AstroZombie
Arcane
I saw an Xbox 360 controller in the video, time to go ballistic on their forums :p
Greetings Citizens,
You’ve picked up a lot of bombers… and used them to blow another stretch goal out of the water! This time I want to offer a special thank you on behalf of the Foundry 42 team. The latest stretch goal unlocked additional funding for the Squadron 42 single–player experience. In honor of that, we’ve put together a special Inside CIG behind-the-scenes video introducing the team making the game!
Last time we asked you to vote on a role for the next ship we build, and the resounding answer was that Citizens want to have a mining ship. We’re happy to oblige, but I’ll go ahead and warn you that mining in Star Citizen is going to be a lot more immersive than what you’ve seen before; you won’t be clicking on an asteroid until you’ve collected metal!
- Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity.
Now it’s time for you to pick the $32 million stretch goal ship. We’ve removed the winner and the lowest-performing option from the last poll. What will it be now? A massive cargo hauler, a speedy information runner, a dedicated salvage ship? The choice is in your hands!
- RSI Orion – Roberts Space Industries’ goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion’s features include high-grade turret-mounted tractor beam arrays, durable exterior-accessible ‘saddlebags’ for mineral storage and a cabin designed by the team that brought you the Aurora and Constellation!
Remember that each stretch goal represents a broad array of improvements to Star Citizen: more staff, better equipment, more variety in the finished universe. The ships you choose are just a sample of what each million dollars lets us add to the game!
— Chris Roberts
Frankly, something like a real-life coal mine wherein you have to hire and fire workers with varying skill sets (and expertise thereof), purchase, maintain, and manage machinery, plan and construct the mine layout carefully, install elevators and safety equipment, balance the books, deal with fires/gas leaks, and deal with contractors/factories (consumers) would indeed be interesting, but that would require its own separate game and is way beyond the scope of a space sim centered around piloting starships.
Holy fuck, what the fuck is even happening? The total's almost 30m, with $671,226 sold yesterday, according to the chart.
$32m by the end of this drive is now a given, what with the Idris and the new alien ships being sold on the 26th, and the weekend not even over yet.
I'm on a fence with this one. As far as controlling ships is concerned is it more full simulation flip 100 switches to start engine kinda thing or more of a freelancer popamole point and click affair? MMO aspect seems to be promising.
By Warthunder you mean mouse aiming arcade mode? Also how do I get around getting LTI ship (hypothetically speaking)?
Whoa I'm not dropping 180 dorra on a game I'm not sure I'll like that much anyway. How does that other option work? I make account and send you name along with cash and hope for the best? Frankly I'm wondering if it's even worth hassle since I'm most likely opting for bottom of the barrel cheap options.
At this rate, EA will donate itself to Star Citizen sometime halfway through next year.
Next one didn't even take a day :DAnother day, another million.