New bug: The End is completely gone, there's nothing there at all except for a tiny obsidian platform, floating in the void.
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- NEVER make a "x<5"-Second-Timer!!! (just search another way)
// In most cases you can do with far FAR less intervals anyway, especially for cobblestone generators.
- NEVER make a long waterproof Pipe!!! (because it causes graphical lag)
//DU whenever I come close to your entrance I lag like a motherfucker, I suspect your hydro-plant might be at fault here. Maybe closing the gap with water tanks might be a better solution, might be other possibilities.
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1.1.5 Using Sortingmachines
many People are using Sortingmachines wrong, because
Chest adjacent to Sortingmachine + Timer == VERY BAD!
This Setup is much better:
Relay -> Tube -> Sortingmachine -> Output == Perfect!
I've got a "couple" timers I can triple the duration on without much of an impact. I'll investigate how much higher I can set them before it impacts anything. They are already generally 4s, and there aren't that many, so it shouldn't make that big a difference, but every bit counts....
- NEVER make a "x<5"-Second-Timer!!! (just search another way)
This has the added impact of reduced resource expenditure.Code:X X | X
I missed that - that is what I get for not measuring the actual output of the arrays and trusting to the description. Why were they nerfed? They seemed completely balanced, resource wise - it was a 1:1 EU/t translation + cost of the transformer. The only advantage over the huge arrays was the space.Arrays would be nice, but Muty has nerfed them to only output 1/3 of the EU they usually do, so you'd be wasting 2/3 of your solar panels if you make arrays. They're good if you need compact power, but wasteful for general power.
There's not much gap to close. It could just be the sheer quantity of them - and the number of redstone engines that are constantly pumping. I had noticed it myself and thought about knocking it all out - just to see if shit got better.//DU whenever I come close to your entrance I lag like a motherfucker, I suspect your hydro-plant might be at fault here. Maybe closing the gap with water tanks might be a better solution, might be other possibilities.
Because with Tekkit installed there are tons of time-consuming and entirely non-interactive industrial processes? Without chunkloaders we could either just forget those things exist, or stand around AFK all day while the machines do their work.There's an easier answer to reducing the lag: Disable chunk loaders.
Seriously. Why should fifteen million chunks be grinding away all the time?
oh and...Does Turias now about his reactor?
oh and...Does Turias now about his reactor?
Yeah either someone triggered it to explode or the server restart fucked with it but I don't care, utterly bored with the same old grind anyway.
What we need is to play some MineZ:
http://imgur.com/a/a0mV1
What is it about Minecraft that encourages people to make horribly shitty youtube videos?