fantadomat
Arcane
Imagine dying while playing star citizen 1.0 and being stuck in your starting bed.....This out yet? I'm 45 next month. Clock is ticking yo.
Imagine dying while playing star citizen 1.0 and being stuck in your starting bed.....This out yet? I'm 45 next month. Clock is ticking yo.
Those are all sub-techs of the only actual tech CIG has. Their Bullshitting tech is top notch. Best in the business. They make it sound like their struggles to implement tech that's been working for 20 years aren't due to complete ineptitude, but because they're inventing new things that just happen to look like old existing things, except they also don't work."cloud tech", "microtech" n "elevator control panel tech" sums up half of the content update posts about this fucking thing.
"cloud tech", "microtech" n "elevator control panel tech" sums up half of the content update posts about this fucking thing.
Those are all sub-techs of the only actual tech CIG has. Their Bullshitting tech is top notch. Best in the business. They make it sound like their struggles to implement tech that's been working for 20 years aren't due to complete ineptitude, but because they're inventing new things that just happen to look like old existing things, except they also don't work.
https://www.eurogamer.net/articles/...oper-plans-1000-person-manchester-mega-studio
Star Citizen developer plans 1000-person Manchester mega studio
Star Citizen and Squadron 42 developer Cloud Imperium Games plans to open a huge new studio in Manchester, making it one of the UK's largest development houses.
The new office is set to open in May 2022 and rehouse the company's current 400-person team based nearby in Wilmslow, before quickly and dramatically expanding.
A five-year plan will see 700 people fill the building by 2023, before further growth to an eye-opening team size of 1000 by 2026.
I'd say mid-2014 is the "start date" if we're being reasonable by their hiring. What makes this a really unconventional project is that they had no idea it would crowdfund in the hundreds of millions versus a publisher giving you a firm 100-150M number to work with from the beginning which is a vastly different dynamic. I still think they're on track to have something stable, user-friendly, extremely replayable from an emergent gameplay perspective and have the ability to do some sort of "soft launch" without wipes in mid to late 2023-2024. I'm still expecting SQ42 to come together in the not-too-distant future as well since Chris Roberts moved over to the UK to focus on that and the roadmaps are practically shared between both games at this point. Not even going to use the pandemic as a cope because their development was already optimized for "remote work" between the 5 or 6 studios they already had in 2019.
If by-the-numbers shit like The Old Republic and The Elder Scrolls Online can take 7-8 years, why can't Star Citizen take ten? Also that 3.15 video was cool as fuck.
Pre-production of Star Citizen began in 2010[56] with production starting in 2011 using CryEngine 3.[57][58] Several contractors and outsourced development companies such as CGBot, Rmory, VoidAlpha and Behaviour Interactive were hired to build an early prototype of the game and concept art. The goal of the prototype was to gain outside investment, but following the success for the Double Fine Adventure Kickstarter campaign, Roberts decided to crowdfund the game instead. After hiring Ortwin Freyermuth, Ben Lesnick, and David Swofford, Cloud Imperium Games was formed with the intention of building the initial campaign.[59][60] Star Citizen was officially announced at GDC on October 10, 2012, during which the website they had built for the campaign crashed.[61] Following the GDC presentation, the company announced a Kickstarter campaign on October 18, 2012.[3]
https://www.eurogamer.net/articles/...oper-plans-1000-person-manchester-mega-studio
Star Citizen developer plans 1000-person Manchester mega studio
Star Citizen and Squadron 42 developer Cloud Imperium Games plans to open a huge new studio in Manchester, making it one of the UK's largest development houses.
The new office is set to open in May 2022 and rehouse the company's current 400-person team based nearby in Wilmslow, before quickly and dramatically expanding.
A five-year plan will see 700 people fill the building by 2023, before further growth to an eye-opening team size of 1000 by 2026.
Oh i get it, he is making a jpeg factory. Genius
just woke up. 3.15 is live and installing.
just woke up. 3.15 is live and installing.
are you using this thread as a personal journal you keep while you plunge in the wonderful world of Star Citizen and bask in its glory?
Oh i get it, he is making a jpeg factory. Genius
Maybe he is building real space ships ?
1:1 anvil hornet. only $150k
3.15.1 went into Player Test Universe.
It brings cloud to Microtech