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Card-Based Say something positive about a game you don't like (and something negative about a game you do like)

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,859
Good things in games i dislike:
Enderal: Forgotten Stories : handcrafted dungeons, music, some lore elements.
Arx Fatalis : everything expect the actual gameplay and magic system.
Pillars of Eternity : looks pretty.
Dragon Age Inquisition : pretty locales.
Shadowrun Hong Kong : orc girl was cute.
Lionheart : Legacy of the Cruasader : the first town.
Vampire: The Masquerade - Redemption : cool plot.
Dota 2, League of legends, every MOBA i have ever tried : some characters have cool abilities i wish i saw more often in single player games.

Bad things in games i like:
Doom/Quake : modders should show restraint sometimes when it comes to map sizes.
Tales of Maj'eal : second continent is a slog.
Erannorth Reborn/Chronicles : keeps repeating the same random events over and over again.
Horizon's Gate : was never sold on the open world aspect, liked the previous class unlock system more.
The Dwarf Run : arena part is a pacing killer.
Geneforge series : too many trash mobs.
Eador Genesis : main campaign mode is grindy.
Temple of the Elemental Evil : too many bugbears.
Wizards and Warriors : constant backtracking
 

Denim Destroyer

Learned
Joined
Mar 20, 2021
Messages
500
Location
Moonglow, Britannia
Good things in games I dislike
Pillars of Eternity: gorgeous
Pathfinder Wrath of the Righteous: plenty of class options to choose from
Prey 2006: the portal gimmick lead to some interesting moments
Red Faction Armageddon: destroying the level geometry is entertaining.
Grim Fandango: unique setting with a well written story
Wolfenstein The New Order: the setting is fun to explore

Bad things in games I like
Kingdom Come Deliverance: the end game felt rushed
Deus Ex: the Dragon's Tooth is too overpowered not to use
Ultima V: trying to level up is annoying
Ctrl Alt Ego: the game looks like an asset flip which has likely turned off many a prospective buyer
Team Fortress 2: the playerbase gravitating towards Valve's servers in lieu of community ran servers has harmed the game more than any lack of updates or bots.
Doom: Shores of Hell has the worse maps in the game.
 

Outlander

Custom Tags Are For Fags.
Patron
Joined
Nov 18, 2011
Messages
4,548
Location
Valley of Mines
Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Good things in games I dislike:

Oblivion: uh... the Dark Brotherhood quest?
Fallout 3: sorry there's nothing here.
Dragon Age Origins: again, nothing comes to mind.
Mass Effect series: the whole space opera thing I guess.
AssCreed Unity: worldbuilding is 10/10.

Bad things in games I like

Fallout 1 & 2: that fucking inventory.
Gothic 2: main story is p. shitty.
Mafia 1: lack of world interactivity.
Far Cry 2: immediate respawn in cleared checkpoints.
Far Cry Blood Dragon: it plays like Far Cry 3.
Mad Max: gameplay loop too repetitive.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Bad things in games I like

Fallout 3: bad writings, insufficient writings that nothing can save. Too much litter and trash (which can be saved with mods)
Fallout New Vegas: Very few things indeed, but there's one: Too much chunking. I dont like the burst open anim, or chunking, or goofied. i usually play crit build, so crit happen often which lead to such thing~
Morrowind: bad writings~

Good things in games I dislike: None. If I dislike it I wouldnt keep it in memory so how the hell do I remember which good things I like about it~ I dont have spare memory for things I dislike.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,828
Deus Ex: the Dragon's Tooth is too overpowered not to use
Does anyone end up NOT using that sword?
It's just too good to pass up.
You have to force yourself to not use it. Nobody ever picked it up and said "Yeah that looks weak and it takes up inventory space I could be using for soy food." A more traditional RPG would give you it in a weakened state and then give you an optional quest to power it up. DX perhaps could've made its late game enemies resistant to it (maybe they have energy shields or something).
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,853
Deus Ex: the Dragon's Tooth is too overpowered not to use
Does anyone end up NOT using that sword?
It's just too good to pass up.
You have to force yourself to not use it. Nobody ever picked it up and said "Yeah that looks weak and it takes up inventory space I could be using for soy food." A more traditional RPG would give you it in a weakened state and then give you an optional quest to power it up. DX perhaps could've made its late game enemies resistant to it (maybe they have energy shields or something).
System Shock had the awesome Laser Rapier which uses Energy.
It is useless if you don't have energy to power it up.
Maybe the Dragon's Tooth could've had something similar, like requiring Energy Cells to function?
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,115
Location
Germany
Bad things in good games:

