tyrannosaurus rex
Unwanted
- Joined
- Jan 19, 2014
- Messages
- 3,059
I wish we hadn't already added Dead State to our Steam curator so I could do it now and cause even more butthurt
You make me sick.
I wish we hadn't already added Dead State to our Steam curator so I could do it now and cause even more butthurt
It's not Jagged Alliance, but it works well for a game never intended to be a hardcore combat sim.".
Sorry Zombra but I'm very cautious with your review. I liked you mentioning some flaws like the too easy combat but I still have doubts if you are still being too positive, especially the " It's not Jagged Alliance, but it works well for a game never intended to be a hardcore combat sim." its like a big red flag to me, makes me remember a bunch of fanboys here saying Wasteland 2 wasn't supposed to be Jagged Alliance so that long, boring and unimaginative slog of a combat was okay. I mean, I didn't expect Wasteland 2, for example, to be Jagged Alliance and still the combat was boring as fuck and here it appears to be the same thing, at least, that was the impression I got. Man, I'm still butthurt I trusted Vault Dweller Wasteland 2 review.
In another words, the codex is becomming the IGN of kickstarter RPGs.
I think you're a shill.I think people on this forum respond overly sensitively to superficial stylistic nuances. It's like, you can't just criticize a game, you have to...well, sound like Darth Roxor while you're doing it.
I think you're a shill.I think people on this forum respond overly sensitively to superficial stylistic nuances. It's like, you can't just criticize a game, you have to...well, sound like Darth Roxor while you're doing it.
which leave people decide if they prefer their glass half-empty or half-full.
I liked your review a lot. You gave the pros and cons and pointed out the flaws, but still conveyed that overall the game was fun. Also, your responses to the criticisms in this thread have been concise and on point. I definitely hope you continue to review games on the site.
I think some people on this forum tend to respond overly sensitively to superficial stylistic nuances. It's like, you can't just criticize a game, you have to...well, sound like Darth Roxor while you're doing it.
That's ... what I said.UI: When you have to list "does the job" as some kind of plus and say "once you get used to crap, it doesn't seem so painful anymore" but in nicer words, you are producing some serious manure. The fact that there is a manual does not excuse the character generation screen from being uninformative trash either. UI is fucking lousy, admit it.
Yes, the balance is crap. That's what I said. Doesn't change the fact that the system itself is good.RPG Elements: Eh, by your own account you were stomping dudes without consideration in combat, maxing almost all your skills and everything, and navigating all the challenges and crises with minimal morale losses or antagonism. At that stage it doesn't sound like there's a lot of decision-making going into character builds.
It is surprisingly good for an indie. The reason I said it is because it's true. No desperation necessary.Graphics and Sounds: "Not AAA but surprisingly good." Go fuck yourself. You mean "hovering on the decent side of mediocre, but lower your standards a lot (it's an indie!) and this seems great." There is no fucking reason to say that shit other than desperately trying to like Dead State. Say it's functional and move the fuck on.
I meant well-designed but too easy. If that sounds bad to you, it's because it is, but bad balance doesn't change the fact that the design is good.Combat: "Well-designed. Too easy."
You mean "shit" right? Because that's what "too easy" sounds like to me. You also mentioned the lack of tactical options to intentionally make noise and draw attention.
Yes, balance is crap. That's what I said. Doesn't change the fact that the systems themselves are engaging and impressive.Non-Combat Gameplay: You mean, it is fucking trivial, like the rest of the game, because you get all the shit you want too easily.
You mean when I said "fair to excellent after the disappointing beginning"? And yes, balance is crap. That's what I said.Writing, Story, Atmosphere: I can't see how this ranges from "fair to excellent" given the purportedly mediocre writing at start and the distinct lack of danger ruining the atmosphere of a zombie survival game.
That's not what I said. You're making shit up because your bias is negative. There was one easily fixable major bug and a few other minor errors and cosmetic issues. It's not perfect, but it plays absolutely fine.Technical: "Everyone who says it's a buggy mess is full of shit. It only has a bunch of gamebreaking bugs, a bunch more scripting errors breaking some quests and other shit, animation glitches, and the like." Are you high? That sounds like a "buggy mess" to me.
And yet I didn't say you should buy it, did I? I qualified my bias. Try it sometime.Bottom line: "Should you buy it? I want to say yes to immediately put money in DoubleBear's coffers." That certainly sums up your motivations in this review.
And if my opinion is that I liked it despite its problems, I'm not supposed to say that, because it's not edgy enough? Too bad.Just because we talk shit doesn't mean it's cool to be shit. We talk shit because we give our unvarnished opinion, not because that's what the cool kids do.
Good move. Glad if I helped.Thanks for your fair review, Zombra. I bought the game some month ago, but decided to wait a few more patches that enhance balancing and combat.
I'm not shouting anything; I just said the game isn't really done yet ... because it isn't. I never said you should buy it before it's done. I said the opposite.Also: how long has this game been out now - two months? And we're still shouting MODS (patches) will fix it?
No offense taken. It's no secret that I went into the game with a positive attitude because of Bloodlines - I said so right in the intro. I hope you can separate my opinion from the more factual information and make your own decision.Sorry Zombra but I'm very cautious with your review.
THANK you. You got it.It seems to me that the review is layered.
I boils down to
- There is a lot of good mechanics, but the balance issues make them meaningless. (like the game being too easy messing up with all the survival/stress/dilemma neat features)
- The writting is irregular but shine at times.
- The landscape feels generic, but makes sense in context.
This always balanced between two opposed ideas, which leave people decide if they prefer their glass half-empty or half-full.
On WL2 combat:Sorry Zombra but I'm very cautious with your review. I liked you mentioning some flaws like the too easy combat but I still have doubts if you are still being too positive, especially the " It's not Jagged Alliance, but it works well for a game never intended to be a hardcore combat sim." its like a big red flag to me, makes me remember a bunch of fanboys here saying Wasteland 2 wasn't supposed to be Jagged Alliance so that long, boring and unimaginative slog of a combat was okay. I mean, I didn't expect Wasteland 2, for example, to be Jagged Alliance and still the combat was boring as fuck and here it appears to be the same thing, at least, that was the impression I got. Man, I'm still butthurt I trusted Vault Dweller Wasteland 2 review.
Huh! I'd be curious to hear about that.
Worst PC portraits of any RPG I've ever played (not portraits on the whole as NPC ones are fine).
This sounds really cool if it only affected zombies, like its suposed to work.- Enemies not reacting to getting shot at was also an effect of the 'noise' mechanic, which made silent stuff like bows hilariously broken. IIRC he'd show me screens or tell me about instances where he'd slaughter entire hordes of stuff without any opposition just because he was using the bow.