yes which is why i will only communicate with him via hieroglyphics now, like Commissar Draco
Answer:[what] niche CRPG offers in comparison with the mainstream
skill checks that block/provide more or less conten
You need this and that to do that thing and if you don't have the other thing you can't
Indeed.Seriously wtf?
Guys I did read it. At least the half part where you complain about Lore constantly and how it is more important than other skills. Am I wrong?
No, I meant that Roxor claims that certain builds provide more content than others and in the review he implies that this is a bad thing about the game.
And I also do not like the fact that I know about all these choices before playing the game, but that's a different issue
Roxor's complaint about lore is IMO a case of trying to turn a specific example into a general rule. The builds he posted all had high int/per and, therefore, could harvest the greatest benefit from the lore skill. A low int/per character with high lore doesn't get nearly as much benefit from the skill, certainly not enough to break even.
Roxor's complaint about lore is IMO a case of trying to turn a specific example into a general rule. The builds he posted all had high int/per and, therefore, could harvest the greatest benefit from the lore skill. A low int/per character with high lore doesn't get nearly as much benefit from the skill, certainly not enough to break even.
False. I had an int 4/per 7 merc with Lore 9 (and craftung 10) and I would very rarely run into something I couldn't do with dat stack of lawr. Per hardly even matters in matters of lorecrafting, iirc.
I agree with your reasoning, and I like your review (though it's not as fun as your destro-mode reviews), but I'm not entirely persuaded here. I think you're right that Lore is overpowered. But, in a single player game, overpowering something is not necessarily bad. Instead, it seems to me -- especially in a game like AOD -- the questions are: (1) is Lore so powerful that if you focus on Lore, the game breaks (like the harm spell or whatever it was in Arcanum); (2) are the rewards from Lore so great that the game is too easy if you focus on Lore (a slightly different question); and (3) is the game balanced in expectation of getting the Lore bonuses, such that not emphasizing Lore means that the game is too hard, or too circumscribed?Because it is a bad thing, you twit. Lore is overrepresented. You only lose by skipping it. That's not bad? Please tell me how that is not bad. Are you also going to tell me that spells in Realms of Arkania 1 that had no functionalities were a good feature?
This is going full retard. Along with your favourite monastery quest.Because it is a bad thing, you twit. Lore is overrepresented. You only lose by skipping it. That's not bad? Please tell me how that is not bad. Are you also going to tell me that spells in Realms of Arkania 1 that had no functionalities were a good feature?
And I also do not like the fact that I know about all these choices before playing the game, but that's a different issue
Well all I can say is fuck you then. Go back to IGN if you want only vague generalities that aren't backed up by anything of substance.
I don't think this is a fatal problem, though
put a score and bullet point list of pros and cons at the end?
Why do you hate underrepresented skills so much.It's important in AoD, deal with it.
Darth Roxor I can also just say "fuck you" but I preferred so far constructive criticism. If you can't take it then fuck you indeed.
Also fuck "over represented". Just because you think Lore shouldn't be so important it doesn't mean it has to be like that in AoD. Or Crafting or whatever skill you didn't pick in some build and couldn't see most of the content. It's important in AoD, deal with it.
MRY explains it better than me, I'm being offensive because you swear and pretend to be some kind of omnipotent being
Why do you hate underrepresented skills so much.It's important in AoD, deal with it.
Jack of all trades is doable if you know the game, doing the same combat and lore stuff on any playthrough. Factions being mutually exclusive is not really related to that.The thing is, and I might not be making this clear with my posts, that AoD cuts off a lot of content depending on your character choices which is something different but Roxor bashes it because it doesn't support "balance", meaning all builds being equally viable.
That's what I got at least.
You should be more specific when using the word "balance". Nowadays it means anything. If you mean "combat balance", click on my sig link and read my post about it. It's all there.
As for the "cut content", it has nothing to do with your combat-related choices. You will experience content based on your choices of factions, stats and skills. AoD takes a REALLY strong stance against Mr. jack-of-all-trades. If you don't belong to Faction X, you won't be able to access Faction X's place of bling blings and friendship. It makes perfect in-setting and in-game sense, you're not really "stonewalled" or anything.
Basically, if you think being Grandmaster-of-all-guilds™ in great Todd-style is a good thing, AoD is not the game for you.
I agree. Adding more content for other skills that might infringe upon the discussed supremacy of Lore would be evil.Why do you hate underrepresented skills so much.It's important in AoD, deal with it.
I agree. Adding more content for other skills that might infringe upon the discussed supremacy of Lore would be evil.Why do you hate underrepresented skills so much.It's important in AoD, deal with it.
Darth Roxor doesn't even know what he knows.I know Darth Roxor understands what I'm talking about. I'm not bashing just for the fun of it, I'm too old to be in arguments in the Codex.
Darth Roxor sent me to say he's gone for the day andsee you tomorrow, fuckersstep into this alley should you need to communicate with him.
PER and INT are needed for the Abyss (7/7 with Feng's training, 8/7 w/o). And then you need Lore for the machines. INT is needed for the teleporter network, Lore alone doesn't cut it. And your build can't fix the Saross Machine (needs 15 INT + Crafting). Just off the top of my head.
there are viable reasons not to take Lore
I'm being offensive because you swear and pretend to be some kind of omnipotent being
Git said:If a review with such high standards and amount of nitpicking was done for any recent "big" RPG release (Witcher 3 or whatever crap like that), the reviewer would go insane.
Twit said:The whole review seems like a comparison of AoD with the perfect RPG in the mind of the reviewer
Dumbass said:contains way too many details to the point that it made me want to play the game less, just because I know so many mechanics already just by reading it.
Bubba said:Also skill checks that block/provide more or less content should not be analyzed to such an extent in a review. You need this and that to do that thing and if you don't have the other thing you can't... Seriously wtf? Is this a review or a feedback for a beta version?
Third-grader said:but this text was not a review that helped me decide if it's a good RPG or not
Review said:So, ultimately, I guess the joke’s on me. Age of Decadence is a good game
Age of Decadence is a good game
is a good game
Illiterate said:the review fails to provide an insight to what the game actually offers
Review said:If there is one element of AoD that has greatly exceeded my expectations and, in fact, amazed me, it’s definitely the combat. Before playing it, I was absolutely certain that single-character turn-based combat that wouldn’t be very basic, very terrible or very random was unattainable.
Review said:A lot of fun can be had with skillchecks, as well. Not only do they often lead to different outcomes, but they also aren’t always binary, instead presenting you with degrees of success and failure.
Review said:secrets, this is another big strength of AoD in general.
Review said:you can just start another game solely with the intent to do that one thing you had to skip before and get away with it.
Review said:faction questlines all sport robust branching in each city, even up to the point that you can play the same organisation’s quest chain twice and achieve completely different results.
Review said:AoD’s dialogues and descriptions take many shortcuts where possible and apply a healthy dose of abstraction.
Review said:The replayability. While I haven’t gone through the game the proverbial seven times, I think it’s certainly possible (if extreme), and the four playthroughs I did never really got boring.
Butthurter said:I have to admit, I wasn't a fan of the PoE review either.
Wally said:such games should get some extra focus on the features we've missed for many years.
Apologist said:It's just that your reviews consider them a given and then go on to judge the details.
Tardo said:AoD cuts off a lot of content depending on your character choices but Roxor bashes it because it doesn't support "balance"
Review said:you can just start another game solely with the intent to do that one thing you had to skip before and get away with it.
Butthead said:At least the half part where you complain about Lore constantly and how it is more important than other skills.
Crybaby said:And I also do not like the fact that I know about all these choices before playing the game