Items that scale with level, making unique items quickly redundant. Basically in every game that has it. Worst offender in recent memory are D:OS1/2, also The Witcher 3.
Way too many audio notes. The Bioshock series, and typically every other game where you explore a place where something went horribly wrong.
Dashing with next to no restriction in fps, like Shadow Warrior 2, Hard Reset Extended Edition.
Slow-Mo trivializing difficulty in FEAR and Max Payne series.
Harvester pathing in C&C
Unit selection limits in SC/WC

Good things in mediocre games:

Designing your own units from different chassis and weapons in Earth 2150
Metal Fatigue's robot construction and the ability to chop of arms from enemy robots to use and research them.
Iron Harvest, the setting and artworks
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
Positives about games I don't like
Baldur's Gate, the various recruits you get have nice personalities.
Fallout 3, it has a very nice design for a game set a few decades after the bombs fall, even if that's not supposed to be what it is.
Highlander: Last of the MacLeods, the sword combat is very well-designed, arguably the best in a survival horror style game.

Negatives about games I like
Alone in the Dark (original trilogy), combat could stand to be much better designed.
Jagged Alliance, there are too many mercenaries you will never ever use outside of gimmick runs.
Jagged Alliance 3, there are too few mercenaries specializing in explosives/mechanical/medical.
Red Baron, zeppelin missions are a joke.
Resident Evil (2002), if you play this game well, you will never see half the clever stuff the game puts in to screw with you.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,498
Location
Kelethin
Good things in games I don't like:

Halflife 2

The revolver was great. And the grav gun. And having physics was awesome. And the concept of fire spreading. Other than that I was disappointed. Needs more grenades and explosives and the fire spreading was pointless.
Placing turrets (in the episodes) was really fun! They could make a whole game out of that like a tower defense game but with far bigger maps.

Elder Scrollses and Witcher 3 or whatever:
Being able to charm an enemy and have it fight for you is one of my favorite things in all of gaming. Shame their gameplay is shit. Also being able to snipe with a bow is awesome. Old RPGs it was always just an auto attack, you could never aim it yourself. Being able to aim in an 'rpg' is a big step forward. But again, shame it's all done badly.
Same with the FusRoDa thing, it's exactly what that series needs if it wants to be more action and less RPG. But again, shame their implementation of everything sucks.

Witcher 3:
Good looking game, like an oil painting. Also it loads so fast, and you can go into buildings without a loading screen, puts Elder Scrolls to shame in those ways.

Gothic/3/whatever:
I liked having to pick sides with Orcs or Humans and it leads to you wiping out an entire town full of whoever you go against.

Rift (mmo):
I loved the combat in the beta version of this game. I also loved the atmosphere, you go up a mountain and it starts snowing and you hear the crunching under your feet. It's really well done. And the spooky forest area was great. I love this game but it lacked content, and they dumbed it down over time to attract players which only killed it faster.

World of Warcraft
To EQ players this game is like the antichrist, but I gotta give it credit for the great things it does. The MMO side was mostly crap to me but playing it in PVP was amazing. It adds a whole new dimension to the game, you are doing all the usual questing and killing lots of creatures. But other players could jump you at any moment, and you could do the same to them. No other games make my adrenaline rush more than that. I think because you have so much time and effort invested in the character, getting into a fight feels more personal and intense. They also have an Arena which encourages people to fight in PVP in controlled battles. I really loved that. And best of all for me were the Battlegrounds which was basically FPS Capture the Flag gameplay, but with fantasy characters. Wizards and paladins and stuff, battling it out like that. I really loved it. Unfortunately for me I found the actual main part of the game to be aggressively bad compared to EQ.

Legend of Grimrock
I liked the puzzles in this game and the graphics. The tapdancing thing is a problem in a lot of blobbers, sucks that a modern take on the genre does nothing to fix it. I also think the rune things to cast spells, is one of the most retardred ideas I've ever seen. What a fucking chore. This happens because people argue with me when I rightly criticise stuff like Arx Fatalis. Anyway, I liked LoG2 and there's a mod called Master of Magic or something. It adds more powerful spells and makes it into a game I really love to play. But having to click the little rune shapes every single time is just not doable.. I ended up using macro software which made it fun to play.

Wizardry 8:
It takes too long to do every battle! There is a mod that speeds it up but it still sucks. And when you get out on Arnika road and then start exploring all the various areas, it all became too much of a pita for me. Shame because I like a lot about the game.

Dragon Age Origins:
I like the game mostly, it is comfy to play. I like how the camera works, 3rd person when exploring, it auto zooms in for conversations, and in battles you can scroll it outwards and upwards. Also Morrigan is sexy as hell. And the combat works well, mechanically. It's just too shallow and repetitive and game has other problems with pacing and the areas and stuff.
I like the tactics idea, setting up your team mates to fight exactly how you want them is an amazing idea and could be super fun. The problem is I've done this for years in EQ using software that lets you program characters to do exactly what you want, so you can run a whole group by yourself. And it's 10000000x deeper and better than Dragon Age could ever dream of being.

