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Screenshot thread

Crane

Arcane
Patron
Joined
Jul 8, 2013
Messages
1,245
Serpent in the Staglands Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath
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BLAM!

Suffer not the witch to live.
What game?
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,278
Resident Evil Revelations 2 a.k.a. best Resi since RE1 Remake.

Zombie mothers, hide your zombie sons and daughters! It's them!

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:yeah:

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Total waste indeed... :(

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^ FOV increased via cheat table.

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Going stealthy.

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Modded costumes.

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Being smart.

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:dance:

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Outside at last!

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In post-soviet Russia, nobody hears your SOS...

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Well Moira certainly got her attitude from someone... :roll:

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:obviously:

And speking of certain someone, it looks like he's joined the server...

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:love:

To think that most people on Steam rate this game ~6/10... Fuck this gay earth... :cry:
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
When I tried to play Half-Life some years ago, after Germany had unlocked the uncensored version, I must have had a weird texture glitch that made the textures look even blurrier that they're supposed to. I would have liked to play with unfiltered textures, but thought the only way to do that was to play with software renderer, which runs like ass.
I was wrong!

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Here is an old screenshot I took with standard settings.

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And here is the same scene with "default fov 110" and "gl_texturemode gl_nearest". Magic! It's like I put my glasses on (if I had any).

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I can even read the text. :M

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Aren't Vortigaunts just ... Archviles?

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:positive:

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Thanks for killing the Archviles.

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My cheap strategy against the Assassins.


Meanwhile...

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I don't believe it. An actually fun game was released in 2022.

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Quality dialogue.

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Archviles again.

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Godspeed, baby!

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Not bad for a dead guy, huh?
 

AlphaYellow

Educated
Joined
Dec 7, 2022
Messages
64
Location
Portugal
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Just finished recording a walkthrough of Gunman Chronicles, nice sci-fi game, was originally a mod for Half-Life 1, and then Sierra decided to approach the dev team and offered to publish the game themselves
 

AlphaYellow

Educated
Joined
Dec 7, 2022
Messages
64
Location
Portugal
Is it good? I only heard terrible things about it.
It's not as good as Half-Life, but has its good stuff, environments and weapons definitely are the highlights, even though the GoldSrc engine doesn't do it justice, voices and textures are way too low quality, but that's more of an engine limitation, they did the best with what they had. Like GoldSrc was far from the pinnacle of visual and audio prowess of even 1998, so yeah
 
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Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
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WAIFU NOOOOOOO!

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For the 17hs I played, I think the game is a solid 7/7.5, too ambitious but manages to be fun. Unlike Callisto protocol... I hated playing that cheap dead space knockoff.
 
Joined
Jan 9, 2011
Messages
2,727
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I played 4hrs of Atomic Heart on gamepass. Extremely unlikely and cringy protagonist, super annoying sidekick, hp sponge enemies, and underwhelming powers. World looks nice, but bit plasticky, and completely unrealistic based on my childhood memories of socialist wonders in Poland.
I did not have fun to continue playing, and would have been mighty annoyed if I spent any money on this game.

TL;DR Atomic Heart is shit.
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
hp sponge enemies
Playing on Armageddon difficulty, you melt the enemies with your basic pea shooter. The protagonist is cringe but i don't speak Russian soo all the cringe flies over my head with the Russian dub.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,046
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Echoes of the Living (demo)

They're here

They're here

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I had the same expression after watching Rings of Power

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Come on, could be ammo in there!

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That is one hell of a sneeze

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Castle doctrine in action

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A fate worse than death turned into a zombie to forever walk the hallways of a 7/11


Wrote about my impressions from the demo, you can read it down below, or at my blog here, if interested.

There has been a revival of survival horror in the last couple of years, but very few games have mimicked the original controls and camera control. MoonGlint with their game Echoes of the Living aims to change that, so let’s see how they managed so far in their demo.

Story-wise you are not presented with much. I picked the girl (Laurel) to play as, and the game starts with you laying prone on the sidewalk unarmed. And much like Resident Evil 2 & 3, you will have to run a gauntlet and dodge zombies, because the streets are absolutely littered with walking corpses that want to snack on your flesh. What strikes me at first is how much the game looks (in the case of the atmosphere) like the city parts of RE 2 & 3. It has a much higher fidelity of course, and I have a feeling this is what an HD remake of those older survival horror games would look like.

However, this will be a common theme throughout the demo. Echoes of the Living seems to be its own game, with its own protagonists and story, as in outbreak (you find notes that explain some stuff), but it’s very similar to the classics in more than gameplay. One warehouse area even has the same layout as the one you stumbled upon early in Resident Evil 3.

While I appreciate the sentiment, and I did enjoy my time in the game until I got turned into zombie chow, I’m starting to think that many indie developers get a little too close to what inspires them. Which at least for me conveys a feeling of “been there, done that”. Sadly enough, it’s usually a worse experience than the original, which always gets me questioning myself as to why not just play that instead. And going by demo Echoes of the Living is no exception. Now, I’m not saying it’s all bad like I said, I enjoyed my time with it, but I can’t deny the fact that this is nothing new under the sun, at least not completely, and I guess, it’s what you expected if you go by mechanics and gameplay. However, it’s more of a feeling of atmosphere and setting. If you have played the original RE-games and played the demo of this game you will probably come to understand what I mean.

Echoes of the Living does what it sets out to do, it has fixed camera angles (for the most part), tank controls, limited inventory and some light puzzles to be solved. It works, except that I feel the camera angles are not exactly smooth always, and it got me a bit disorientated when they changed while crossing a room or a street. The shooting part feels a lot like the older games, but it does not seem to have an aim lock on, which makes blind fire very risky since ammo is rare. To my disappointment corpses disappear, and I probably wouldn’t mind it too much if it didn’t happen right in front of my eyes. Pretty damn immersion shattering with temporal dimension-hopping dead bodies. The English used in the notes feels a little bit shaky, but that can be excused, and will probably be improved upon release.

Some good stuff is the visuals, sound, and music – it even got a nice safe room tune that had a calming effect on me. The city areas have an oppressive atmosphere typical of a heavy zombie infestation through sound and music. Lots of distant moaning and general unpleasantness that increase the melancholy of slowly trudging through a dead city. I didn’t remember hearing much music, beyond unnerving deep droning, but I think that it worked well considering how apocalyptic the setting feels. The graphics are crisp, and as mentioned it looks like an HD take on the RE-series. The only thing that I thought looked a bit off is the close-up of the main characters in the menus, but during gameplay, they look good, likewise for the animations. Overall, even if it feels like something that has been done before, it got potential, and I’m probably going to buy the game when it comes out. It doesn’t matter how you cut it, it will be a nice romp through something recognizable, even if I have my criticism, as I have laid out.

Thanks for reading.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,681
Location
Small but great planet of Potatohole
what's the point of these big overhaul mods.

They're interesting. Have you ever tried Prophecy of Pendor?
I remember Prophecy of Pendor, it was interesting and different, certainly worth trying if you liked base game.
Long War 1 changes a (mediocre) game into a very good one.
Occasionally overhaul mods end being very good and offer something different or, rarely, even better.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
The adventures of Jürgen Friedmann continue.

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I like this room. It's like a built-in cheat.

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Hate!

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I'd love to be a contrarian and say that Xen was actually the best part of HL. But it's not. It sucks. It's slow. And there are too many Controllers.

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If I don't go, Half-Life 2 won't get made, right?
 

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