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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

titus

Arcane
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So he raised the funds to build himself a sweet rig? :smug:

The game sounds (and looks) good so far but it seems too ambitious. Don't know... maybe I've been let down too many times but it seems to good to be true.

Also, selling spaceships for $$ is very :popamole:. What's up with that, pay2win much?
 

Spectacle

Arcane
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Over the years I've owned plenty of both nvidia and ATI cards, and my overall impression is that there's less trouble with nvidia. So I'll stick to them unless this mantle thing turns out to be a game changer.
 

Blaine

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Grab the Codex by the pussy



(In fairness, pretty much all of the roles are covered in some way or another by existing ships:

  • Combat: almost all
  • Bounty Hunting: Super Hornet, Avenger, 300i, Cutlass (or really any combat ship)
  • Exploration: 315p, Freelancer, Xi'an Scout, Constellation
  • Trading: Freelancer, Starfarer, Constellation
  • Cargo Hauling: ...Freelancer, Starfarer, Constellation
  • Smuggling: any ship that can fit adequate stealth modules
  • Piracy: Cutlass, Caterpillar
  • Information Runner: M50, 350r, any small, fast and/or stealthy ship
  • Racing: M50, 350r
  • Mining: none known
  • Salvage: none known
 

Raapys

Arcane
Joined
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Messages
5,013
The game sounds (and looks) good so far but it seems too ambitious. Don't know... maybe I've been let down too many times but it seems to good to be true.
Yah, I'm still skeptical of this entire thing. Don't see how they could possibly pull it off, even with this ridiculous amount of cash. And the crazy focus on getting ever more funding is kinda scary. Aren't they now at the point where they're leaving even AAA titles behind in terms of pure development funds? Nah, I'm thinking I'll either hate the gameplay, the multiplayer aspect or the 'pay2win'. Something has to be wrong with it.

And from whom are they getting all the cash anyway? If the genre is this popular, why on earth did it die out? Heck, even the next Call of Duty would probably have a tough fight raising this much.

At any rate, my hopes for this one just got raised a little higher given the X failure. If it turns out great, we'll have our savior. If it's a disaster, it'll probably ruin any chance of a high-budget space sim for the next couple of generations.
 

Blaine

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Grab the Codex by the pussy
Couldn't you just do that with a tractor beam and a reasonable cargo hold?

In theory, but if it were the same thing as tractoring in loot, CIG wouldn't have earmarked salvaging as a planned career path with complex and interesting mechanics.

You might for example (and this is just some shit I pulled out of my ass) need specific hardpoint-mounted utility modules and a light touch to carve out precious metals, extract wiring, and recover data—not to mention locating juicy wrecks in the first place, which might entail special sensors for detecting "residual science fiction residue" and so on.
 

Turisas

Arch Devil
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^ Would be neat if ships didn't just disintegrate, and you could salvage actual parts of ships (of course not in the sense that you could get them back to working order, but something along the lines of making some cash at a galactic junkyard); that would justify a separate salvage class of ships since that'd need some serious cargo room to work with. That, or just tow them. Space truckers are hella cool.



JumpPoint_01-08_A_Few_Good_Men-V28.jpg
 

Disgruntled

Savant
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Sep 17, 2012
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Getting itchy fingers again. I might plot down another hundred or two now that the grey market is emerging as a safety net.
 

Blaine

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Getting itchy fingers again. I might plot down another hundred or two now that the grey market is emerging as a safety net.

Exactly. Star Citizen's biggest shill on the Codex (that's me) also has a solid gold corporate parachute just in case things go south—and don't worry, some fans are so religiously devoted to the game (if anyone thinks I'm even remotely bad, remind me to collect a few screenshots of the pulpit-pounding "PRAISE CHRIS!" fervor in the official forums) that the grey market for ships will remain even when people with their heads screwed on tight can clearly see it's time to pop the top and bail out.
 

LeJosh

Savant
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Feb 23, 2013
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434
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Edinburgh
Going to back this on Friday, $45 for the base, not sure what addons I'd like just yet.

Need to do more research on the ships tonight.
 

Spectacle

Arcane
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Getting itchy fingers again. I might plot down another hundred or two now that the grey market is emerging as a safety net.

