Ninja Destroyer
Arcane
Timeshift
alright. It's a HL2 clone, but with time-altering superpowers.Any good?
Bonus artstyle that was not implemented.
Too bad. With how the game ended up looking, it could just as well used ASCII characters.
alright. It's a HL2 clone, but with time-altering superpowers.Any good?
Bonus artstyle that was not implemented.
Too bad. With how the game ended up looking, it could just as well used ASCII characters.
Yeah, I wonder why this wasn't implemented. Less compatible with the proc gen algorithm? Harder to make?
It looks much better and - most importantly - more readable than the abomination they went with.
2016 2nd October
However, an even bigger update is on the horizon: we're going to update the visuals...
Here's your first look at some new key art made by Karel Millenaar:
So, the main character will transform from an anonymous blob into a real hero. With a head, body, legs and arms. It's all still very early, but we are slowly starting to implement new style elements and replacing some of the enemies. Here's a very early screenshot of that new style:
We don't quite know yet the extent of the overhaul, but it will have a serious impact on the visuals either way. As always: let us know what you think!
It was released 4-5 months later on 22nd Feb 2017.2016 12 October
The graphics update is dead. Long live the graphics update.
When we announced the graphics update, people reacted strongly. And mostly not in favor of the proposed changes. And although we still need to draw in more people, we were swayed by your arguments. But also we realized that we needed to invest too much time and effort in making the style work to your satisfaction.
So we decided to take a new approach, one that stays much closer to the current look.
Here's our new design:
- We gave the hero a different eye, a body, and shoulders. This should make him more humanoid. No longer do you have to wonder what you actually are.
- The hero and other humanoids have a height and parallax effects. We also lowered the focal point of the camera slightly to emphasize this.
...
All in all we hope that in this way we can stay true to the original design, but also make the screenshots look better, and create store assets that are going to be more effective in bringing people in.
Dev giving examples of the game mechanics.
Does it look better while playing?
Dev giving examples of the game mechanics.
Does it look better while playing?
Yes. But now it reminds me of that ancient arcade game where you control a space ship.
I need to remind you that ASCII is the 2nd best graphics style after pre-rendered isometric. Sometimes quality ASCII even surpasses isometric graphics, if the latter is badly done.
Bonus artstyle that was not implemented.
Too bad. With how the game ended up looking, it could just as well used ASCII characters.
Is that "Kingmaker" module by any chance? I played mysealf like a week ago .
Is that "Kingmaker" module by any chance? I played mysealf like a week ago .