Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,398
Started to reading it and then instantly i knew it was kotaku.
They claim fundrising started with Kickstarter which is obviously false. Kickstarter was launched after CIG own servers couldn't keep up with demand people made. In the end they got 4mln on their site + 2mln+ from kickstarter securing both Squadron 42 and Star Citizen.
Original shipping date on kickstarter was from 2014 assuming it will be only SQ42 and nothing else at 2mln range (which would be like 20 missions)
Also developement didn't start in 2011. Kickstarter was run at THE END of 2012. Then they assembled dev team and started to work on game. 2011 roberts work and few people was just some assets and animation to present for kickstarter.
That naturally would be obvious to anyone watching his conference at GDC before he did any crowfunding but i guess for "press" this is too much.
Game also doesn't grow anymore in features. Feature creep stopped at 60mln streatchgoal and most of streatchgoals were either way mostly additional systems and so small stuff. Bigger ones like own animation studio, procedural generation and so on are already done or in next update.
SQ42 release also should be announced at near citizent con next month in like 2 weeks.
So if we will get SQ42 in 2017 (let's say by end of it) that will be 4 years since kickstarter/cig crowdfunding. Which is pretty normal time of dev for new IP these days and we are not even counting that they are making at same time SC...
They claim fundrising started with Kickstarter which is obviously false. Kickstarter was launched after CIG own servers couldn't keep up with demand people made. In the end they got 4mln on their site + 2mln+ from kickstarter securing both Squadron 42 and Star Citizen.
Original shipping date on kickstarter was from 2014 assuming it will be only SQ42 and nothing else at 2mln range (which would be like 20 missions)
Also developement didn't start in 2011. Kickstarter was run at THE END of 2012. Then they assembled dev team and started to work on game. 2011 roberts work and few people was just some assets and animation to present for kickstarter.
That naturally would be obvious to anyone watching his conference at GDC before he did any crowfunding but i guess for "press" this is too much.
Game also doesn't grow anymore in features. Feature creep stopped at 60mln streatchgoal and most of streatchgoals were either way mostly additional systems and so small stuff. Bigger ones like own animation studio, procedural generation and so on are already done or in next update.
SQ42 release also should be announced at near citizent con next month in like 2 weeks.
So if we will get SQ42 in 2017 (let's say by end of it) that will be 4 years since kickstarter/cig crowdfunding. Which is pretty normal time of dev for new IP these days and we are not even counting that they are making at same time SC...