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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Messages
37,555
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Bulgaria
To think that believers of this shit still exist.
And to think there's still naysayers who want this to fail when it's free to anyone who downloads it every couple weeks. When I said I did the multi-crew two weeks ago, it was with a group of friends who shitpost about the game and ended up buying the discounted $35 package to keep playing during the anniversary sale. We're playing again tonight, we have a spare account and you're more than welcome to tag along.

If you wait until the next free flight event (next quarter) you'll be playing with the quarterly update that adds a new flight model and the Coruscant-esque city planet.

Those big ships are shit,you could just fly next to the thrusters and shoot them in the ass with some cheap flyer. There is no fucking protection for the anal attack,it is a blind spot.
 
Joined
Feb 20, 2018
Messages
1,006
To think that believers of this shit still exist.
And to think there's still naysayers who want this to fail when it's free to anyone who downloads it every couple weeks. When I said I did the multi-crew two weeks ago, it was with a group of friends who shitpost about the game and ended up buying the discounted $35 package to keep playing during the anniversary sale. We're playing again tonight, we have a spare account and you're more than welcome to tag along.

If you wait until the next free flight event (next quarter) you'll be playing with the quarterly update that adds a new flight model and the Coruscant-esque city planet.

Those big ships are shit,you could just fly next to the thrusters and shoot them in the ass with some cheap flyer. There is no fucking protection for the anal attack,it is a blind spot.

Shields, turrets, and skilled flying.
 

Alienman

Retro-Fascist
Patron
Joined
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Messages
18,216
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Here's an honest question: how many people here honestly think that 12 people loading up in a single ship flying around for half an hour, maybe running into one-two encounters will make for compelling gameplay? What are these 12 gonna do and why? Would I rather not have 12 spacemans in 12 spaceships doing space things and being a captain and gunman each?

It is a cool feature, sure.

Ask the Arma crowd. Think I have been sitting in vehicles waiting for combat as much as I have been in actual combat :)
 
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Messages
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
With really big engagements, where a chain of command is necessary, even being the captain of your ship can be boring. I spent many hours in my dread/carrier waiting for the orders to jump in. IMO, big fights are overrated, and as Angthoron said, it would be way more fun for those 12 ppl to fly in a smaller squads either pvping, or doing something co-op.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
I keep track of this thing out of curiosity and based on what I've seen on the latest PTUs. The game basic systems seem to be taking shape as people are actually messing with the systems themselves instead of the old scripted "gameplay" teasers CIG used to make, the big problem is that I'm extremely skeptical of how are they going to add content to fill this immense space and double skeptical with the pace of the release of those updates they are promising, the latest PTU was an example of this, one planet and four moons, technically, you can travel to them, land on them, open the cargo bay of your ship, drive land vehicles on them and even shoot on them, there are a few basic missions on there too, everything on a really unpolished way but functional HOWEVER, the fours moons are mostly empty as the planet too.

As I said, the basic systems seem to be reaching the functional state but making a simple calculus make you highly suspicious of CIG's promises, they take months to release a patch to add a single planet (That is mostly empty by the way), now count how long it will take to fill an space MMO at this rate and you see this is insane. The content alone is a massive challenge and this is made even worse because while the basic features are at least "working", they are still on the level of an indie early access game in terms of animations, ui, ai, game mechanics, sure it is pretty but it makes Fallout 76 look like a polished game as it is right now.

So, they need to make content, they need to polish the buggy mess they have AND they are still selling new ships that means even more content and bugs to fix, does this bring any confidence?

I pity anyone that wasted thousands of dollars on this because I think CIG is indeed prepping this game for a release but the question is what kind of release it will be. I see on the near future they finally using their random content generator to make alot of copy pasted planets with some hand made content here and there and a TON of copy pasted fetch quests , I see people getting a really expensive buggy and unpolished Elite Dangerous/No Man Sky.

