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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Metro

Arcane
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That would be a wise Day One Purchase.™
 

Blaine

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There's now a poll at RSI to vote on which concept art will be used as the basis for the Freelancer:

http://www.robertsspaceindustries.com/you-choose-the-freelancer/

freelancer_option1y5ef9.jpg

freelancer_option2wwdkn.jpg
 

Blaine

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Star Citizen's crowdfunding has surpassed the $4m mark, and there are still more than two days to go.
 

Blaine

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Yep, and still 49 hours left. I recently noticed this, however:

hmmm00sid.png


I'd thought pledges cost a given amount (say, $125--the Hornet/Freelancer pledge level) mainly because you'd receive a copy of game, the physical tchotchkes, credits, lifetime insurance for your pledge ship and so on. According to this post by Chris, however, the cost of a ship add-on (say, $110 for the Hornet or Freelancer) is what the in-game cost of an uninsured ship of the same type will be based upon, according to the $/credits ratio of the cash shop. In fact, it'll be even more expensive. This therefore means that a single-seat fighter craft will be priced at $150 worth of in-game credits, and it will not come with insurance. That's for a basic hull with starter modules, mind you. There's no indication of just how the "normal" insurance system will work, either.

Now consider that the Constellation is a $225 add-on, and that there will be at least two higher ship classes than it (Corvette and Destroyer). How much will a Destroyer be worth? $700 worth of credits?

I don't know about the rest of you, but generally speaking, something that costs $700 to buy in a cash shop takes weeks or months to grind out in game currency. I try to avoid those games like the plague, but I'm pretty sure you don't find $50 worth of gamebux underneath every rock you turn over either, otherwise no one would ever use the cash shop.

I hope something about this changes and/or insurance is enough to ameliorate it.
 

Blaine

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http://www.robertsspaceindustries.com/final-countdown-final-stretch-goal/

Wait, what’s this? Breaking news! A message bearing the golden seal of the Imperator himself: Congratulation Citizens! Your dedication to the cause is impossible to deny. Working with the imperial fleet shipyards, I have secured one final lofty stretch goal for you: if we can reach the previously impossible $5.5 million level, then the Bengal carrier will be playable in the finished game. It will be very difficult to earn a Bengal… but when you do, it will be an amazing base for clans, squadrons and guilds. Can we get there?

You heard the man! $5.5 million to fly the Bengal carrier in Star Citizen. Here’s to a great 48 hours!

:keepmyjewgold:
 

GreatPretender

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Yea they could've comed up with a better stretch goal, like mark hamill tom wilson and malcom mcdowell as real life actors
 
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Toss another one onto the "shitty reading comprehension" pile.

Guess what, dickhead? It's an mmo. If it truly were like Freelancer with a single player campaign and multiplayer then it wouldn't have ships that costs a ton of money to purchase. Real. Fucking. Money. Not only is it an mmo but one that costs money to buy initially, has pay to win elements and takes a shitload of potential and throws it down the toilet.

So there you are. Your beloved hero would've been better off making it a single player game alá X3 or something.
 

Blaine

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If you'd bothered to READ anything about the game—including the concise feature list I compiled earlier for those who are functionally illiterate—you'd realize that there will be a full-length, branching single-player campaign à la Wing Commander and a user-hosted, mod-able multiplayer mode as well. That mode is separate from the persistent universe, is essentially a non-persistent version of Star Citizen, and being mod-able, you'll be able to set up a private server and use whatever ships you want.

You're basing your triumphantly stupid fucktardery on a couple of paragraphs. Unlike you, I've read all the currently available material for this game. I have concerns because we lack certain details regarding insurance and the relationship between in-game currency (in the persistent universe) and how much said currency will cost in the currency shop. It's very early yet.

What you did was read a couple of paragraphs and shit out useless nonsense. Try again. Regarding how the persistent universe is labeled, people who aren't retarded should be capable of grasping the fact that one catch-all term (MMO) with certain connotations is not sufficient to describe all multiplayer games.
 