MOBAs:
The combat is awesome. Just needs more than 4 spells... The problem is the entire rest of the game is moronic and everyone who plays it is scum.

Neverwinter Nights:
I loved being a Wizard/Sorcerer in the higher levels. I had a familiar that was useful, a huge pet that beat everyone up, and could summon mordenkainen's sword and maybe another pet. You could hire mercenaries too but I never did because the pets were uber. The problem is the game kinda sucks and the lower levels are horrible to replay through. I've really tried. p.s. Also having multiclassing is really nice. In principle.

Magic the Gathering:
It has the most depth of any game ever made on this planet, just because there are 50,000 cards in the game and each can work together in untold ways. I don't know why other games haven't used that kind of idea. Even just a small version of it like Noita's wands would be cool.
But anyway, balance in a game like this was always going to be a problem, even if the creators were keen to keep things sensible. Instead they have made the game nuts because they are money whores. I'd say the biggest problem is that each player starts with 20 life because when they designed the game, a huge creature was 4/4. Now a huge creature 15/15 so you can easily die in 1 or 2 turns. The whole game has gone the same way.

Subnautica:
Exploring the ocean is great and building a base under there is very compelling. But it's shallow (ha) and undeveloped, basic, boring, game sucks dick.


Bad things in games I love:

Arma series:

These games are so weird and amazing. They try to do far too much and end up doing a so-so job of everything. But it's still pretty impressive. It's probably the FPS I spent most time in. Some issues I have are that the game is supposed to be about having access to a huge variety of vehicles, planes, choppers, tanks, artillery, etc. All in a good FPS shooter. Yet none of the modes really use this stuff well. There was one mode I liked but it was better in Arma2 than it is in Arma3.

Also the flying isn't very good. At first glance it seems good, looks good. But compared to an actual flight sim you see how goofy it is. Real planes are flying at 20,000 feet about 25+ miles from their targets. And if you are going to do a bombing run then you fly about 10,000 feet over the target and then almost nose dive towards it while dropping the bombs. In Arma the maximum height of planes is about 1000 feet so the whole thing just feels goofy. You have to fly evasively the whole time, lots of spamming chaff and flares because stuff is locking on to you constantly, there's no power in the planes to go high because the engine doesn't really allow it, so the whole thing is mostly about dive bombing stuff at short range and hoping you don't die. Usually you do. It's the one thing I most want to do and it's probably the worst part of the game.
But I love the helicopter gunships and the fps aspect is impressive. And the main reason I play is for huge maps with long ongoing scenarios and campaigns. There is an RTS buried inside these games too which has still yet to come out. Arma3 repressed a lot, Arma2 was better in a lot of ways. I hope they get their shit together some day.

SWAT
I love these games but the AI/animation pretty much ruins it. You see a bad guy with a gun, if you shoot the mf, you fail. You had to shout, "Stop police!" or whatever first. The problem is, you press the key to shout and they don't react and might slowly lower their gun towards you because they are going to start running away. If you shoot them, you lose points. So you do lots of letting armed criminals run away while you benny hill after them. But the worst part is when they decide to shoot you. The time it takes for them to go from oh no there are cops here, to shooting you in the head, is 0.1 second. Their rifle goes from at the waist, to aimed at you and firing in a split second. So there's lots of bullshit reloads and stuff because of this stupid unrealistic goofiness. The games would be amazing other than that.

System Shocks:
I hated how when you die you respawn at the thing with about 50% health and energy. It was such a weak penalty that sometimes I considered dying just to get the free energy. I think one of the games was better than the other for this, I can't remember which. And yeah I know respawn required nanites or whatever but I hardly ever died so I had more than enough. Epic games though.

EverQuest:
This has 100 amazing ideas, and there are 100 things it does better than any other RPG. But it also has 50 things that are really terrible and too harsh/tedious/time consuming. If you want to experience all the greatness, then you have to go through all the bad stuff too. WoW was made by people who loved EQ and they hoped to make a better version of it, but most of what they did ended up being worse than how EQ did it. And then every other mmo since then just tried to do things like WoW so we've never had a game that does the good bits of EQ while reducing the bad parts.
 
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BasicMagician

Novice
Joined
Oct 10, 2023
Messages
12
Hah interesting challange) I most often play cs2. About positive thinks CS2 brings updated graphics, smoother animations, and more realistic physics, making the gameplay feel fresh. But the negative part is that they still have bugs(

Sometimes when I get really angry about the game, I use undetected Cheats to make the game run better.
 