Roberts will then claim CIG will eventually patch the game into something good and a TON of people will buy it (There are people that are even investing into be professional youtubers on this thing, if that isn't the definition of insanity, I dunno what it is.) and keep supporting his ass while he patches Star Citizen to a playable state by 2037. Worthy all this effort? I doubt it.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
I keep track of this thing out of curiosity and based on what I've seen on the latest PTUs. The game basic systems seem to be taking shape as people are actually messing with the systems themselves instead of the old scripted "gameplay" teasers CIG used to make, the big problem is that I'm extremely skeptical of how are they going to add content to fill this immense space and double skeptical with the pace of the release of those updates they are promising, the latest PTU was an example of this, one planet and four moons, technically, you can travel to them, land on them, open the cargo bay of your ship, drive land vehicles on them and even shoot on them, there are a few basic missions on there too, everything on a really unpolished way but functional HOWEVER, the fours moons are mostly empty as the planet too.

As I said, the basic systems seem to be reaching the functional state but making a simple calculus make you highly suspicious of CIG's promises, they take months to release a patch to add a single planet (That is mostly empty by the way), now count how long it will take to fill an space MMO at this rate and you see this is insane. The content alone is a massive challenge and this is made even worse because while the basic features are at least "working", they are still on the level of an indie early access game in terms of animations, ui, ai, game mechanics, sure it is pretty but it makes Fallout 76 look like a polished game as it is right now.

So, they need to make content, they need to polish the buggy mess they have AND they are still selling new ships that means even more content and bugs to fix, does this bring any confidence?

I pity anyone that wasted thousands of dollars on this because I think CIG is indeed prepping this game for a release but the question is what kind of release it will be. I see on the near future they finally using their random content generator to make alot of copy pasted planets with some hand made content here and there and a TON of copy pasted fetch quests , I see people getting a really expensive buggy and unpolished Elite Dangerous/No Man Sky.

Roberts will then claim CIG will eventually patch the game into something good and a TON of people will buy it (There are people that are even investing into be professional youtubers on this thing, if that isn't the definition of insanity, I dunno what it is.) and keep supporting his ass while he patches Star Citizen to a playable state by 2037. Worthy all this effort? I doubt it.

I think most people that invested into being tubers/streamers for SC and aren't sponsored by CIG have dropped out at this point due to lack content.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,502
I've been playing this sick ass quantum game in my cybermatrix 100 tu01, I invested 3000$ on a big ass space picture with black jack and hookers where I hook up with my homies all day doing sick shit, like playing twister.

Edited: Kay, fixed the spellin, ya f0kin happy now? =(
 
Last edited:

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056

Is it just me, or does SQ42 look extremely boring and outright bad?


LMAO that ragdoll.

Oh. Oh. This is the 2017 holiday special vid. I was wondering why the ending was looking familiar.

Anyway, holy crap, this is like an entire hour of nothing happening, then a firefight against 5AI, two of which reminded me of the typical CryEngine AI bug-out (present since FarCry 1), eg "I'll stand here and look at you"

Good grief. Most of this thing was basically a cutscene. If they ever deliver the game, it better be way more interesting than that for the first hour.
 

RRRrrr

Arcane
Glory to Ukraine
Joined
Nov 6, 2011
Messages
2,308
If they ever deliver the game, it better be way more interesting than that for the first hour.
Considering how boring the trailer was and how bad everything they have showed so far is, I doubt the final game will be any better. Chances are this is the absolute best they have to offer and the final game will be even worse.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
They didn't even have FPS AI in the PU until late 2018. Whatever AI they were using must have been hacked in placeholders just for the demo. The FPS combat in the game today is still buggy, but it's already a lot better than that.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria

Is it just me, or does SQ42 look extremely boring and outright bad?


LMAO that ragdoll.

Oh. Oh. This is the 2017 holiday special vid. I was wondering why the ending was looking familiar.

Anyway, holy crap, this is like an entire hour of nothing happening, then a firefight against 5AI, two of which reminded me of the typical CryEngine AI bug-out (present since FarCry 1), eg "I'll stand here and look at you"

Good grief. Most of this thing was basically a cutscene. If they ever deliver the game, it better be way more interesting than that for the first hour.

