True, but that's only because graphics have stagnated at around 2006-2007 levels, due to everyone switching to console games and only making shitty ports for the PC. If they continued improving from Crysis levels, who knows where we could have been by now?
So if next-next-gen consoles have better hardware, we might see at least SOME improvement. By the time this game gets done, who knows what we'll be running?
Partly, yes. Although I'd say that there have been improvements, only mostly in terms of additional effects like SSAO, higher AA modes and such, that don't offer a really
substantial improvement to graphics, but demand lots of resources.
And considering how old those consoles are, it's still relatively impressive that they manage to pull off games like BF3 on them, which does look good even on the consoles.
Every bigger pc game being a port from shitty console hardware sure does aggravate the whole issue, though.
Plus it means that there isn't that much AMD and NVidia can do about it, so pushing for insane resolutions is about the only real selling point for high-end GPUs.
But if the new console generation will be used first and foremost to get higher fps and resolutions, I wouldn't expect a too big leap in graphics.
More important would anyway be if they manage improvements in terms of gameplay - with more memory and better cpus it should be possible to leave corridor levels behind, IF the devs actually want to do it.
Then again, it would have been possible on current-gen consoles, as well. After all, much larger and more complex games have been made on pcs in the 90ies whose hardware was ancient compared to even XBawks360 and PS3.