Exactly. Star Citizen's biggest shill on the Codex (that's me) also has a solid gold corporate parachute just in case things go south—and don't worry, some fans are so religiously devoted to the game (if anyone thinks I'm even remotely bad, remind me to collect a few screenshots of the pulpit-pounding "PRAISE CHRIS!" fervor in the official forums) that the grey market for ships will remain even when people with their heads screwed on tight can clearly see it's time to pop the top and bail out.

Just don't hesitate to sell out if things start to look bad. Once people lose confidence in the game, the bottom will drop out of that market faster than you can say "Lehman Brothers".
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
New Vehicle announced.
It's not a ship.

robotan.jpg


It's massive and requires a few gun crews and pilot. Not to mention the claw-controls will demand some precision to be utilized correctly.
I call this, the Anderson. R-49 Anderson is a heavy assault mech, featuring a multipurpose claw (that cannot be replaced) on its left arm. Its right arm weapons are customizable, and can arm up to most heavy weapons like multi-plasma, heavy missile racks. This concept art shows a dual Meson blaster Mk1, it's not an energy weapon per se. It's an energized projectile thrower. It has limited ammo, but the amount of heat your engine can take determines the damage you can dish out. It creates an interesting situation whereby the Meson can be switched to rapid fire gun, or a single shot sniper. No other gun at this moment has this ability and this pre-order package includes this Meson Blaster.

Also the missile pod on its back isn't just for show. Aside from anti-air purpose, it can also serve as long range artillery package. If you suspect an enemy mech just behind the hill, just fire a salvo to flush them out. Shepard missiles can grab those pesky ships in the sky, while Garrus shockpods can send shock to your hidden enemies.

The Talimancer Claw may look unwieldy, but it can serve multiple function. As a clear melee tool of destruction, the Tali makes Anderson a formidable close range combatant. One good swipe will turn over most light mechs. Aim for the cockpit, and it might be time to redeem a life insurance for the opposing pilot. The secondary function of this claw is also demonstrated in this concept art. It can be used to plant the mech onto the ground for stabilization purpose, allowing better recoil management for long range or mid range skirmish. Be warned though, the time taken to pack the claw will leave the Anderson vulnerable to close combat or area bombardment. Use the Tali wisely, don't just stick her in whenever you feel like it!

The Anderson is limited to 100 Galactic Soldiers only. While the Deluxe Meson Blaster package is available to a select few (Only 10!)

The Anderson chassis is priced at $199.98 sans LTI
With LTI it will have a cost of one time $40 fee with $2.50/monthly premiums when the game is released, and will be enforced by a 12-month contract after which the decision to renew the insurance is an opt-out option for the owners.

The Anderson-Meson package is priced at $399.99 sans LTI
With LTI it will have a cost of one time $60 fee with $5.00/monthly premiums when the game is released, and will be enforced by a 12-month contract after which the decision to renew the insurance is an opt-out option for the owners.

So what are you waiting for, Galactic Soldiers? Defend Humanity from these alien invaders! Start piloting a mech today!
 

Blaine

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Grab the Codex by the pussy
I've decided that I'll be measuring Roberts' millions in Project Eternities from now on.

The project hit 7 PEs a couple days ago ago, and will likely hit 8 PEs by the time this sale and its inevitable grace period have ended.

1384161611201.png
 

Turisas

Arch Devil
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They really ought to make a unique in-game ship just for Roberts. Out of solid gold, of course.
 

Grunker

RPG Codex Ghost
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Exactly. Star Citizen's biggest shill on the Codex (that's me) also has a solid gold corporate parachute just in case things go south—and don't worry, some fans are so religiously devoted to the game (if anyone thinks I'm even remotely bad, remind me to collect a few screenshots of the pulpit-pounding "PRAISE CHRIS!" fervor in the official forums) that the grey market for ships will remain even when people with their heads screwed on tight can clearly see it's time to pop the top and bail out


Inb4 everybody thinks that and grey market bubble bursts :troll:
 

Blaine

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Grab the Codex by the pussy
The money's pouring in so fast, I can't even be bothered to post every time a new million rolls over.

1383096007490.jpg


29 mill, will probably reach 30 mill before the weekend is over.

It'll blow right past 30m over the weekend (the bombers and Super Hornet have already made something like $300,000-$400,000, I think), and that's before the final livestream on the 26th when the new alien ships will be offered for sale. I'm betting on $32m (8 Project Eternities) easy.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Jesus Christ this fund raising.

Put Chris Roberts in charge of the IRS, and our budget problems will be solved.
 

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