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NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,853
Good thing in a game I dislike:
Fallout NV: Some good characters present as well as voice acting.

Bad things in a game I like:
Fallout 2: San Francisco is a somewhat crappy area. Also the pop culture references can be mildly annoying.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,938
Crazy Taxi needed more music and another map or two. They made only one map for the Dreamcast port. Six songs or however many are far too few for games that last two hours.

Arkham City has good voice acting. Well, Conroy delivers weak work. But the rest of the cast is mostly good.
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,977
Location
Wisconsin
Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
Good thing in games I dislike:
  • Fallout 3: The mininukes were fun, blowing up Megaton without thinking too much about the concept of the city, and killing that smug cop in Megaton.
  • Skyrim: Graphics were sorta good (note: I hate this game more than Fallout 3.)
  • Rogue Legacy: a fun platformer (which is eventually is destroyed by the random nature of levels.)

Bad things in games I like:
  • Wizardry VII: Building characters always felt a little intimidating to me. Fuck, all my abilities drop down to the minimums of the new class? And I forgot to save before I leveled so I only got a point of Piety on my Fighter?
  • Borderlands (all of them): Everyone shut up. I don't think it's funny or edgy. Just, let me shoot things and pick up guns.
  • Legend of Grimrock II: Ok, that's enough pressure plates, teleporters, and buttons. Please. Stop.
  • Half-Life 2: Let's just admit there isn't a story here and leave it at that.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,155
Location
Mosqueow
Good things in games i dislike:
Fallout 1: There wouldn't be any actually good Fallout games if F1 was never made.
Underrail: Combat is fun with good build, crafting your weapons, armor etc from better parts have certain appeal.
Fallout 3 : From exploration perspective much more competent open world game than FNV.
Neverwinter Nighs: Great toolset for modders to build some quality or not so quality campaigns.
Ghost Recon: Future Soldier: They used Pantera's song in the intro.
Oblivion: Looting dungeons is kinda fun. I like stealth gameplay and Thieves Guild\DarkBros questlines.
Quake 2: Interesting setting.
Elex: Wasn't as lame as Risen 1-2-3 at least.
RE5: Sheva's ass is nice.
Disco Elysium: Made me laugh a few times.

Bad things in games i like:
Arcanum: It ends.
Bloodlines: It ends.
New Vegas: Shit open world and shooting mechanics, but great Fallout rpg otherwise.
Gothic 2: CH5 is a rushed wrap up with nothing to do.
Gothic 1: No sidequests after CH1. Just main story.
Archolos: Annoying wombyn and game sometimes forces the player to pick the 'right' choice in dialogue.
Baldurs Gate 1: Companions are barebones. No romances.
Max Payne: Fever dream sequences are annoying.
Battle Brothers: Late game is aaaaaaaaaaaaaaaaaaaaaaaauuuuuuuuuuuuuuutttttttttttiiiiiiiiiiiiiiiisssssssssssssssstttttttttttttiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiccccccccccccc, repetitive and tedious.
Antharion: Story is kinda shit and it couldn't have hurt to have more locations to explore.
Morrowind: Player dialogue and choice are too rare. Most quests are straighforward fetch.
Arx Fatalis: Way too short. Some areas and characters feel undinished. Kingdoms the size of villages with 5-10 people.
Gun: Incredibly short and arcady.
 
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Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
664
Positive things about games I don't like:

- Cyberpunk 2077 - I like the fact that they've made an anime, which in itself is mid, but I love Rebecca (the game itself does not have redeemable features)
- Skyrim - ripping hearts out as a werewolf was fun for like 5 minutes
- Oblivion - the Dark Brotherhood quest was well-written
- Pathfinder: Kingmaker - very nice character portraits, maybe my 2nd favorite ever after Icewind Dale II
- Pillars of Eternity II - I liked that you could collect cats, one of my companions had an inventory full of different cats

Negative things about games I like:

- Morrowind - this phrase used in one of the books:
aoc-mor.png


Absolutely retarded because it's a modern, woke concept invented by the jews in 1853, and only popularized from 1880s onwards:
2024-11-11-23-50-11-Google-Ngram-Viewer-age-of-consent-Brave.png


Talking about "age of consent" in a fantasy context is as retarded as talking about "non binary" gender identities and such nonsense. And they could have simply said "when she reached maturity" and it would be perfectly fine.
 

Saldrone

Educated
Joined
Feb 18, 2024
Messages
203
Deus Ex: the Dragon's Tooth is too overpowered not to use
Does anyone end up NOT using that sword?
It's just too good to pass up.
I once did play and finish the game without it as a Rifle Master JC as both the Shotgun and SMG fits the role of close range combat already. Tough choice but it eventually paid off
 

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