Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,240
Everything they said is either 4.0 or 4.X so not coming soon. But everything shown was actually presented in game in various stages of completion.
Summary:
Pyro still in works but mostly done
Looks pretty. 6 planets + moons. Some of them really nice like moon with huge gash after meteor hit.
Ship speed rework and general ship balancing type rework.
Right now you have SCM and QT. SCM is your slow "combat" speed while QT is point to point jump. Now you have SCM speed which will be downgraded from 1100m/s-1200m/s to 200-400m/s you can now switch to "travel mode" which will now be faster than old SCM speed up to say 1500m/s maybe more.
In that travel mode with new long range scanning you can pick up POIs that are close to you like less than 100K and jump to them with new QT boost.
QT either boost or travel will now dissable your shields, weapons etc. so you cna't just QT from combat. QT travel will be reserved mostly for planet to planet hops over millions of kms.
Underground facilities rework.
Underground facilities will be now much more robust, they will different depending on corporation, they will have multiple points of entry, they will allow to bring up small vehicles, multiple pathways through those facilities, various types of environments industrial areas, maintance, corporate offices, lobbies, storages etc.
Relay system and resources. Mostly for ships.
Long in work resources system. Ships now will have resources and that resources pathways could be damaged, ship could lose electricity in part of ship due to shot fuse, swappable components, fire spreading, gravity systems, captains designating roles for people giving them access to certain parts of ship.
Lorville, first SC city gets version 2.0
Basically they are bringing it up to standard of New Babbage and Orison. Current Lorville was their first city and they back then just wanted to have landing zone with pretty vista around it. With New Babbage they pushed stuff further and whole city doesn't have "you can't be here" with multiple landing zones on skyscrappers etc on ground etc. Now Lorville also will be like that.
New type of missions.
Basically space detective. Finding clues, trying to figure out the truth, various rewards depending on how you solve cases. etc. Sounds boring but it looked interesting. Heavy importance at player trying to figure things out instead of following markers.
That is for official part
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Unannounced previously there was "one last thing" where Chriss sat with other dude and talked about bunch of random features that are effectively done in SQ42 with videos to prove it that they will bring "soon" to SC.
Huge improvement to locomotion system - parkour, ladders, really impressive zeroG EVA,
Reworked for 5th time (yes 5th time) ship UI. They didn't show it but 4th version which was barely delivered on one-two ships apparently got scrapped. IT was nice looking but they didn't like clutter. Their new UI is mostly based on MFDs with bare minimum helmet HUD. They didn't show video but Chris wagged his hands for 20 minutes...
Really impressive demo of their AI tech showing multiple instances of combatm investigation and working as a group. It kind of looked like MGS4 AI behavior, especially group ai thing. AI can assist, split work like searching, actually really look around for you etc. The most impressive part about it is that everything was not scripted but fully systemic.
Scanning/minimap. They new scanning for FPS creates minimap. Scanning also highlights, enemies, things you can use etc. scanning can be picked up by enemies.
Rework of interaction system. Current interaction system is clunky shit. This new ones seems to be much more streamlined and easier to use.
Rework of Mobiglass.
Push/pull system for trolleys expanded onto other things.
-----------------------
and now to end it and go wild
STATS. Yes you heard that right.
Strength - your load limit, what can you pick up etc.
Endurance - how long you can wear heavy armor, etc.
Toughness - resistance to elements etc.
Fitness - stamina
TECHNIQUES:
You will be able to learn better hand to hand moves etc.
Full MMORPG i guess.
Summary:
Pyro still in works but mostly done
Looks pretty. 6 planets + moons. Some of them really nice like moon with huge gash after meteor hit.
Ship speed rework and general ship balancing type rework.
Right now you have SCM and QT. SCM is your slow "combat" speed while QT is point to point jump. Now you have SCM speed which will be downgraded from 1100m/s-1200m/s to 200-400m/s you can now switch to "travel mode" which will now be faster than old SCM speed up to say 1500m/s maybe more.
In that travel mode with new long range scanning you can pick up POIs that are close to you like less than 100K and jump to them with new QT boost.
QT either boost or travel will now dissable your shields, weapons etc. so you cna't just QT from combat. QT travel will be reserved mostly for planet to planet hops over millions of kms.
Underground facilities rework.
Underground facilities will be now much more robust, they will different depending on corporation, they will have multiple points of entry, they will allow to bring up small vehicles, multiple pathways through those facilities, various types of environments industrial areas, maintance, corporate offices, lobbies, storages etc.
Relay system and resources. Mostly for ships.
Long in work resources system. Ships now will have resources and that resources pathways could be damaged, ship could lose electricity in part of ship due to shot fuse, swappable components, fire spreading, gravity systems, captains designating roles for people giving them access to certain parts of ship.
Lorville, first SC city gets version 2.0
Basically they are bringing it up to standard of New Babbage and Orison. Current Lorville was their first city and they back then just wanted to have landing zone with pretty vista around it. With New Babbage they pushed stuff further and whole city doesn't have "you can't be here" with multiple landing zones on skyscrappers etc on ground etc. Now Lorville also will be like that.
New type of missions.
Basically space detective. Finding clues, trying to figure out the truth, various rewards depending on how you solve cases. etc. Sounds boring but it looked interesting. Heavy importance at player trying to figure things out instead of following markers.
That is for official part
------------------
------------------
Unannounced previously there was "one last thing" where Chriss sat with other dude and talked about bunch of random features that are effectively done in SQ42 with videos to prove it that they will bring "soon" to SC.
Huge improvement to locomotion system - parkour, ladders, really impressive zeroG EVA,
Reworked for 5th time (yes 5th time) ship UI. They didn't show it but 4th version which was barely delivered on one-two ships apparently got scrapped. IT was nice looking but they didn't like clutter. Their new UI is mostly based on MFDs with bare minimum helmet HUD. They didn't show video but Chris wagged his hands for 20 minutes...
Really impressive demo of their AI tech showing multiple instances of combatm investigation and working as a group. It kind of looked like MGS4 AI behavior, especially group ai thing. AI can assist, split work like searching, actually really look around for you etc. The most impressive part about it is that everything was not scripted but fully systemic.
Scanning/minimap. They new scanning for FPS creates minimap. Scanning also highlights, enemies, things you can use etc. scanning can be picked up by enemies.
Rework of interaction system. Current interaction system is clunky shit. This new ones seems to be much more streamlined and easier to use.
Rework of Mobiglass.
Push/pull system for trolleys expanded onto other things.
-----------------------
and now to end it and go wild
STATS. Yes you heard that right.
Strength - your load limit, what can you pick up etc.
Endurance - how long you can wear heavy armor, etc.
Toughness - resistance to elements etc.
Fitness - stamina
TECHNIQUES:
You will be able to learn better hand to hand moves etc.
Full MMORPG i guess.