Prime Junta
Guest
Excellent review. The ability to invoke Butthurt Roguey is a nice bonus.
Really got to me after a while.
There are two ride-able turtles.Review does not confirm or deny presence of ride-able turtles. FAIL.
More than just the numbers that pop up during combat, the enemies make little sense. Each area has an encounter table from which it draws enemies, and those can vary A LOT - in the same area you might get a large squad of fairies that will kill half your party before you can even act; OR you can get a dumb monk that will die in the first hit. Over 60 hours in I would still get to fight weak enemies from the first areas of the game! It got to the point that sometimes I had to save-scum encounters until they gave me a reasonable enemy.
In a single turn they killed three party members, charmed two, blinded two and summoned Dragonflies that kill with one attack.
However, here another big problem appears. During my journey I explored a massive network of 183 maps, which sounds awesome - until you have to backtrack through them. And you'll have to do that often. I never found a teleport spell or equivalent, and the game's quick travel system is nothing but six "Moongates" that connect to each other - which are optional and very difficult to activate. I once saw a puzzle which I knew the solution was somewhere else, and to reach it I had to cross twenty maps one by one. Luckily there's an "auto-walk" system, where you point to a location on the current map and your party goes there, but I still had to do that twenty times.
Uuuh it wasn't the content of this review that got Cleve riled up was it.Cleve seems intensely bothered if anyone other than himself points out that the game still isn't finished.
Uuuh it wasn't the content of this review that got Cleve riled up was it.Cleve seems intensely bothered if anyone other than himself points out that the game still isn't finished.
Are you dumb or just pretending.We now judge games based on how "balanced" they are. That's it. It's over. Codex is dead.
Yeah it's p. strange. RPG Codex content generally has a long space between submission and publishing.the review feels too short for a reportedly 80-90h long game more than two decades in development and I don't really understand why was it posted so soon instead of later this year
Why? No other developer had this treatment. No one looked at Mass Effect: Andromeda and went "the game have several bugs and animation issues, so we'll hold our review".I also think that it's this belief that has prompted a review now as a finished game rather than a work in progress, and that's the only issue I have with the review. While Cleve is still working on it (and he clearly is) it should have been a first look not a final review, no matter whether the game is available to buy or not.
It's a question of scale. You're mentioning a specific area - I'm talking about the entire world after you leave the super demo area.All of this is a Wizardry staple. Running into mobs of casters that murderise you in one turn with spellspam is part of the package. Being just as likely to run into said casters as into giant rats is part of the package as well.
Take Wiz 7 and the "greater wilds"/"brombadian bay" area in the southwest corner of the map - the encounter table for that one includes starter-zone-tier glow moths and vampire rooks, a little tougher glow/luna mothras and zoids, still a bit tougher vampire vultures and bantari, much tougher thraxes, and finally stuff like 5 mobs of 8 turbothraxes that all spit aoe acid or godzylli and rexx that stomp your balls for 400 damage and breathe fireballs.
All of this is a Wizardry staple. Running into mobs of casters that murderise you in one turn with spellspam is part of the package. Being just as likely to run into said casters as into giant rats is part of the package as well.
But there wasn't even a damage roll - the attack just killed him instantly. Not a critical, not a special skill - that's the basic attack of Trog Warriors.
BTW, they can throw that spear and impale at range. Before killing Olaf, they killed Miopia, my Aeorb that can't be resurrected by normal magic - even though he was all the way in the back.lolBut there wasn't even a damage roll - the attack just killed him instantly. Not a critical, not a special skill - that's the basic attack of Trog Warriors.
As others said, RMB works too.To cast a spell with your caster, for example, you have to scroll through the icons next to his portrait until you get to the spellbook icon
Show her the tablet, damn. She even says that tablets are evil and should be destroyed inside Wicker.I never figured out what I should've said to her.
Nope, there is same kind of loot, but better chests produce better spellbooks and reagents and other thingies and stuffies. Some chests have fixed content.Treasure chests always gave them same kind of loot,
Only they restock. Steal everything or buy - instant restock. Deplete most of the store and wait - restock. I remember Someone restocked just by waiting too.I was swimming in cash, but there was nothing to buy, as stores have very limited inventory and never restock.
Save/load, damn. It's a staple of Wizardry.Lock-picking grew increasingly difficult, making unlocking everything with magic or just brute-forcing them much simpler.
There's a lot wrong here - there's no clue whatsoever for most of these actions, especially regarding the machine at the Museum of Magic. The machine is called the "Chronoworks of Kroondergraf" - its description says that no one knows what it does, and it's placed alongside other curiosities such as singing flowers. In a game full with Easter Eggs, such as bones of Indiegogo backers in the catacombs and even an RPG Codex troll, I quickly dismissed it as just another joke.
Lol no. Undeads are immune to mesmerizing effects like Charm, for example.By this point I was already upset by how some spells like Charm, Sleep or Paralysis were too powerful and worked on everyone
:DThat felt cheap, but I dismissed my Bard again and kept playing.
I thought as well, but then found that some Vanguard have pole forks and thrown gauches and stilettos are pickable after battle.Enemies never drop anything except a few keys for chests
Heu!By the end-game my characters needed around 200,000xp to reach the next level, but enemies there gave only like 500xp - and the game's final quest gave me only 9,000xp!
CompletelyTo make things weirder, Grimoire employs some controversial death mechanics: each time you resurrect a character, his constitution goes down. And some races can only be resurrected by rare spells. In games like Wizardry VII this was already a challenge but, in an unbalanced mess where character death is basically inevitable, this meant ALL my original party members eventually reached the lowest constitution possible. Since they had stopped leveling up due to poor XP, I was effectively growing weaker the more I played.
As others said, it's useful.This means that all the food you keep finding in containers and stores is useless
Nigger do you even know what balance is.
Surprisingly brutal review.