The ability to buy high end ships after the Kickstarter campaign is pretty much the definition of pay to win. Not saying the game doesn't have redeeming qualities, it obviously does, but it's still a shame Roberts had to jump on the MMO train.
He certainly knows how to appeal to the uncritical masses. I wonder if this is a general direction that crowdfunding campaigns are headed in as they become more mainstream.20 hours and at 4,8 million Will reach 5 million no problem, damn. Chris knows how to get the moniez.
It's not Kickstarter. Doesn't count.Fuck, they raped Project Eternity's record without lube.
It's not Kickstarter. Doesn't count.Fuck, they raped Project Eternity's record without lube.
At six million you’ll launch the game with 100 systems, a full orchestral score
They will not disadvantage m+k users, even if it means disabling some joystick functions.
Yeah no. I don't think you understand MMOs. Just because features are included, it doesn't mean they are meaningful. E.g. you can make rolling ineffective, rendering that ability useless within combat situations. Etcetera. This is not simulation software; it won't work like an actual sim.They will not disadvantage m+k users, even if it means disabling some joystick functions.
You sure are confident! Too bad you're wrong:
Upon what do you base that ludicrous statement? I've read and viewed all of the publicity material for this game, as I've stated multiple times, and there's no hint anywhere of "nerfing" joysticks. Quite the opposite, really—full and advanced peripheral support for joysticks, throttles, pedals, MFDs, TrackIR, Oculus Rift, and more has been promised and has been touted as a major feature.
What they will do is support the mouse and keyboard control scheme as best they can, but not by ensuring every other peripheral is just as shitty at controlling a three-dimensional space simulator for the sake of fairness. Choosing a shittier control scheme is disadvantaging yourself. There are joystick/throttle combos out there for less than $40, feel free to grab one.
Just because features are included, it doesn't mean they are meaningful. E.g. you can make rolling ineffective, rendering that ability useless within combat situations. Etcetera. This is not simulation software; it won't work like an actual sim.
Upon what do you base that ludicrous statement?