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Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,766
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Well, shucks. Can't win with these women. But I still got my reward.

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Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,095
Location
Germany
Look at the size of his head. Incredible.
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C&C3 Tiberium Wars and Kanes Wrath have great campaigns and also look great. Those games are a fine example how to use effects properly. It remains readable at all time and is still gorgeous. This is the level of graphics that I want to see in rts games.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,281
Never heard of those before, though I should have guessed that some FMV game went a farther than just being "suggestive".
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,261
Location
Frostfell
Dark Souls 3 + Convergence mod in a GTS 450. I'm not joking. I did managed to run it in a old potato pc while I'm waiting for my new upgrade to come. About US$2000 in PC parts to upgrade my PC was invested. And before anytithing, yes, I will maintain the 4:3 monitor. I only upgrade things when I need and I don't need a new monitor.

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Convergence mod is amazing. I loved this mod.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,163
Location
Lusitânia
SotFS is another example of "new version is not always better" - frequen swarms of bumrushing enemies ... and weird enemy placement too.
SotFS is essentially to DS2, what Super Mario The Lost Levels is to Super Mario 1
It's the same game but with remixes to enemy placement and level design in order to make the experience more difficult
And like the Lost Levels, it's main appeal is to players that have beaten any significant challenge in the original game but still want more
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,963
I don't need a new monitor.
A good high refresh rate IPS monitor isn't even that expensive nowadays. Also, most modern games are not made for 4:3 aspect ratio anymore, so the HUD will always looks strange. Don't be a Luddite.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
SotFS is another example of "new version is not always better" - frequen swarms of bumrushing enemies ... and weird enemy placement too.
SotFS is essentially to DS2, what Super Mario The Lost Levels is to Super Mario 1
It's the same game but with remixes to enemy placement and level design in order to make the experience more difficult
And like the Lost Levels, it's main appeal is to players that have beaten any significant challenge in the original game but still want more

I need to play through this at some point. I remember DS2 having some of my favorite areas; quicksand spider village, poison pit with creepy hand enemies, annoying af shrine, and I didn't even get to try the dlc

also, don't forget it was the first souls game where you could be darth maul with the twinblade
brutally underrated game

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fork

Guest
I need to play through this at some point. I remember DS2 having some of my favorite areas; quicksand spider village, poison pit with creepy hand enemies, annoying af shrine, and I didn't even get to try the dlc

also, don't forget it was the first souls game where you could be darth maul with the twinblade
brutally underrated game

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The Sunken King DLC is dope as fuck. Peak Dark Souls.
But as you said, much of the base game is terrific as well.
Shrine of Amana and the Gutter were my favourites, but most areas are sublime.
The things that make it fall behind Dark Souls are the janky char animations/movement, the fact you can teleport from the beginning (worse world design) and that it kinda overstays its welcome a bit.
Still, great game, and underrated af as you already mentioned.
 
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