
Diablo 3 has separate stats for physical and magical damage.eh? what soul mechanic?
That soul power ("Might") affects both spell and physical damage.
Wow, it's like the same gamist mechanic as every other watered down "RPG" after the year 2010!
If that's an innovation, then Diablo 3 is the most Sawyerist game yet.
right but I thought we were talking about actual game mechanics, not the internal, ah, 'logic' of the setting
the only innovative game mechanic in your list is the health/endurance split
I'm on a ~5 year old computer and my load times are ~10s on a mechanical HD. I think saving over existing files adds to the load time. I'm using rolling static saves, and periodically delete my quicksave/autosave so they start fresh. Maybe this is the gaming equivalent of wearing lucky socks, but its working for me.Btw, people complaining about load times must be stuck in 386. Transitions take 5 seconds to load on Act 3 to me.
What CPU are you using...? An Intel Xeon E5-2699 v3?
eh, i thought SOZ was obsidian s worst
I'm on a ~5 year old computer and my load times are ~10s on a mechanical HD. I think saving over existing files adds to the load time. I'm using rolling static saves, and periodically delete my quicksave/autosave so they start fresh. Maybe this is the gaming equivalent of wearing lucky socks, but its working for me.
hardly can wait for VD's "it was better than BG2, awesome role-playing, 9.9/10 with some minor flaws" review.
I think it's actually Alpha Potatocol.Darth Roxor's favorite Obsidian game = KOTOR2.
REVIEW INVALIDATED.
If you want that kind of review, I suggest submitting one yourself.
If you want that kind of review, I suggest submitting one yourself.
Here's my review: masterpiece 10/10
Diablo 3 has separate stats for physical and magical damage.eh? what soul mechanic?
That soul power ("Might") affects both spell and physical damage.
Wow, it's like the same gamist mechanic as every other watered down "RPG" after the year 2010!
If that's an innovation, then Diablo 3 is the most Sawyerist game yet.
That's still more discrete than having one stat that governs any and all kinds of damage.Diablo 3 has separate stats for physical and magical damage.eh? what soul mechanic?
That soul power ("Might") affects both spell and physical damage.
Wow, it's like the same gamist mechanic as every other watered down "RPG" after the year 2010!
If that's an innovation, then Diablo 3 is the most Sawyerist game yet.
It doesn't. There's only the primary stat for your class that increases your damage, regardless of whether you're doing physical or magical damage.
That's still more discrete than having one stat that governs any and all kinds of damage.
Clearly it isn't, otherwise the Might stat in PoE wouldn't have received literally hundreds of pages of discussion.That's still more discrete than having one stat that governs any and all kinds of damage.
Is it? How? It's the same thing.