DraQ
Arcane
This.Protip: if you treat all of these as separate elements, your game will be shit.
No, that's what retards think it is.Immersion and roleplay includes stuff like being able to equip a broom and be a janitor, or a lute and play music at an inn.
If you design your game based on what retards think, your game will also be shit.
Immersion and roleplay is what you aim for, gameplay and systems is how you realize that.
Introducing isolated "non-core" mechanics for no good reason is usually a red flag in RPGs.Non-essential, not core mechanics. While systems and gameplay includes core mechanics, mostly combat.
RPGs are based around the concept that what is and isn't core mechanics varies from character to character and from player to player.
By all means play your lute if it contributes meaningfully to how the game plays for example by contributing unique social interaction paths.
And that's why throwing away language skills from Daggerfall was not necessarily decline.For example, Daggerfall's many language skills would be filed under immersion&roleplay, and not under systems&gameplay, since they aren't a core system. They aren't what the game is about, they are flavour.