Blaine
Cis-Het Oppressor
Certainly there is a difference, but advocating for purposely built-in advantages for people who buy thousands of dollars worth of simulation peripherals in a skill-based competitive twitch game is indefensible in its own unique way. Furthermore, I disagree that pledge ships confer the advantages that many of you imagine they do.
Comparing Star Citizen to a Ponzi scheme is downright histrionic, and even if it were a scam, a Ponzi scheme wouldn't be the correct comparison. Come on, now.
I'd like a super-complex simulation experience that rewards lots of fancy peripherals too, but that's unsustainable. Almost no one would play it. You see, I know a thing or two about massively multiplayer space sims centered around PvP, namely Vendetta Online and Jumpgate: The Reconstruction Initiative. Jumpgate had an immensely high skill ceiling and richly rewarded player skill, which is great, right? Sure, but before too many years had passed, 90% of the player base had quit the game because they couldn't compete with vat-grown superhumans with fantastic reflexes, lots of free time, and thousands of hours of practice. Then the highly-skilled players all quit too, because there was no one left but a small smattering of experts.
I'm not saying a high skill ceiling shouldn't exist; just the opposite. Fuck this game if there isn't one... though actually it seems there is, because there are some tremendous SC pilots posting videos of their action and describing what they've learned and how to pull off complex maneuvers just lately.
However, add in the need for thousands of dollars worth of equipment in order to have an edge over (or simply be on par with) pilots of your own skill level or better, or at the top tier of pilot skill, on top of a high skill ceiling.
Goodbye, any potential player base. Though it hurts me to say it, the game can't be ridiculously inaccessible if you expect the servers to stay up.
Comparing Star Citizen to a Ponzi scheme is downright histrionic, and even if it were a scam, a Ponzi scheme wouldn't be the correct comparison. Come on, now.
I'd like a super-complex simulation experience that rewards lots of fancy peripherals too, but that's unsustainable. Almost no one would play it. You see, I know a thing or two about massively multiplayer space sims centered around PvP, namely Vendetta Online and Jumpgate: The Reconstruction Initiative. Jumpgate had an immensely high skill ceiling and richly rewarded player skill, which is great, right? Sure, but before too many years had passed, 90% of the player base had quit the game because they couldn't compete with vat-grown superhumans with fantastic reflexes, lots of free time, and thousands of hours of practice. Then the highly-skilled players all quit too, because there was no one left but a small smattering of experts.
I'm not saying a high skill ceiling shouldn't exist; just the opposite. Fuck this game if there isn't one... though actually it seems there is, because there are some tremendous SC pilots posting videos of their action and describing what they've learned and how to pull off complex maneuvers just lately.
However, add in the need for thousands of dollars worth of equipment in order to have an edge over (or simply be on par with) pilots of your own skill level or better, or at the top tier of pilot skill, on top of a high skill ceiling.
Goodbye, any potential player base. Though it hurts me to say it, the game can't be ridiculously inaccessible if you expect the servers to stay up.