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Screenshot thread

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Half the artists and the emulator developers didn't, though.

Yeah, it's pretty sad when even coders working on graphics stuff who should know better lack basic understanding of these topics. Don't even get me started with the proper use of gamma correction; 99% of the world (including most Adobe apps, various software libraries, image viewers, etc) are doing it absolutely wrong. E.g. most blending modes in Photoshop are gamma incorrect, but it can't really be changed because people are used to the broken stuff (you can fix it with plugins though and by not using about 90% of the blending modes).

Game devs have started to see the light in the last 5-10 years or so because you get horrible results with Physically Based Rendering if you fuck up the gamma, and of course any CGI & compositing software used in movie production got it right as far back as in the 90s because things go horribly wrong otherwise when dealing with real world footage... Most other people still live in the dark ages. Anyway, rant off...
Are you aware of any guides for this stuff, that would be comprehensible to a programmer?
https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/
 

Riskbreaker

Guest
RtCW, "The Victors"

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deem

Arbiter
Joined
Oct 3, 2019
Messages
421
Lionheart - Legacy of the Crusader pt 5

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Dragon!
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Da Vinci Tank
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Final boss
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The End
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curds

Magister
Joined
Nov 24, 2019
Messages
1,098
Lionheart - Legacy of the Crusader
I need to play this. I know it's not considered very good at all, but it looks amazing. I wanna see it for myself, at least.

Care to share your thoughts on it having just beaten it?
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421
I need to play this. I know it's not considered very good at all, but it looks amazing. I wanna see it for myself, at least.

Care to share your thoughts on it having just beaten it?

The art style is probably the best part of the game. Wonderful 2D sprites of buildings and whatnot. The animation however is lacking. The protagonist does not have an idle pose, s/he simply freezes in the walking animation.
Combat is a simple Diablo-esque affair, though not as satisfying. I played as a plain crossbow-wielding ranged character so perhaps it would be more interesting playing as a mage. It is fairly easy, with the exception of few random difficulty spikes.
The game is oddly paced too. The first half is where all the quests are, where you get to talk to the NPC's. The second half is mostly combat, especially the final dungeons, with some light puzzle-solving. I got the impression that the developers run out of time.
The setting is a universe parallel to our own but where magic exists. You meet several historical figures like Machiavelli or Leonardo Da Vinci. In that respect, it is similar to modern Assassins Creed games.
The story and writing are not particularly great, but the quests seem to have multiple ways of solving them.
Overall it's a :2/5: IMO.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,253
Location
Frostfell
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I will start to work again 10 January, so I'm trying to finish M&M 6~8 till 10 jan. Already finished 6 (previous screenshots) and now, finished 7. Lets start with 8. The reason which I did the light path is that I will use a lot of dark magic in 8 since you can start as a necromancer with dark magic.I played M&M 8 multiple times, always as a necromancer.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,766
I've decided to go for a Legion playthrough after all. I quite enjoy that the Legion isn't portrayed as "we are EVIL", but rather, "these people need to be civilized, forcefully if necessary".

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I storm Forlorn Hope at night.
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Well, fuck you too buddy.

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Time to go back to my friends at the Fort.

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Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,809
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Been a few years since I last played it. I think this might be my best run. Two hours and forty minutes. There was only one 3D special stage that I didn't get a perfect score in (which gives you a life and a continue). Anyone who knows the game knows which one I'm talking about. Barely bothered with any of the checkpoint special stages. Mostly just sped through the game. Also, because I still don't know where most of the giant rings are, I was one power emerald away from failing the run (not becoming Hyper Sonic). If I have to go back after finishing the game, then it's a failed run. That's also why I took so long. Had to waste time searching for giant rings after failing two or three special stages in the second half of the game.
 
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The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,161
Location
Everywhere
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Been a few years since I last played it. I think this might be my best run. Two hours and forty minutes. There was only one 3D special stage that I didn't get a perfect score in (which gives you a life and a continue). Anyone who knows the game knows which one I'm talking about. Barely bothered with any of the checkpoint special stages. Mostly just sped through the game. Also, because I still don't know where most of the giant rings are, I was one power emerald away from failing the run (not becoming Hyper Sonic). If I have to go back after finishing the game, then it's a failed run. That's also why I took so long. Had to waste time searching for giant rings after failing two or three special stages in the second half of the game.

It's actually possible to get all the super emeralds by the end of the second Mushroom Hill Act and blow through the rest of the game as Hyper Sonic.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,809
It's actually possible to get all the super emeralds by the end of the second Mushroom Hill Act and blow through the rest of the game as Hyper Sonic.

I assumed you meant with some kind of glitch, but no, there are actually that many super rings in the first S&K level. I think the most I've found there in one playthrough is four. Usually, I find three.

 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,161
Location
Everywhere
It's actually possible to get all the super emeralds by the end of the second Mushroom Hill Act and blow through the rest of the game as Hyper Sonic.

I assumed you meant with some kind of glitch, but no, there are actually that many super rings in the first S&K level. I think the most I've found there in one playthrough is four. Usually, I find three.



 

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