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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Sold six of them and reached just below my $1,000 RSI ship gifting daily limit. I'll be selling the other four tomorrow.



I'm just getting my money back on these, which is why I got so many responses so quickly. They're used to huge markups. I only made a profit (though quite a big one) on the Idris and Scythe.
What will be left after you sell these? And what made you do this sale?
 

Blaine

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Grab the Codex by the pussy
What will be left after you sell these? And what made you do this sale?

Well, I posted in this thread a while back that I was going to be selling off the rest of my ships. The reason (or rather, the straw that broke the camel's back) is that CIG decided to sell Javelin destroyers for $2,500 a pop, after stating in 2012 that the Idris would be the largest ship available for purchase by backers. They also stated that the Idris itself would never be sold again after the initial campaign, a statement they reneged on not just once, but twice. They've reneged on other statements as well.

I never have entirely disagreed with other Codexers that the ship sales are just a wee bit out of control, that there's a very real danger of P2W (or close to it), nor that the undue focus on FPS mechanics et al. is worrying. Between all of that, the constant variant sale spam, the Javelin sale, the overproduced dubstep trailers, the stupid "TV shows" and fan fiction they crank out, and especially CIG's failure to address the fucking ridiculous mouse-waving casual gimbaling guns issue, I've had enough.

I'd considered keeping one ship, the Constellation Phoenix... but instead, I will buy a basic, shitty Aurora package. That way, I can play Squadron 42 when it's finally released, and if Star Citizen itself turns out to be shit, then too bad.
 

Blaine

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Grab the Codex by the pussy
Also, I'm 32 years old, I'm becoming a successful normalfag who's reinvigorating his social life (and actually touches women in their no-no zones more than two or three times per year for a change), and my interest in games—including cRPGs—is waning.

GamerGate (e.g., feminists and SJWs) is actually a part of the cause. Many of the women I meet now who know almost nothing about computer games assume that gamers hate women, when and if the subject comes up. They only know what they read on the news, and even if they don't consider themselves to be feminists, they are wary of "gamers." Currently, I'm keeping my gaming on the deep down-low. Don't get me wrong: Feminists are SJWs are completely in the wrong, and the stigma against gamers is sheer idiocy. However, pussy comes before video games.

If the woman I'm seeing ends up moving in with me, you'll all get your fondest wish, because I'll become awfully scarce here at the Codex until she eventually realizes I'm a bastard who only wants her for her body and leaves.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Also, I'm 32 years old, I'm becoming a successful normalfag who's reinvigorating his social life (and actually touches women in their no-no zones more than two or three times per year for a change), and my interest in games—including cRPGs—is waning.

GamerGate (e.g., feminists and SJWs) is actually a part of the cause. Many of the women I meet now who know almost nothing about computer games assume that gamers hate women, when and if the subject comes up. They only know what they read on the news, and even if they don't consider themselves to be feminists, they are wary of "gamers." Currently, I'm keeping my gaming on the deep down-low. Don't get me wrong: Feminists are SJWs are completely in the wrong, and the stigma against gamers is sheer idiocy. However, pussy comes before video games.

If the woman I'm seeing ends up moving in with me, you'll all get your fondest wish, because I'll become awfully scarce here at the Codex until she eventually realizes I'm a bastard who only wants her for her body and leaves.
I know how you feel. :D I also had to rethink my gaming habits in the last 3 years because of my woman. I don't play games when she is at home with me, leaving me only a few hours a week. I only play if she pulls a night shift, or arrives home later than me. Fortunately she don't see gaming as a bad thing, so she doesn't care if I do, but I don't want to spend time in front of a computer if she is at home.

interest in games—including cRPGs—is waning
I thought this about myself too, but it turned out that I still like games, I just need to play those that really worth my time, and not play them all day long.
 

Blaine

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Sorry I'm new to this, what's the gimbaling system that Blaine refers to?

When the player moves the mouse cursor, the ship's forward-facing guns (if they're gimbaled; some are fixed, but guess which ones people prefer?) swivel and rotate to follow the cursor on a nearly 1:1 to basis.

In other words, you put the mouse pointer over a target and press the fire button.

This is fine in first-person shooters. It is the opposite of fine in a space combat simulation game.
 

omega21

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When the player moves the mouse cursor, the ship's forward-facing guns (if they're gimbaled; some are fixed, but guess which ones people prefer?) swivel and rotate to follow the cursor on a nearly 1:1 to basis.

In other words, you put the mouse pointer over a target and press the fire button.

This is fine in first-person shooters. It is the opposite of fine in a space combat simulation game.

So floating turret simulator again?
 

Morgoth

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http://www.gameinformer.com/b/news/archive/2015/01/21/the-star-citizen-release-date-road-map.aspx

slide1.21.jpg
 

Blaine

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Grab the Codex by the pussy
"First episode"... what an interesting way to put it. That definitely sounds like a base game that will later receive expansions and/or extra missions to me.