It is a game made by failed movie director!
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Here's an honest question: how many people here honestly think that 12 people loading up in a single ship flying around for half an hour, maybe running into one-two encounters will make for compelling gameplay? What are these 12 gonna do and why? Would I rather not have 12 spacemans in 12 spaceships doing space things and being a captain and gunman each?
More importantly, consider the obvious logistical problem of trying to get 12 independent individuals to show up at the same time.

Here's some math. Imagine that you have 12 independent actors. Each of them has no life and is therefore on 16 hours a day, for a 66.6% uptime rate. What is the probability that all 12 are simultaneously online? 0.666^12 = 0.77%. Over the course of an entire day, your party will muster a whopping 11 minutes of uptime. 12 no-life basement dwellers can only manage 11 minutes of combined activity.

It gets worse. Let's give these people jobs, so now their uptime is only 8 hours a day, or 33.3%. Their uptime is now 0.333^12 = 1.88e-4%. The total uptime where they will all be online is 160 milliseconds, meaning, someone will have logged off before the message that the last guy has logged on even manages to reach the rest of the group.

THIS WILL NEVER WORK.
 
Joined
Feb 20, 2018
Messages
1,006
Here's an honest question: how many people here honestly think that 12 people loading up in a single ship flying around for half an hour, maybe running into one-two encounters will make for compelling gameplay? What are these 12 gonna do and why? Would I rather not have 12 spacemans in 12 spaceships doing space things and being a captain and gunman each?
More importantly, consider the obvious logistical problem of trying to get 12 independent individuals to show up at the same time.

Here's some math. Imagine that you have 12 independent actors. Each of them has no life and is therefore on 16 hours a day, for a 66.6% uptime rate. What is the probability that all 12 are simultaneously online? 0.666^12 = 0.77%. Over the course of an entire day, your party will muster a whopping 11 minutes of uptime. 12 no-life basement dwellers can only manage 11 minutes of combined activity.

It gets worse. Let's give these people jobs, so now their uptime is only 8 hours a day, or 33.3%. Their uptime is now 0.333^12 = 1.88e-4%. The total uptime where they will all be online is 160 milliseconds, meaning, someone will have logged off before the message that the last guy has logged on even manages to reach the rest of the group.

THIS WILL NEVER WORK.
There are 60 or more player ARMA 3 servers full of no lifers with autism. You also fail to understand the crazy cult people who will make Star Citizen their life when it comes out, if they haven't already. Worst case, you may have to... shock, horror, actually talk to people in the game and use those people as crew. Or just hire NPCs. It is possible. Or just go on a discord with loads of people on. Like people already do for ARMA and Gary's Mod RP bullshit. I would ask if the Kodex Kult is really that autistic to not realise you need to socialise in an MMO but I think I know my answer.

 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
There are 60 or more player ARMA 3 servers full of no lifers with autism. You also fail to understand the crazy cult people who will make Star Citizen their life when it comes out, if they haven't already.
I ran the math for 16hour-a-day players already, yes.

actually talk to people in the game and use those people as crew.
Yes, and then what? You still have to get these people on your ship and keep them there. Given that this excursion will, realistically, thus last somewhere between 160 milliseconds and 10 minutes before you have to then stop and replace someone, and then replace the people who left while you were replacing the first bunch...because Generation ADHD is just that awful.

Or just hire NPCs. It is possible.
Then it is no longer a 12-man ship, yes.
 
Joined
Feb 20, 2018
Messages
1,006
There are 60 or more player ARMA 3 servers full of no lifers with autism. You also fail to understand the crazy cult people who will make Star Citizen their life when it comes out, if they haven't already.
I ran the math for 16hour-a-day players already, yes.

actually talk to people in the game and use those people as crew.
Yes, and then what? You still have to get these people on your ship and keep them there. Given that this excursion will, realistically, thus last somewhere between 160 milliseconds and 10 minutes before you have to then stop and replace someone, and then replace the people who left while you were replacing the first bunch...because Generation ADHD is just that awful.

