Runciter
Augur
- Joined
- Jan 17, 2012
- Messages
- 188
Get a load of all the whingeing and "wahh, pre-order canceled" nonsense in this thread. The problem here doesn't lie with Chris Roberts. Mainly, the problem lies with pledgers who will pay only the minimum amount necessary to secure a copy of the game—unless they're bribed with in-game incentives, physical tchotchkes, additional content updates, soundtracks, art books, and in-depth stretch goals.
I agree with you about pledgers and rewards. But the fallacy lies in saying that Roberts didn't have a choice. He could have easily chosen to give out only gameplay-neutral rewards like credits entries, T-shirts and other such things which have been offered by successful Kickstarter game projects. He could have decided against an in-game shop. He could have set a less LARPy and more informative tone for his website. I'm sure that even if he had done all those things differently, he may not have gotten such a high figure, but he still would have successfully funded the game; look at how well Elite 4 is doing so far without all that shit.
All I'm saying is he can't have that and my money at the same time. And really, now that I think of it, it's become clear to me that he has intended to appease the masses and go for the cash from the very start; the fault lies with people like me who thought Star Citizen was going to be like the other Kickstarter projects where the monocled pledger is the boss and the developer is his bitch.