Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,259
I don't know why you pour so much time and Sisyphean effort when you could continue beta-testing X4 Foundations.
Are you a masochist?
"so much time" 3-4 posts in last half a year or so
I don't know why you pour so much time and Sisyphean effort when you could continue beta-testing X4 Foundations.
Are you a masochist?
You know what will be even funnier? Seeing everyone on /r/starcitizen_refunds buy the game again at a higher price.What's the problem? It will be funny in 4 years time when the craven apologists start to suggest that a 20 year development cycle is the norm and SC is only half way there!
I'm playing the game
You people are in your own little world it seems.
The funniest thing to me about this isn't even that this retard (and other retards like him) are wrong about this. The funniest thing is that they're comparing actually finished games that were entirely playable for 100s of hours of content and essentially feature complete in their Beta phase in much less time than "Star Citizen" and actually had things like "gameplay" (with things like enemies and various interacting systems), "quests", "world building" and "content" and were playable by millions of people upon release, with their Alpha Demo where they can move an object resembling a spaceship across axes in a space-like environment and some procedurally generated "planets" (that part is relatively easy and many people have done it before, it doesn't mean that you've got a game though) without anything much on them aside from walking around and believe that "Star Citizen" with its 7+ years of development comes out of that comparison looking somehow favorable. Hey at least they implemented the Macrotransaction store early on, so at least something works!World of Warcraft was announced 2001 and released 2004. Before 2001 announcement they were working another few years on it. So about 8 years and including initial draft it could be even 10 years. And it was worked by huge team of people who were at the top of their game in industry in one of the industry leading studio.
Will you also claim they were incompetent ? Believe me WoW ~8 years is industry standard for MMO dev time.
Yeah, a longer development time than WoW. More expensive than fucking SWTOR. And look at what it's produced. And you're trying to sell this as perfectly normal for the genre. Dude, do you really expect anyone to buy that?
They are making SQ42 at the same time which eats up most of their work which you forgot again.
Secondly you again ignore that they didn't have top tier studio from start but they were like 3 people back when they started. It took them a year to finish crowdfunding campaign and get to 100+ people in 2 years.
lolThey are making SQ42 at the same time
I wish I could scam people as good as chris robbers
No man's sky entire development, release mess and then slow fixing happen while Star Citizen was in development.It's like Nu Male's Sky all over again
No man's sky entire development, release mess and then slow fixing happen while Star Citizen was in development.It's like Nu Male's Sky all over again
NMS was never fixed and neither will this be.No man's sky entire development, release mess and then slow fixing happen while Star Citizen was in development.It's like Nu Male's Sky all over again