Sjukob
Arcane
- Joined
- Jul 3, 2015
- Messages
- 2,093
No regret difficulty, let's go!
This one has a faster tempo and more agressive character than it's prequel. You move faster, enemies move faster, everyone dies faster, computers display their messages faster, enemies can destroy your spiderbombs, the starting weapon is no longer a pistol, but an assault rifle, you can carry the entire arsenal at once, grenade launcher on level 1 is no longer a secret, thermatrons appear on level 1 etc. Shotgun is just beastly here, by the way, it was an "acquired taste" type of weapon in the first game and was mostly inferior to the assault rifle, but here due to reduced health pools and faster rolls it just destroys dudes, and you get the fully automatic version as early as level 3 (it was level 10 in no remorse), and here it just really slaps everything.
What I really like is how each level actually stands out now, previously they were just blending together, because they didn't really have any unique features, by looking at the screenshots or just recalling your experience with the game, with the few exceptions, it was almost impossible to tell them apart, but now each mission has a unique visual style and appearance, it makes them much more pleasing to play.
This one has a faster tempo and more agressive character than it's prequel. You move faster, enemies move faster, everyone dies faster, computers display their messages faster, enemies can destroy your spiderbombs, the starting weapon is no longer a pistol, but an assault rifle, you can carry the entire arsenal at once, grenade launcher on level 1 is no longer a secret, thermatrons appear on level 1 etc. Shotgun is just beastly here, by the way, it was an "acquired taste" type of weapon in the first game and was mostly inferior to the assault rifle, but here due to reduced health pools and faster rolls it just destroys dudes, and you get the fully automatic version as early as level 3 (it was level 10 in no remorse), and here it just really slaps everything.
What I really like is how each level actually stands out now, previously they were just blending together, because they didn't really have any unique features, by looking at the screenshots or just recalling your experience with the game, with the few exceptions, it was almost impossible to tell them apart, but now each mission has a unique visual style and appearance, it makes them much more pleasing to play.