Irenaeus II
Unwanted
To be fair, Durance and GM are cool too.
They actually have a 50% extra numbers than a character of your level would get. no IE game needed to implement this retarded buff to be challenging in the first run.
I think you mean 2 hit wonder (Torment and Mask of the Betrayer).
you mean shit like s.hit like super hit? Well that is something I can agree with.I think you mean 2 hit wonder (Torment and Mask of the Betrayer).
MotB was shit.
I'm pretty sure there was another project.Yeah tank MMOs and board games could use better writing.
mindx2: Apart from the card game with Piazo anything else in the foreseeable future?
Chris: We have Armored Warfare, helping out with the Skyforge MMO and there’s one other unannounced RPG… am I forgetting anything…?
[someone]: Expansion…
mindx2: [towards Chris] Is the unannounced RPG your baby?
Chris: No it’s not.
To be fair, Durance and GM are cool too.
....? What are you saying? I'm just saying, Dexers might find the game too easy, but other people are finding the game "impossible". My room mate took 9 straight hours of retries before he beat Radric. I didnt even know what to say when he told me that.
My point is precisely the opposite, that PotD is the only place where the encounters make a bit of sense and require some thought. Not because the stats are bloated there, but because they are nerfed to irrelevance on the other difficulties.
All the other issues are still there, of course, and some new stuff is introduced like armor being borderline irrelevant, AoE being mandatory, etc... but there's a functional system buried in PoE, it just wasn't something Obsidian was interested in.
Besides blatant comercialism, one reason why they weren't interested is that it would required them to remove some other dumb shit they added to the game. I.e., the more I think about the graze/hit/critical system, the more retarded it looks. Sure, for weapons it makes sense, but for spells and abilities it's plain stupid. It's very hard to fully miss (like ~5-10%, most of the times), so most of the times you are being hit by every ability, just for a reduced time. This makes every effect feel horribly short and ineffective. And they have to be ineffective, or you end up with things like Slicken, a level 1 spell that has like 90% chance to knockdown all targets in an area.
So, if you can't prebuff against poison, there's no poison hard-counter like an anti-poison magic ring, and every poison attack has a ~90% chance of hitting you no matter what you do, then the only way people are surviving that is by making the poison itself be no more than a minor inconvenience. BRAVO!
The graze system works just fine for damage spells (similar to save for half in dnd). The debuffs/charm etc would have been better if a graze conferred a lesser effect rather than a lesser duraction. So, a graze on a paralyze could be root or a graze on a stun could be a daze, etc.Besides blatant comercialism, one reason why they weren't interested is that it would required them to remove some other dumb shit they added to the game. I.e., the more I think about the graze/hit/critical system, the more retarded it looks. Sure, for weapons it makes sense, but for spells and abilities it's plain stupid. It's very hard to fully miss (like ~5-10%, most of the times), so most of the times you are being hit by every ability, just for a reduced time. This makes every effect feel horribly short and ineffective. And they have to be ineffective, or you end up with things like Slicken, a level 1 spell that has like 90% chance to knockdown all targets in an area.
You have no way of countering negative status effects and they trigger even on grazes, the only choice left is to make them have no real game-changing effect
it’s a combat heavy game with crappy combat but pretty backgrounds
I played on normal and thought it was pretty hard, tbh.
This doesn't follow at all.
AD&D already had an equivalent of "status effect grazes". They were called "periodic saving throws". If you had a character with good saving throws, even if a status effect-inflicting spell caught him, if that spell allowed the possibility of periodic saving throws, he had a good chance of escaping it shortly afterwards - before the full duration of the spell was complete. Sound familiar?
I played on normal and thought it was pretty hard, tbh.
It's hard as balls, some people just like to pretend they're better than others by claiming they find it easy. Steam statistics will tell you that virtually nobody finished the game on Hard or PotD.
I wouldn't know, but here are the facts as I see them:I believe it was nothing but a bridge to last until the next publishers' payment/contract.I would point out the 4 million dollars was an opportunity to get ahead and save something for the future, provided they have other work going on at the same time.
That doesn't make sense even from the perspective of a greedy capitalist, though. Everybody will tell you, developing your own IP is key to survival, independence and growth. IP, IP, IP.
- Obsidian is on the verge of layoffs; they start a KS (the effort isn't there at first) and get 4 mil
- Feargus stated in the past that Obsidian's burn rate was a mil a month, so the money they got was good for 4-8 months not 2.5 years.
- Instead of pouring all their effort into this new IP as we all hoped, they work on something else. If there is one thing Obsidian always did well it's the dialogues and unique settings/twists of familiar settings. I'm truly surprised that they fucked it up so badly. The only logical explanation is that this game was never their priority.
- I don't know what Obsidian's average contract is these days but if it's 15-25 mil, for argument's sake, it's easy to see why a 4 mil game wouldn't be at the top of their list. InXile is smaller and faster and can take advantage of KS and live off it for the next 20 years. Obsidian is too heavy and too publisher-oriented.
- Avellon left Obsidian for a reason.
A procedurally generated megadungeon would have been awesome, sort of a roguelike minigame. Of course, that would be too much to expect.I dunno, with a 15-level megadungeon it seems to me that one could be pleasantly surprised by the fact that it's not straight-up Diablo
Reading is teh hard?-Yes but are you saying they moved some of those 4 millions to other project? Are you saying they didn't move 3 of their main men on the project?
What if I do?He's leaving for reasons, like you know it more than us.