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Not really, douchebag. But I did fail to mention that I'm not interested in a campaign but rather a sandbox game.

Oh, and it's still an mmo no matter how fuck hard you try. The ingame cash shop is enough proof of that fact so you might as well roll over and die like the newfag you are. :smug:

PS. 60 dollars on launch day. Looks like SOEMBODY took queues from Black Cocks 2. What an awesome idea.
 

Blaine

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Ouch! Kicked right in the join date. If only I'd registered for every forum I'll ever be interested in the day they went live, I wouldn't have to suffer so.

Essentially, the game's not exactly what you want it to be (although the mod-able user-hosted multiplayer will be a sandbox), the price point isn't what you want it to be at launch, so everything is shit. Got it. It really doesn't bother me particularly if you're determined to hate the game. I'll be getting what I want out of it.
 
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A chance to become Skyway 2 by defending a game with aspirations of being a pay to win mmo but with a cost for the game itself, you mean? At least you have your eyes on the prize which is more than can be said about Skyway now a days.
 

Blaine

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Insults aside, in my opinion, you're misrepresenting the game due to personal biases. For example, you for some reason continue to ignore the mod-able, user-hosted multiplayer aspect of Star Citizen. No one will force you to participate in the persistent universe.

You don't seem to be thinking your arguments through before posting them. There's both an up-front cost and a currency shop (with a per-person monthly limitation) because the persistent universe isn't the entire game. There's will also be a full-length single player campaign and mod-able, user-hosted multiplayer, two features missing from all MMOs I've ever heard of.

As for the shop, server maintenance and ongoing development costs must be paid. That shit ain't free.
 

made

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Still not an MMO tho. Just a pay2win online game, of which there are dozens every year. Which makes me wonder why he had to go the crowdfunding route in the first place.

As for the shop, server maintenance and ongoing development costs must be paid. That shit ain't free.
It ain't free, but neither does it justify a cash shop. Games had patches and free user-hosted persistent worlds before cash shops were even invented.
 

Blaine

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I suspect it's difficult to develop a game with funds you won't actually receive until after the game is developed. Granted, in this case there are private investors as well, but it's not remotely the same situation as is typically found in the AAA development/publishing industry.

Calling the game pay-to-win is rather extreme, not to mention premature. I have some concerns of my own on that front, but I've seen actual pay-to-win, and the ability to purchase a limited amount of in-game currency isn't it... unless they seriously fuck up somehow, but no one can know that yet.
 
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Insults aside, in my opinion, you're misrepresenting the game due to personal biases. For example, you for some reason continue to ignore the mod-able, user-hosted multiplayer aspect of Star Citizen. No one will force you to participate in the persistent universe.

You don't seem to be thinking your arguments through before posting them. There's both an up-front cost and a currency shop (with a per-person monthly limitation) because the persistent universe isn't the entire game. There's will also be a full-length single player campaign and mod-able, user-hosted multiplayer, two features missing from all MMOs I've ever heard of.

As for the shop, server maintenance and ongoing development costs must be paid. That shit ain't free.

Hey, I'm still going to buy ii bro. This game is the closest I'm ever going to get to live out my wet dream of LARPing Firefly.
 

made

Arcane
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P2W is just a neat catch-all term for games with cash shops that sell stuff previously only available through gameplay. The whole point of these games was to start with nothing and work your way up to the best ships and equipment. Giving away high-end ships and other preorder bonuses or selling them for $ defeats that whole purpose.
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
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Chris Roberts already has too much gold...
saving my money for Thorvalla instead :smug:

If the SP game happens to be good, then I'll buy it when it's available on GOG :martini:
 

Dexter

Arcane
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Mar 31, 2011
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Interested in the game, haven't pledged because of blatant Pay2Win model mainly and because it looks too ambitious with all the features he's announced to accomplish.

Also, wait what, people who crowdfunded the game STILL have to pay for it/buy the game when it comes out or did I misunderstand something on the previous page?
 

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