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Screenshot thread

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,305
Location
Djibouti
No idea. I just got it off the first warez link I found since I don't have all my auld backup cds available atm, launched the exe and played.
Then you also probably played it without the music?

Yep. This is a funny story actually, because I've never heard Quake's music. Over the years I think I might have played three different versions of it, and none of them ever had working music.

I don't entirely mind though, because Quake is pretty bitching without music, and since the soundtrack was by Reznor, whom I have little appreciation for, I can only assume it's some shitty industrial noise that hardly even fits all the gothic architecture.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
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MENETETTYJEN VALTAKUNTA - finnish mappack.

Only finished the first map ("Valovoimala" by Smilecythe). Very pretty to look at and hard as balls. Warning - there is a huge amount of platforming, puzzle-solving and time-sensitive button shooting.
Pretty overwhelming for the first map in the episode, kinda scared to continue.

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schru

Arcane
Joined
Feb 27, 2015
Messages
1,143
Yep. This is a funny story actually, because I've never heard Quake's music. Over the years I think I might have played three different versions of it, and none of them ever had working music.

I don't entirely mind though, because Quake is pretty bitching without music, and since the soundtrack was by Reznor, whom I have little appreciation for, I can only assume it's some shitty industrial noise that hardly even fits all the gothic architecture.
That's regrettable. Technically, every version has working music in that it's supposed to have it, it's just that it requires the CD to be in the drive for playback and Id didn't bother to provide an alternative solution or even a disc image in the Steam release. At any rate, there's no point in playing with a disc or an image on newer systems as tracks don't loop. The GOG version has it set up through _inmm.dll but this either doesn't work at all with GLQuake or at least on newer systems. _inmm.dll works fine with the software version, though.

I don't know about Reznor's music in general, but the sound track is pretty atmospheric and memorable. More on the side of dark ambient than industrial probably and it does fit the Lovecraftian theme and the gritty style pretty well, I'd say. However, there is an alternative sound track: Bobby Prince, Id's earlier composer on all their titles from Commander Keen up to Doom II, arranged the Doom Music album to be used with Quake. A lossless rip is available on RuTracker; the first track has to be discarded when using _inmm.dll or a source port as that would be the disc data, so that ‘At Doom's Gate’ should play in the menu.
 

The Red Knight

Erudite
Joined
Apr 18, 2017
Messages
485
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Hmmm... what's this Metalix thing...

Solid situation RPG with automatically dungeon generating function.
Sneak into METALIX LAIR, and seize POWER SOURCE!
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:what:

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Whew, it's just an ad...

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Umm...

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...

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:japan:

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Punching Metal Babies Naked: the Roguelike.

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That's deep.

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Poor belly.

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Killing Metal Babies Naked with a Plastic Katana: the Roguelike.

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:japan intensifies:

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Oh, a latex paper suit.

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:shredder:

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Time for a tactical retreat.

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After each escape you can leave a few items for your future character (the current character is lost), and the storage capacity increases by 1 (from the initial 5).

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Seems like that ambush floor is generated at random depth. I don't remember which item I used but it damaged everyone in the room and made it manageable (most monsters were either killed or left with low enough HP that one hit was enough to kill them).
:shredder:

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Flashlights need to be identified before you know what they do, and they all have limited charges (the ones without a number in parentheses initially seem infinite but they merely don't tell you how many charges are left).

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Seal light stops enemies from using their special abilities for a few turns (e.g. tadpoles poison you, lowering your "power" stat, and batterflies harmlessly teleport you to a random spot on the map). Damage light deals 20 damage to the enemy in front of you (best saved for stronger opponents). EMPs stun everyone in the room for a few turns, cure drugs restore HP, food restores vitality, blasting device pushes everyone away from you (not helpful if engaging tentacle monsters that shoot), detoxication drug restores power, storage device teleports one item to the storage (fries up inventory if you have something you don't need now but want to save for the next run), there are also sensor items for revealing all enemies or all items on the floor, and to remove darkness/fog of war from all rooms. Acceleration device supposedly boosts speed for a few moments but it doesn't seem to grant you double turns, and armor-boosting device upgrades your armor if you have any equipped (otherwise it's wasted).

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Are you telling me that egg boss is included among randomly (re)spawning monsters?
:shredder:


Let's see what the devs say about themselves...
https://www.pointzero.co.jp/companye.html
Our company celebrated its 23rd anniversary in May 2019.
In the meantime, we have consistently worked on the planning and production of entertainment contents centering on video games.
In the industry as it moves forward, the stage keeps moving from arcade games to console games, browser games, mobile phone games, smartphone applications, and so on. And accordingly, we have introduced various new technologies.
However, we feel that what we are aiming for in business has not changed so much in such a drastic transient change in the last 23 years.
Sounds like Japanese Vogel.

By fusing the three elements of design, technology, and artwork under our know-how of tuning,we will create contents that the users who actually touches can really enjoy, and not to fall into a mere technological boast. We are confident that we have achieved an eminent standard in making "things happy to touch".
:what:

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... is this a stock photo?

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:what:

Hmm...
Metalix TD? Wasn't it an RPG?

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Looks painfully generic?

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New wave, paths changed, towers stayed in place.

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You can move otherwise expensive towers around if the enemies are out of range (they move slowly to the destination tile and can fire while moving).

The damage output is consistent, so you can be pretty sure that a chain of enemies passing by the tower will be equally damaged by it.

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Here I discovered it's not advisable to move towers through enemy paths (they have a small pool of HP and a few collisions will blow them up; RIP laser tower).

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Selecting a tower, you can repair or move it, and upgrade a few stats (each duplicate tower you place costs more than the previous one so you have to balance out when to upgrade vs when to place a new tower).