Or just hire NPCs. It is possible.
Then it is no longer a 12-man ship, yes.
I played a game of ARMA 3 where we all sat in an APC for a whole hour. No one complained. We just shot the shit and chatted a bunch till we got where we need to go. If only you little scrotums could remember Everquest downtime. Waiting for hours for abilities to recharge and not leaving the game because you were having fun just talking to people. You may not find that interesting. Lots of people won't but Star Citizen is targeting a niche of 40-50 year old dads with disposable income and time on their hands. The audience is there. I've played other games with that audience. I've spoken to people who are excited to just chill out on a capital ship as a social space for a couple hours. Your rebuttal is Maths. I am not asian so that shit goes over my head when I have experience that proves my point. This isn't Reddit.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Or just hire NPCs. It is possible.

No, it is not possible. It is a feature stated in the design document. You cannot currently hire NPCs to man your craft. In fact I'm not sure if the turrets are tracking properly yet or if their AI is currently disabled.

I played a game of ARMA 3 where we all sat in an APC for a whole hour. No one complained. We just shot the shit and chatted a bunch till we got where we need to go. If only you little scrotums could remember Everquest downtime. Waiting for hours for abilities to recharge and not leaving the game because you were having fun just talking to people. You may not find that interesting. Lots of people won't but Star Citizen is targeting a niche of 40-50 year old dads with disposable income and time on their hands. The audience is there. I've played other games with that audience. I've spoken to people who are excited to just chill out on a capital ship as a social space for a couple hours. Your rebuttal is Maths. I am not asian so that shit goes over my head when I have experience that proves my point. This isn't Reddit.


Yeah, that's great except ARMA 3 is a niche game for autists and Star Citizen is supposed to be a be-all, end-all MMO as per Chris. Unless there'll be a massive autism explosion by 2042 when the game reaches beta, I'm afraid it won't quite make the numbers to make it a viable MMO platform.
 

FreshCorpse

Arbiter
Patron
Joined
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Messages
781
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
For me personally Star Citizen has been unbeatable value. I have put no capital at risk and every month or two I can open 200 page threads like this one and read internet numpties duke it out over the finer points of computer game star trek or whatever it is now. It's like foxy boxing but the totty is INTJs and the baby oil is replaced with financial filings
 

Haba

Harbinger of Decline
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Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
You may not find that interesting. Lots of people won't but Star Citizen is targeting a niche of 40-50 year old dads with disposable income and time on their hands. The audience is there. I've played other games with that audience. I've spoken to people who are excited to just chill out on a capital ship as a social space for a couple hours.

"200 million dollar game targeting a niche audience."

mega_shrug.gif
 
Joined
Jan 3, 2019
Messages
556
This game is Shroud of the Avatar but with way more money and in space.

That's precisely what it is. Dick Garriott modeled his scheme after SC after consulting Chris Roberts to learn the best ways to hoodwink whales into turning over their life savings in a quest for nostalgia. Though I don't think Roberts has taken to selling his bodily fluids - yet.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
I played a game of ARMA 3 where we all sat in an APC for a whole hour. No one complained. We just shot the shit and chatted a bunch till we got where we need to go. If only you little scrotums could remember Everquest downtime. Waiting for hours for abilities to recharge and not leaving the game because you were having fun just talking to people. You may not find that interesting. Lots of people won't but Star Citizen is targeting a niche of 40-50 year old dads with disposable income and time on their hands. The audience is there. I've played other games with that audience. I've spoken to people who are excited to just chill out on a capital ship as a social space for a couple hours. Your rebuttal is Maths. I am not asian so that shit goes over my head when I have experience that proves my point. This isn't Reddit.


Yeah, that's great except ARMA 3 is a niche game for autists and Star Citizen is supposed to be a be-all, end-all MMO as per Chris. Unless there'll be a massive autism explosion by 2042 when the game reaches beta, I'm afraid it won't quite make the numbers to make it a viable MMO platform.
But you wouldn't have to play in a big multicrew clan. People who want to coordinate playing sessions with large groups and who have access to end-game capital ships would probably be the most autistic subset of players anyway. Most people would probably play solo or in 2 to 3 man groups.

Or just hire NPCs. It is possible.

No, it is not possible. It is a feature stated in the design document.
Well, so are capital ships at this point.
 

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