Where's the Codex review of the critically acclaimed RPG with lots of C&C - Sengoku Rance?
The Decline cannot be fought. Decline is inevitable and inexorable. The entropy of a closed system must always increase. Any action taken can merely accelerate the decline.is this what we want? is this our Mission? Are we to bow before the entropic forces of decline?
Too bad it's so random and game is deadlier than AoD
What I meant was, it's very random and unpredictable in it's skill checks. Some skills are used way more than others, while some that might be useful in particular situation game forgets they even exist. That makes finding certain paths to different endings hard. It also kinda takes away from the beauty of it's skill system. I don't think you can be pretty princess who wins the game by playing harp and looking pretty AND knows history well/versed in intrigue/casts magic.It isn't random. LLtQ is a visual novel and everything happens exactly in the same way every game
If you see a case where something isn't checked that really should be, submit it and it might be added. I intend at least one more decent-sized content patch, and many things have been added since the beginning.
Other times, people just aren't paying attention. The most common request is probably to use'resist magic' against the arrows, which makes no sense, as they are not magic arrows. Nor can you shoot the bandits with magic, given that it's an ambush and you don't see it coming.
Good, makes you feel like you're really playing a female.The moods are a real bitch too,
While you are here, I never did find the route that would let you discover the family secrets that are subtly discussed. Would someone have to go down a path of magic mixed with faith to discover more of those? I didn't uncover much with history and espionage, but perhaps I made the wrong choices.
What a load of bullshitI don't wanna be mean but this /really/ isn't an RPG in any sense of the word.
To quote from an old blog post on the subject:
If the ongoing plot of LLTQ were written in gamebook format, you would need a character sheet to play it. Your character skills are absolutely crucial at all times to what text you see, what options you have, how your choices turn out. You even have, to some extent, an inventory of items that boost your stats. And if you're playing through an adventure with a character sheet and inventory, it becomes harder to argue that this isn't, in fact, some kind of RPG.
I wish way of the tiger and freeway warrior had a game book player too. They sound cool..