Absolutely no word on the private user-hosted servers, still. That's another thing.
 

praetor

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I guess it is time to dust off the X-wing, Tie Fighter and Freespace games again.

been replaying good ole FS with FSOpen. 'tis as excellent as i remembered. even Silent Threat (reborn, of course) is good. FS2 is probably still the best SP arcade spasim ever
 

Norfleet

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I know how you feel. :D I also had to rethink my gaming habits in the last 3 years because of my woman. I don't play games when she is at home with me, leaving me only a few hours a week. I only play if she pulls a night shift, or arrives home later than me. Fortunately she don't see gaming as a bad thing, so she doesn't care if I do, but I don't want to spend time in front of a computer if she is at home.
You've just all chosen the wrong female. Over here, COMPUTAR TIME IS FAMBLY TIME. If we didn't use our computars to talk to each other, we would actually have to resort to physically speaking, and that's just disgusting.
 

Disgruntled

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Theres going to be 5 episodes of SQ42 before actual expansions. I dont know how they will manage to keep them in a consistent quality and harmony given so much foundation work still needs to be done after the first one is released.
Launch is pipedream in 2016 unless they phone it in with 80% of the persistent universe uncompleted.

If they dont start delivering solid results Ill be joining the cashout crew. The game might be far from finished by the end of 2015 but I suspect this year will show enough to judge on its overall quality.
 

Norfleet

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Cash out anyway. The sheer amount of filthy lucre you will make more than covers any possible benefit you'd derive from keeping it. If this game is going to cost you a thousand bucks to play, YOU DON'T WANT TO BE PLAYING IT. I was forced to cash out of my last game, and I REGRET NOTHING. Thousands of bucks in filthy lucre.

Always, always take the lucre.
 

Disgruntled

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Well you have to keep in mind why I backed the game in the first place. This is a developer who is (trying to) pushing the limits of pc gaming. No compromises on technology, scope, graphics or features. The industry has gone into a slump since consoles hit it big, there havent been those big leaps we used to see in the 90s and early 00s. I look at what we have now and you would be hard pressed to differentiate something that came out in 2014 or 2007.
So naturally Chris Roberts comes out with this ambition everyone else seems to lack or ignores due to the console market. I back him with stupid money.

Ironically whatever I get from cashing out would be the sort of lucre going into hardware updates, and yet Star Citizen is the only game that could justify those updates. Thats why im in no rush right now.

Its a shame the project has become corrupted with greed, mediocre wont suffice for the way they have handled monetisation.
 

Whiran

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If they dont start delivering solid results Ill be joining the cashout crew. The game might be far from finished by the end of 2015 but I suspect this year will show enough to judge on its overall quality.
In your mind what would be more solid than being able to fly spaceships and engage in space combat with them?

I'm not sure how much more they could do in terms of offering up results and progress to their backers. At the moment you can fly a bunch of spaceships against AI (and other people? I haven't paid enough attention) so you pretty much experience the core elements of the game right?

Or are you expecting great things from the universe element of the game? And, if so, what are you expecting from that? I figured it'd just be stations one could visit which would operate a bit like baby quest hubs ala freelancer.

As per their 2016 release that's around two more years of development. They would have had the space combat part of the game playable for around three full years. That's plenty of time to get the heart of the game right.... or should be.
 

Disgruntled

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I am more into the game as a whole rather than the space combat alone. And what they have shown thus far with arena commander has been mediocre, its alright when it works but considering the time they've had there is not enough meat to keep me playing like a good MP shooter would. There is a ton of things still to add like multi-person craft which should represent the core combat by the end of 2015.

The persistent universe I expect would be the ultimate sandbox mmo that puts all the wow/everquest clones to shame. Flying, exploring, mining, salvaging, etc all in first person with a selection of fully modeled ships suited for each role. Just imagine Alien Isolation except you arent confined to running around a series of levels and are free to go off on a spaceship and do whatever the hell you want in that universe. Thats what they are going for and what I expect.
You cant explore whole planets but they plan to have around 400 cities/stations you can visit spread across the star systems.

Now we come to the proposed date and obviously its impossible to have the above close to finished by 2016. What should be done by this year is a sort of vertical slice compromising every feature, all the ship types, planetside, stations, Sq42, fps, long distance travelling etc. Thats when we should be able to tell if SC sucks or not.
 
Self-Ejected

Ulminati

Kamelåså!
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"First episode"... what an interesting way to put it. That definitely sounds like a base game that will later receive expansions and/or extra missions to me.

Sounds like they'll release 4 missions and 2 cutscenes and call it a wrap.
 

Blaine

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I think it's really odd that none of you saw ED's fairly barebones nature coming. I backed it enthusiastically the day it went up on Kickstarter and said so in the Codex thread, but they were on a low budget, and it's a miracle that what is there is so fantastic and smoothly implemented.

As Bradylama has since learned (or not; it's difficult for him), an exciting list of features can turn out to be a mile wide and an inch deep. The same also applies to Star Citizen, of course.
 

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