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S.T.A.L.K.E.R. 2 is confirmed

Discussion in 'General Gaming' started by ESh, May 15, 2018.

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  1. toro Arcane

    toro
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  2. hoothoot Arcane Patron

    hoothoot
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    Haha on my phone. Stalker with the nature warping Area X zone from Annihilation would be neat.
     
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  3. Space Satan Arcane

    Space Satan
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    the scam goes on
     
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  4. agentorange Arcane Patron

    agentorange
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    I mean that's what STALKER already is. Annihilation was an obvious takeoff on Stalker/Roadside Picnic. Not the other way around.
     
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  5. hoothoot Arcane Patron

    hoothoot
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    Not talking about what inspired what just would be neat to have a zone that slowly expands over the map as you play and inside the zone lots of warping occurs. Could make a really good game i reckon. Lots of replayability if your actions can slow/accelerate the zones advance and certain hubs being hit by the creeping zone change the story or warp differently every time even, depending. Saw the silo on my shitty phone and thought maybe it was a lighthouse and they was maybe going to be similarities to the movie/book. Mods though.
     
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  6. Wunderbar Arcane

    Wunderbar
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    stalker 2 is going to be powered by unreal engine 4. No mods.
     
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  7. agentorange Arcane Patron

    agentorange
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    Oh, ok. I guess I see what you mean. The idea of the Zone is expanding has always been part of Stalker though, so even if they added it as a game mechanic I don't think it would be because of Annihilation.

    Interestingly enough the idea of the Zone making duplicate, psychic copies of people, like what happens in Annihilation (in the book anyway, I never watched the movie so I don't know if it had the duplicate stuff), was explored in the development document of Clear Sky (the mercenary was originally going to be tracking down his own double, and I think the twist was going to be that the player themselves were actually the zone duplicate, but didn't end up making it into the game.
     
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  8. sullynathan Arcane

    sullynathan
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    Vehicles would be nice this time
     
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  9. Alexander DeLarge Learned

    Alexander DeLarge
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    If this happens this will just kick the modding community into overdrive so I'm looking forward to this releasing regardless of whether it's shit or not. Worst case scenario they give SoC/CoC modders some inspiration and they add some new mechanics and new enemies to the old game.
     
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  10. Dodo1610 Cipher

    Dodo1610
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    Does the modern GSC Gameworld even have anything in common with the old one that made Stalker?
     
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  11. Alexander DeLarge Learned

    Alexander DeLarge
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    No but GSC Gameworld didn't either back in the day between releases of SoC/Clear Sky/Call of Pripyat. They all had different development teams. The fact that those games turned out so well despite the inconsistency and troubled developments is fucking astounding to me.
     
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  12. normie Prophet Patron

    normie
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    it just won't be the same without x-ray
    :popamole:
     
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  13. passerby Savant

    passerby
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    It's the concrete sarcofag and plant chimney, are you blind ?
     
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  14. markec Twitterbot Patron

    markec
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    Codex 2012 Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    New Epic store exclusive incoming.
     
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  15. Lord Commissar Alexer Educated

    Lord Commissar Alexer
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    That is sadly a high possibility.
     
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  16. deuxhero Arcane

    deuxhero
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    I want a bunch of low-tier shit not even worth looting for variety among weak bandits. Lutys, 22 rifles, obrez ect.
     
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  17. unfairlight Self-Ejected

    Self-Ejected
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    I just want Stalker 2 to follow the footsteps of Arsenal Overhaul, which alone made Call of Pripyat into a 10x better game. I want EVERY autistic AK variant and obscure Soviet era hunting gun.
     
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  18. Steezus Learned Patron

    Steezus
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    Not only that, I hope they go full Escape from Tarkov and let me mod guns like this:

    [​IMG]
     
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  19. markec Twitterbot Patron

    markec
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    Codex 2012 Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    I want the game to have massive open world that's not populated by bandits or other human factions but only monsters, anomalies and few stalkers.
     
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  20. unfairlight Self-Ejected

    Self-Ejected
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    Not certain that's what I want, maybe only ultra late game. I want ghetto tier modifications and busted and makeshift guns, not too much tacticool shit.
     
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  21. cherry blossom Arcane

    cherry blossom
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    The problem I had with the bandits and human factions in SoC was the grindy hostility. Need more socially tense situations that could break into a fight to death than shoot-on-sight gameplay.
     
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  22. Steezus Learned Patron

    Steezus
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    While there is evidently a bunch of tacticool late game shit, you do start out with builing some frankenstein ass guns.

    Early weapons are things like scuffed civillian style semi automatic AKs that don't even have a dust cover on top of the gun or a buttstock.

    [​IMG]
     
    Last edited: Apr 10, 2019
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  23. ur dad Literate

    ur dad
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    Definitely hope there will be more interiors to explore. Too many locked doors in the original games.
    It would be neat if they let us chop up old, wooden doors with a fire-axe or break open safes and metal doors with a crowbar ala Condemned: Criminal Origins.
    A working stealth system would be nice too.
     
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  24. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
     
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  25. Ivan Arcane

    Ivan
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    inb4 early access
     
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