A horse of course
Guest
Warhammer: Chaosbane (N.B. I wrote this before the Tomb Kings expansion came out, not sure what that's like)
If you’ve played Path of Exile, Reaper of Souls et al you know what you’re getting – should you enjoy clicking through corridors full of enemies in pursuit of the next shiny gear set, you’re set with Chaosbane.
How much you enjoy the grind itself can depend a lot on how you arrange your skills and how well it suits the types of enemies you face – so it helps that skills can be swapped out at will between fights. As Empire captain, I started enjoying the game a lot more once I threw out my old skill tree and focused on a more mobile one. It’s important to point out a number of these skills are clearly meant to work in sync with other classes in co-op, so playing in solo as I did won’t give you the full picture.
Sadly, the game suffers from the same streamlining as many modern titles, with extremely linear level layouts, no sidequests whatsoever, and little of value worth the trouble of exploring. Once you’ve cut through the main story, you’ll be running Diablo 3-inspired invasions, boss rush and “expedition” modes in the same areas.
Visually the game has improved a lot since the rather rough-looking character models shown when it was originally announced, and lighting looks great in certain parts. Unfortunately, the environments feel very “gamey”, as if they were randomly generated with algorithms, but the developers then decided to use only a handful of these iterations for each act. Vermintide at least managed to make some of its levels feel like genuine locations from the Warhammer world. Sound effects are good enough, with nice meaty thwacks and booming muskets, but music is uninspired and I ended up putting on an audiobook instead.
The AAA price tag developers were asking for at launch is absolutely ludicrous, but if you liked Diablo 3, it’s certainly worth ten dollarinos or so.
If you’ve played Path of Exile, Reaper of Souls et al you know what you’re getting – should you enjoy clicking through corridors full of enemies in pursuit of the next shiny gear set, you’re set with Chaosbane.
How much you enjoy the grind itself can depend a lot on how you arrange your skills and how well it suits the types of enemies you face – so it helps that skills can be swapped out at will between fights. As Empire captain, I started enjoying the game a lot more once I threw out my old skill tree and focused on a more mobile one. It’s important to point out a number of these skills are clearly meant to work in sync with other classes in co-op, so playing in solo as I did won’t give you the full picture.
Sadly, the game suffers from the same streamlining as many modern titles, with extremely linear level layouts, no sidequests whatsoever, and little of value worth the trouble of exploring. Once you’ve cut through the main story, you’ll be running Diablo 3-inspired invasions, boss rush and “expedition” modes in the same areas.
Visually the game has improved a lot since the rather rough-looking character models shown when it was originally announced, and lighting looks great in certain parts. Unfortunately, the environments feel very “gamey”, as if they were randomly generated with algorithms, but the developers then decided to use only a handful of these iterations for each act. Vermintide at least managed to make some of its levels feel like genuine locations from the Warhammer world. Sound effects are good enough, with nice meaty thwacks and booming muskets, but music is uninspired and I ended up putting on an audiobook instead.
The AAA price tag developers were asking for at launch is absolutely ludicrous, but if you liked Diablo 3, it’s certainly worth ten dollarinos or so.