Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
The ability to buy high end ships after the Kickstarter campaign is pretty much the definition of pay to win. Not saying the game doesn't have redeeming qualities, it obviously does, but it's still a shame Roberts had to jump on the MMO train.
 

GreatPretender

Educated
Joined
Nov 1, 2012
Messages
190
20 hours and at 4,8 million :eek: Will reach 5 million no problem, damn. Chris knows how to get the moniez.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,789
Location
Roanoke, VA
Grab the Codex by the pussy
The ability to buy high end ships after the Kickstarter campaign is pretty much the definition of pay to win. Not saying the game doesn't have redeeming qualities, it obviously does, but it's still a shame Roberts had to jump on the MMO train.

Even if Chris allowed people to buy whatever they wanted with no limitation, pilot skill, experience with the game, one's connections (i.e. your friends and "clan"), and the restriction of ships to roles they're upgraded and suited for will render the cash shop a moot point very quickly. If that turns out not to be the case, the game will be a failure anyway and the cash shop will be the least of anyone's worries.

I played EVE Online for six years. It's a game in which you can buy quite literally whatever you want (including characters with high skills) by trading subscription time credit to other players for in-game currency. No one cares. Veterans never buy any because they earn far more than they need (so much so that they're the ones paying currency for those subscription time credits), and if a new player spends $300,000 and buys himself skilled pilots and the best ships available, it makes everyone incredibly pleased because they know someone's going to get to blow it up and loot it, creating hilarity and grand stories that'll last for years to come.

Worrying about the cash shop EDIT: is silly, in my opinion. There's not even a hint of P2W accusations against EVE, a game in which you can buy pretty much anything you want with real-life money. Not the slightest whisper anywhere on the Internet, except perhaps by 'tards who couldn't finish the tutorial.

You're worrying about the wrong thing. If the cash shop ends up being a problem, it'll almost certainly be because the entire game is flawed and then cash shop or no cash shop, no one would want to play it anyway. The same factors that apply in EVE in that regard will apply in Star Citizen too, even though they're incredibly different games.
 

Runciter

Augur
Joined
Jan 17, 2012
Messages
188
20 hours and at 4,8 million :eek: Will reach 5 million no problem, damn. Chris knows how to get the moniez.
He certainly knows how to appeal to the uncritical masses. I wonder if this is a general direction that crowdfunding campaigns are headed in as they become more mainstream.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,789
Location
Roanoke, VA
Grab the Codex by the pussy
There's at least a remote chance of hitting $5.5m. I doubt it will happen, but it's pushing $5.1m right now and $30,000 per hour hasn't been unheard of lately.

I should note that after I discovered that tidbit about the Hornet's in-game cost in credits being directly comparable to a $150 expenditure in the cash shop, I no longer blame anyone for being cautious and waiting until 2014 to buy the game. I have concerns, too. I'm going to argue with people who blanket label the game a P2W MMO, but I'm not saying this is the most benign and unworrisome approach to crowdfunding and post-launch revenue, either.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,789
Location
Roanoke, VA
Grab the Codex by the pussy
HOLY FUCK


$63,000 in one hour?

holyfuckw2ptc.png
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
I pledged my 30 bucks even though I don't care for the F2P stuff. I rationalized it as being a slight win if I get Freelancer with better graphics + Evony level Pay to Win Space Sim. If the SP or MMO portion end up being better than that than it's a great way to spend 30 bucks.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,789
Location
Roanoke, VA
Grab the Codex by the pussy
Yeah, the single-player and user-hosted multiplayer are, in my view, almost guaranteed to be worth $60, let alone $30-35.

But if the persistent universe turns out to be amazing, it will have been worth any amount of money I can reasonably afford. Well worth it. As it is, I decided on $265 and, frankly, my concerns stopped me from pledging $500+.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,789
Location
Roanoke, VA
Grab the Codex by the pussy
There's no doubt that the Bengal will be playable now (not at launch mind you, that's conspicuously left out). Dare we hope for $6m before the campaign closes? Depends on how people feel after the Bengal is locked in.

I've been watching the RSI end-of-campaign livestream. The Bengal will have 240-something escape pods. Also, Chris is strongly leaning toward NPC crew to fill in for real players on ships like the Constellation (so essentially, you'd have two auto-turrets and perhaps also the snub fighter controlled autonomously). Real friends can "drop in" at any time, at the pilot's behest I'm sure.

