I also think that it's this belief that has prompted a review now as a finished game rather than a work in progress, and that's the only issue I have with the review. While Cleve is still working on it (and he clearly is) it should have been a first look not a final review, no matter whether the game is available to buy or not.
Why? No other developer had this treatment. No one looked at Mass Effect: Andromeda and went "the game have several bugs and animation issues, so we'll hold our review".
All of this is a Wizardry staple. Running into mobs of casters that murderise you in one turn with spellspam is part of the package. Being just as likely to run into said casters as into giant rats is part of the package as well.
Take Wiz 7 and the "greater wilds"/"brombadian bay" area in the southwest corner of the map - the encounter table for that one includes starter-zone-tier glow moths and vampire rooks, a little tougher glow/luna mothras and zoids, still a bit tougher vampire vultures and bantari, much tougher thraxes, and finally stuff like 5 mobs of 8 turbothraxes that all spit aoe acid or godzylli and rexx that stomp your balls for 400 damage and breathe fireballs.
It's a question of scale. You're mentioning a specific area - I'm talking about the entire world after you leave the super demo area.
From that point on I barely used my Cleric to heal during combat because it was useless - either the monster were so harmless that the damage wasn't deadly and I could just attack OR the monster was so deadly that it killed in one hit, making healing useless - better to attack and be sure I would kill it quickly.
Moreover, unlike Wizardry, these weren't actually powerful monsters we're talking about - many will die with a single melee attack. But they always kill with one hit. Look:
That's Olaf, a Lv 9 giant berserk you can recruit later in the game. He has a huge HP pool, very high stats and was wearing my best armor. But there wasn't even a damage roll - the attack just killed him instantly. Not a critical, not a special skill - that's the basic attack of Trog Warriors. That's the insta-kill crap I'm talking about, that SEVERAL enemies have.
In Wizardry there's a real sense of progression as you level up, you can go back and faceroll all those encounters that gave you trouble earlier on. That's one of the joys of games with no level scalling. But in Grimoire my party 30hs in was dying to flowers just like my party was after 80hs.