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Screenshot thread

Joined
Mar 30, 2012
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7,210
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Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Timeshift

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JarlFrank

I like Thief THIS much
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Jan 4, 2007
Messages
34,341
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
0c268c2e026e53cb304a7daab715280ff5c46e59.jpg

Bonus artstyle that was not implemented.

Too bad. With how the game ended up looking, it could just as well used ASCII characters.

Yeah, I wonder why this wasn't implemented. Less compatible with the proc gen algorithm? Harder to make?

It looks much better and - most importantly - more readable than the abomination they went with.
 
Joined
Mar 30, 2012
Messages
7,210
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Any good?
alright. It's a HL2 clone, but with time-altering superpowers.

Basically we get 3 powers that manipulate time:

1) Stop
2) Slow
3) Reverse

Mostly we are using the first two. The game starts rather abruptly with short intro. And it really feels heavily inspired by the dystopian Half Life 2. Even the antagonist has a very similar voice like Dr. Kleiner. The guns are really basic, but I liked the shotgun, which has the proper oomph. Also the sniper crossbow with detonating bolts. Graphically looks all right, and the game runs on custom Saber3d engine. No crashes on x64 Windows 10 (although you need a patch, if you have more than 8 cores to avoid crashing screen at startup. Here is the link.)

When it comes to the enemies, we are fighting mostly the soldiers. Later on we've meet soldiers wearing time suits as well. There is a couple of annoying sections, where the controls can get wonky, and you really aren't sure what to do. This reminded me of some mods for old HL. But the scale of some maps is amazing, huge areas with no mid-game loading, while we are traveling from point A to point B. Timeshift had some problems during development, and you can see it in the very short cutscenes, and the story deteriorating into a really cheap end fight. If you love FPS genre, and want to try something else, it's definitely worth trying. I finished it in 5 hours.
 

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
0c268c2e026e53cb304a7daab715280ff5c46e59.jpg

Bonus artstyle that was not implemented.

Too bad. With how the game ended up looking, it could just as well used ASCII characters.

Yeah, I wonder why this wasn't implemented. Less compatible with the proc gen algorithm? Harder to make?

It looks much better and - most importantly - more readable than the abomination they went with.

I bought this game way after it is finished but from the news:
Bold emphasis mine.
2016 2nd October

However, an even bigger update is on the horizon: we're going to update the visuals...
Here's your first look at some new key art made by Karel Millenaar:
So, the main character will transform from an anonymous blob into a real hero. With a head, body, legs and arms. It's all still very early, but we are slowly starting to implement new style elements and replacing some of the enemies. Here's a very early screenshot of that new style:
0c268c2e026e53cb304a7daab715280ff5c46e59.jpg

We don't quite know yet the extent of the overhaul, but it will have a serious impact on the visuals either way. As always: let us know what you think!

2016 12 October

The graphics update is dead. Long live the graphics update.

When we announced the graphics update, people reacted strongly. And mostly not in favor of the proposed changes. And although we still need to draw in more people, we were swayed by your arguments. But also we realized that we needed to invest too much time and effort in making the style work to your satisfaction.

So we decided to take a new approach, one that stays much closer to the current look.

Here's our new design:
f1881d00328a61761efd2410d699628a47e7a713.png

- We gave the hero a different eye, a body, and shoulders. This should make him more humanoid. No longer do you have to wonder what you actually are.
4784e9669f38de489f83b81b62b47485fe8b106a.png

- The hero and other humanoids have a height and parallax effects. We also lowered the focal point of the camera slightly to emphasize this.
...
All in all we hope that in this way we can stay true to the original design, but also make the screenshots look better, and create store assets that are going to be more effective in bringing people in.
It was released 4-5 months later on 22nd Feb 2017.

If you want to read more about the game updates:
https://store.steampowered.com/news/app/506870?emclan=103582791455391913&emgid=4040248138382566580


Dev giving examples of the game mechanics.
Does it look better while playing?
 
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someone else

Arcane
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Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
Murican Fugitive

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Moving pallets again.

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Good thing I got interrupted and get to fight instead.

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Nice car, yellow nice colour, car go brrrrr.

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So many cops.

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6 star wanted. GET AWAY FROM DA CHOPPA!

Completed gaem, felt like I'm doing chores instead of playing.
At least I got it cheap from a bundle.
 
Last edited:

Kev Inkline

(devious)
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Joined
Nov 17, 2015
Messages
5,469
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
0c268c2e026e53cb304a7daab715280ff5c46e59.jpg

Bonus artstyle that was not implemented.

Too bad. With how the game ended up looking, it could just as well used ASCII characters.
I need to remind you that ASCII is the 2nd best graphics style after pre-rendered isometric. Sometimes quality ASCII even surpasses isometric graphics, if the latter is badly done.
Re-skinning Nethack and roguelikes with spritepacks is insane.
 

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