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Boss monster. The fire tower to the right briefly freezes monsters in place.

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Welp, the loss of that tower at the start seems to have been too much.


Jokes aside, both games are surprisingly kinda fun.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,181
Location
デゼニランド
I wanted to try replaying Invisible War while sticking to black market biomods, but now I'm more interested in finding bugs and ways to break the game.

So far this is my second favorite bug, which I uncovered while trying to buy proximity mines in Cairo while my inventory was full. The proximity mines would spawn in the same room, and I expected I'd be able to pick them up to save some $$$.

Picking them up, however, resulted in this:
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This is not as fun as the multitool multiplication bug (found in Order Church and Mosque), but still funny in its own way.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
Ah, finally done with Nest of Vipers.
It was quite a tense experience sniping them one by one from the darkness and rapidly retreating when the alarm was raised.
By the time dawn broke, they're all dead.

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A few of them have a weird loot count.
Like this guy carrying 1,100 arrows

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And another with 510 arrows.

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Once all threats are neutralized, the poisoning and burning of arrow stashes can be done.
But there's actually another way to do this. I believe if you work with the bandits and go undercover you can sabotage their camp without having to fight.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,719
Location
Grand Chien
Ah, finally done with Nest of Vipers.
It was quite a tense experience sniping them one by one from the darkness and rapidly retreating when the alarm was raised.
By the time dawn broke, they're all dead.

jrXts52.jpg


A few of them have a weird loot count.
Like this guy carrying 1,100 arrows

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And another with 510 arrows.

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Once all threats are neutralized, the poisoning and burning of arrow stashes can be done.
But there's actually another way to do this. I believe if you work with the bandits and go undercover you can sabotage their camp without having to fight.
Are you using a stealthy archer/rogue build? I want to try such a build in a second playthrough
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
Are you using a stealthy archer/rogue build? I want to try such a build in a second playthrough

Not really. The thing here, you don't have to be super stealthy to execute such a move since it's really dark at night.
All you need is distance and nighthawk potion (optional) and a high powered bow & better piercing arrows + enough attribute to wield it.
Even a chest shot will bleed them out. To escape pursuit, it's best to consume Buck's Blood for additional stamina to outlast your pursuers and Sprinter perk (20% faster sprint but higher stamina drain) to outrun.

A poisoned melee weapon is best since you need just a few ripostes landing to put them down if it's just a single dude pursuing you.

Melee takedowns are too risky to attempt. They can fail. If I have a chance to approach a guy from behind, I'd rather do a fully drawn arrow to the back. But if the enemy is asleep, they have 0 defense against it. Knock them out (if you've not unlocked the dagger takedown already) then snap their neck.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,481
Location
Germany
Busin 0 Wizardry Alternative Neo

This game STILL being untranslated IS STILL a crime against humanity for every blobber fan out there.
This game oozes with atmosphere and puts every PS3 Wizardry title, and most other current JRPG dungeon crawlers to shame.

3RD FLOOR
Bigger version



10TH FLOOR
Bigger Version

 
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Mark Richard

Arcane
Joined
Mar 14, 2016
Messages
1,234
Pathologic 2 is the prequel to Resident Evil 4. You take the role of RE4's merchant, who must max out his seamstress skill, upgrading his coat with enough pockets and fastenings to rival the storage space of Batman's utility belt.

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I love the inventory in this game. All the items have a distinct look and manage to pop while staying true to the grimy setting. In the original Pathologic they kinda looked like store-bought assets. It was difficult to tell what anything was at a glance.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
KCD - Just a leisurely hunting trip.

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Chasing deers around on horseback. End of the hunt tally: 3 deers, 2 boars, and a rabbit.

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RAGE2 - What is up with this game's art direction?
There is more to do in this game's open-world compared to KCD - but damn, it's killing my eyes and interest rapidly.

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The environs are not that bad to look at but the people and models populating it are just awful.

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Nice gun, where can I buy it from? The shops? Nope. Shops only sell upgrades. To get a gun you have to find 'Arks' a lost-tech from the futuristic past. :lol:
This game is so anal about its limited array of guns that they had to make a big deal about a combat shotgun:



Nice helmet where can I ge-

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Oh, never mind.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
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:shredder::shredder:

Ended up going for TIS-100 instead of Shenzhen I/O after I finished EXAPUNKS.
It was a success.

Now I am more confident that I'll be able to tackle Shenzhen, though that has the added challenge of connecting the chips so who knows.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,968
Location
The Khanate
Chrono Cross Two: Time-hopping Boogaloo!

Character/boss/location spoilers.


Is that one worth playing? I heard it wasn't as good as Chrono Trigger

I wrote about it in length across multiple posts in the JRPG general thread. I'm going to say yes, especially if you're looking for a party-based adventure. I've only played a bit of CT but the ties this game had to that game were convoluted exposition dumps on CD2. My main gripes were those, the "we've told you humans are bad two dozen times now, do you get it yet?" bits and the rather low difficulty.
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
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okay, Darth Sidious.
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He looks cool. I cheese this fight.
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The fuck is wrong with this temple? Lucian the divine? more like Khorne.
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Damn Adramahlihk is such a disappointment after all this build-up.

End game in spoilers
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Sorry, Larian but Amy Hennig did this plot first. Also, the elder god was cooler.
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So what shall it be? Do you join the Unity, or do you die here? Join! Die! Join! Die!
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:thisisfine:
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
I lost interest on the 4th map, the city of Arx. Don't get me wrong, I enjoyed the game and it has tons of replayability but the Armor system made the game tedious... maybe with mods, it's a different story.
 

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