B&W 1 is more of a god game where you also train your creature and accomplish a bunch of tasks, B&W 2 is more of a strategy game where you use your creature and folk an awful lot to go to war all the time.I've played only B&W 1 and skipped 2 since I heard it's worse.B&W2 was so much better than the shit pile of a game that is Godus...
How would you compare those two? Is B&W2 better than 1?
Random oldshit bullshit.
1) Tomb Raider 1 is best played on PSX emulator, fuck the DOS version.
a) to run the PC version with best graphics, you'll need special build of DosBox (Daum's or Gulikoza's) + VooDoo Rush patch + Nglide. The game will look like this:
Of course, you can always go software, but...
PC version uses less audio tracks than PSX version, you can fix that with a special patch, but what's the point, when:
b) to run PSX version, you'll need any PSX emu, epsxe will do. You can enhance your display with any hardware plugin, for example Pete's OpenGl plugin:
The game looks more or less the same as DOS version + Glide and shares it's graphical problems (weird texture "movement" and popping, probably due to filtering being forced and not implemented from the beginning during development).
2) Tomb Raider 2 and 3 PC don't work on newer Geforce drivers (at least on WinXP 32 bit). You have to downgrade to 285.58 drivers. More info here and here, but I tested these drivers and they indeed work (vanilla exe files):
Switching to newer drivers (tested 301.42 and 332.21) breaks both games, using Multi Patch no longer helps. GoG version is affected as well, hence some people think that Multi Patch was removed from GoG version. It wasn't, Nvidia's drivers are to blame this time.
When using Hardware mode, you'll encounter heavy flickering, geometry problems and missing textures (both games processed with Multi Patch):
Tomb2 works in software mode, but without filtering:
Tomb3 works in software mode with filtering (MMX):
JudasIscariot
3) Warcraft 3 still doesn't support proper Widescreen, due to Blizzard not giving a fuck:
a) 1280x960
b) 1680x1050
@BobbyKotick
Only 2 days and with a shitty 17 STR; that's quite impressive.
I started Ultima Underworld 2 with a 28 STR Druid and holy balls I didn't remember the beginning being this harsh.
I don't own any crap from Nvidia, and I don't plan to touch it again.Please, stop with the stretched screenshots. I bet you're the kind of person who watches 4:3 TV shows and films on widescreen TV without even doing anything to change it.
Most monitors these days allow you to change the aspect ratio, you can even do it in your graphic card settings.
Nvidia:
1. Open Nvidia Control Panel
2. Go to 'Adjust Desktop Size and Position'
3. Click 'No Scaling'
4. Play NOLF and enjoy it looking correct and normal, and the way it was meant to be played
5. If the image is still stretched, go back to the Nvidia settings and change Perform Scaling On to GPU and check 'Override the scaling mode set by games and programs'.
I don't own any crap from Nvidia, and I don't plan to touch it again.Please, stop with the stretched screenshots. I bet you're the kind of person who watches 4:3 TV shows and films on widescreen TV without even doing anything to change it.
Most monitors these days allow you to change the aspect ratio, you can even do it in your graphic card settings.
Nvidia:
1. Open Nvidia Control Panel
2. Go to 'Adjust Desktop Size and Position'
3. Click 'No Scaling'
4. Play NOLF and enjoy it looking correct and normal, and the way it was meant to be played
5. If the image is still stretched, go back to the Nvidia settings and change Perform Scaling On to GPU and check 'Override the scaling mode set by games and programs'.
Though I guess I should re-check the FOV settings and stuff.
Is the game that bad?
Oh well, my bad.zwanzig_zwoelf FOV controls how large your cone of vision is both horizontally and vertically, meaning increasing or decreasing it will still lead to a fat looking image. The problem with NOLF (presumably, because I haven't played it) is that it was made back in a year when people didn't use 16:9 monitors, so it was only programmed to render 4:3 and 5:4 images. If you were to put those screenshots in GIMP or Photoshop or whatever and resize them to a 4:3 resolution like 1440x1080, they would look more natural than they do now. When faced with a widescreen resolution, NOLF still thinks up a 4:3 render and stretches it horizontally to fit the whole screen. That's what Matt7895 is complaining about, not a narrow FOV.
AMD's drivers are garbage and probably won't be able to do what he suggested you would do if you had an nVidia card (Catalyst just freezes when I try to enable GPU scaling ). However, if you choose a 4:3 or 5:4 resolution in the game's settings and set your monitor's aspect control to lock horizontal and vertical stretching (if it isn't that way already), you should get an image that displays the game properly with black bars on either side of it. You can see the difference especially if you look directly down or up and spin in a circle, making note of how the textures change shape as they rotate.
I don't own any crap from Nvidia, and I don't plan to touch it again.
Though I guess I should re-check the FOV settings and stuff.
Ahah!!! That's brilliant!!To change scalling options on AMD you have to switch your desktop to non native resolution first... change scalling method in CCC, then change resolution back to native.
People responsible for Catalyst Control Panel are retarded just like that. Native resolution doesn't use callling, so they made scalling options selection inactive when running it
I just recalled that I can fix the problem using my monitor settings and resolution with 4:3 aspect ratio.I don't own any crap from Nvidia, and I don't plan to touch it again.
Though I guess I should re-check the FOV settings and stuff.
To change scalling options on AMD you have to switch your desktop to non native resolution first... change scalling method in CCC, then change resolution back to native.
People responsible for Catalyst Control Panel are retarded just like that. Native resolution doesn't use scalling, so they made scalling options selection inactive when running it
My overclocked HD5850 still has performance equal to modern mainstream GPUs, yet it is only in legacy support section of the drivers.
So fix for frequent CTDs with Windows Update KB2670838 is not going to happen and thus it slowly becomes obsolete, since some new games require it.
Many users enjoy their broken systems and don't have enough google foo, to find out they have to uninstall the update to make it stable again. It was crashing on me for months and I found out by accident.
AMD/ATI worked pretty hard for their reputation and your blind fanboying is retarded. I had both two times, nvidia always worked flawlessly.
I just recalled that I can fix the problem using my monitor settings and resolution with 4:3 aspect ratio.
So, thanks again, but I don't need to deal with drivers and crap.