Also, this has been the absolute weirdest fucking end-of-Kickstarter livestream ever.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,789
Location
Roanoke, VA
Grab the Codex by the pussy
Well, Freelancer had quite a few noticeable "ease of use" concessions, and didn't feature Newtonian flight (excepting the speed limit) with directional thrusters, discrete destructible systems, and advanced peripheral support, either. Freelancer was specifically designed to play well with a mouse. A mouse simply isn't capable of replicating the performance of a high-end joystick with three axes, and using one in lieu of a joystick could be likened to driving your car using your elbows. Mice are ultimately two-dimensional control systems meant to move a cursor around a flat screen or a viewpoint around two fixed axes, not to control a vessel in three-dimensional space. The third axis (twist) frees up your left hand from pressing other buttons to roll, a HAT switch can be used to "slide", and thus your other hand can be holding a throttle most of the time rather than pecking at the keyboard to make up for all the things a mouse can't do.

I'm sure they'll support mouse and keyboard as best they can, but given equal skill, a joystick/throttle user will demolish a mouse/keyboard user every time... and out-perform them in PvE and activities such as racing, too. No amount of assistant scripts and AI in the world will fix that, unless they essentially cheat.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,789
Location
Roanoke, VA
Grab the Codex by the pussy
They will not disadvantage m+k users, even if it means disabling some joystick functions.

You sure are confident! Too bad you're wrong:

fraidnotoajij.png


Upon what do you base that ludicrous statement? I've read and viewed all of the publicity material for this game, as I've stated multiple times, and there's no hint anywhere of "nerfing" joysticks. Quite the opposite, really—full and advanced peripheral support for joysticks, throttles, pedals, MFDs, TrackIR, Oculus Rift, and more has been promised and has been touted as a major feature.

What they will do is support the mouse and keyboard control scheme as best they can, but not by ensuring every other peripheral is just as shitty at controlling a three-dimensional space simulator for the sake of fairness. Choosing a shittier control scheme is disadvantaging yourself. There are joystick/throttle combos out there for less than $40, feel free to grab one.
 

IDtenT

Menace to sobriety!
Patron
Joined
Jan 21, 2012
Messages
14,797
Location
South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
They will not disadvantage m+k users, even if it means disabling some joystick functions.

You sure are confident! Too bad you're wrong:

fraidnotoajij.png


Upon what do you base that ludicrous statement? I've read and viewed all of the publicity material for this game, as I've stated multiple times, and there's no hint anywhere of "nerfing" joysticks. Quite the opposite, really—full and advanced peripheral support for joysticks, throttles, pedals, MFDs, TrackIR, Oculus Rift, and more has been promised and has been touted as a major feature.

What they will do is support the mouse and keyboard control scheme as best they can, but not by ensuring every other peripheral is just as shitty at controlling a three-dimensional space simulator for the sake of fairness. Choosing a shittier control scheme is disadvantaging yourself. There are joystick/throttle combos out there for less than $40, feel free to grab one.
Yeah no. I don't think you understand MMOs. Just because features are included, it doesn't mean they are meaningful. E.g. you can make rolling ineffective, rendering that ability useless within combat situations. Etcetera. This is not simulation software; it won't work like an actual sim.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,789
Location
Roanoke, VA
Grab the Codex by the pussy
While you may think it's an MMO, Chris Roberts most certainly doesn't, and has said so many times. Yes, I know, he's lying about that, he's lying about full peripheral support, he's lying about pay-to-win, and in fact the evidence and official statements staring you straight in the face (not to mention common sense) carry less weight than the perplexing opinions you've pulled out of your ass.

I didn't take you for an idiot before. Perhaps I was mistaken. I'm going to give you the benefit of the the doubt here and assume you're trolling me with idiocy since it's now the fashionable thing to do in this thread.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,789
Location
Roanoke, VA
Grab the Codex by the pussy
Just because features are included, it doesn't mean they are meaningful. E.g. you can make rolling ineffective, rendering that ability useless within combat situations. Etcetera. This is not simulation software; it won't work like an actual sim.

Upon what do you base that ludicrous statement?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom