>A low magic setting this is not; you'll be swimming in piles of magic loot.
Yeah. That's one of my biggest criticisms with the game. You get so much loot that it ends up hurting the difficulty. Its why they had to overcompensate by making every enemy stronger than its ruleset equivalent. However, after playing the alpha demo for Wrath of the Righteous, I think they've gotten better at it. Instead of making enemies walking stat sticks, they've improved the AI and increased the amount of enemies you can face.
>scarcity isn't a big deal after a while
That's another problem of the game. You get flooded with too much scrolls, wands, and resources.
>There are some pathfinding issues during combat in the more cramped areas
It's true. But I micromanage my units. So if they end up running in circles instead of going in the direction that they should be going. I pause and tell them where to go.
>There are also attacks of opportunity, so you can't zip around the battlefield without consequence,
Yup. Which makes kiting super difficult unless you prebuff yourself with expeditious retreat or haste.
>People don't want animated menus that get in the way of what they want to do every single time
Hehe. I one hundred percent agree.
>but it's my understanding that this setting doesn't make the best decisions; like it or not, managing the kingdom yourself is an intended part of the experience.
Not to mention you also lose access to end game loot. So yeah. Its recommended you don't put it on automatic.
>the portrait artist has a big problem with drawing feet correctly
What! I think he did a good job with the monk portrait! See:
>Another minus is that spell effects are the glowy, flashy type which makes characters difficult to comprehend during combat.
I had no problems with it. Unless there were a billion spell effects blowing up the screen, which is rare, you should have be able to see whats going. You can also pause to assess the situation.
>My favorite track of his is Skylark, which plays during pivotal moments with your party members.
Did you also like the Lantern King's theme songs? He has four separate themes dedicated to each phase. He has four phases, so four themes. No other boss has that. He's by far my favorite boss. Here's the theme songs:
Here's what the fight looks like if you're interested. I did a youtube video featuring his fight too!
Here.
>All I'll say is that the recurring themes involve curses, solving mysteries, and the past catching up to other characters.
You forgot pranks! The story is also about pranks! Magical world ending pranks!
>I hope you like combat because Kingmaker has a ton of it. Too much in fact
I disagree. The amount of combat is awesome sauce.
>There are a handful of quests without combat at all, which is another welcome relief. The most memorable of these involve throwing a party for a sad companion, participating in some other-worldly debates, and competing in a series of contests at a festival.
Did you sing the goblin song? It occurs at chapter 3 during the season of bloom. It's pretty neat. Here's what I am talking about:
>I never want to play it again even though I'd normally want to try a different build and make different choices.
It's a super long game, I don't blame you.
Hey
Roguey have you tried out the DLC Varnhold's Lot? Its short and features a fun dungeon. You start at level 5 too. There also isn't as many combat encounters compared to the main game.