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DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
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New Vegas
The Saboteur already did the "return colour to black & white areas after killing nazis & zombies".

Seriously? For real?
So glad I avoided it.

If you like that style of game Saboteur is actually a pretty decent one. There's a lot more gameplay to it than Assassin's Creed, for example.
 

balmorar

Arcane
Queued Possibly Retarded The Real Fanboy Edgy
Joined
Jan 24, 2014
Messages
866
Location
Hawaii
The Saboteur

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Boyarpunk

Hey there, fuckface-uh!
Patron
Joined
May 30, 2009
Messages
908
Location
Trapped in flat of angles
Codex 2013 Codex 2014 Codex USB, 2014
The Saboteur already did the "return colour to black & white areas after killing nazis & zombies".

Seriously? For real?
So glad I avoided it.

If you like that style of game Saboteur is actually a pretty decent one. There's a lot more gameplay to it than Assassin's Creed, for example.

Meh...Death to Spies and its stellar sequel satisfied all of my WWII stealth needs. Plus you got to play as Potato agent.
Damm shame about the third iteration.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,612
Codex 2013
The Saboteur was actually pretty alright if you could get it running properly on your PC. It had a lot of technical problems and I don't think Pandemic ever had the chance to fix them before they got shut down.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Too bad about Pandemic. I rather liked their games. Whatever flaws they may have had, I enjoyed both Mercenaries games.

EDIT: Wow, they also made Destroy all humans? Army Men RTS (hurr durr, I enjoyed it when I was kid)? SW:Battle fucking front I and II? :negative:
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
The saboteur is more of a GTA clone, only the "lot's of things to do" mainly involve some sort of sabotaging nazi property. And there's no zombies or supernatural in it. but the number of zeppelins and nazi bases and bunkers gives a steampunk vibe when in black and white. The game runs fine on my rig, but the map screen has a glitch on 1080p resolutions, but nothing too serious.

It has a climbing system akin to assassin's creed, but it's not a parkour simulator.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Hmm. I thought Saboteur was, like DtS, a stealth action title in the vein of (pre-Absolution) Hitman and (pre-decline) Splinter Cell.
Guess I was wrong?

It's pretty much Assassin's Creed's parkour with GTA's general chaos and maybe a splash of base infiltration style stealth.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,910
Too bad about Pandemic. I rather liked their games. Whatever flaws they may have had, I enjoyed both Mercenaries games.

EDIT: Wow, they also made Destroy all humans? Army Men RTS (hurr durr, I enjoyed it when I was kid)? SW:Battle fucking front I and II? :negative:

I thought I was the only one who played Army Men RTS. (Also played/owned most of the other Army Men games, including the first one and the Sarge series.)

Destroy All Humans was also awesome, but I could never beat some late-game stage. I think it was in the capital city? Other than that, it was delicious destruction porn.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405

I knew it. I played that game to death a few years ago.. loved it
Do anyone know if there is a mod to make the loading screens a little more seamless? It is a great game but it has loading screens every 10 fucking feets, while Half life 2 had the same problems, now with a fast PC you almost don't notice, in wolfenstein they had the idea to show a pointless mission briefing and treasure found screens every fucking time you loaded the level and as that happened a lot, that is really irritating.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Do anyone know if there is a mod to make the loading screens a little more seamless? It is a great game but it has loading screens every 10 fucking feets, while Half life 2 had the same problems, now with a fast PC you almost don't notice, in wolfenstein they had the idea to show a pointless mission briefing and treasure found screens every fucking time you loaded the level and as that happened a lot, that is really irritating.

I replayed the first half of the game somewhat recently and really don't remember it being that bad. Each level map is pretty large.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,142
Location
Djibouti
Do anyone know if there is a mod to make the loading screens a little more seamless? It is a great game but it has loading screens every 10 fucking feets, while Half life 2 had the same problems, now with a fast PC you almost don't notice, in wolfenstein they had the idea to show a pointless mission briefing and treasure found screens every fucking time you loaded the level and as that happened a lot, that is really irritating.

I replayed the first half of the game somewhat recently and really don't remember it being that bad. Each level map is pretty large.

Yeah, DeepOcean must be confusing it with something else, altho beats me with what. Even Wolfensteen '09 doesn't correspond to that.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Do anyone know if there is a mod to make the loading screens a little more seamless? It is a great game but it has loading screens every 10 fucking feets, while Half life 2 had the same problems, now with a fast PC you almost don't notice, in wolfenstein they had the idea to show a pointless mission briefing and treasure found screens every fucking time you loaded the level and as that happened a lot, that is really irritating.

I replayed the first half of the game somewhat recently and really don't remember it being that bad. Each level map is pretty large.

Yeah, DeepOcean must be confusing it with something else, altho beats me with what. Even Wolfensteen '09 doesn't correspond to that.
It could be a subjective thing to me, I remember having a ton of fun infiltrating a secret weapons factory that was a huge level but was divided in four smaller maps and I got really annoyed how the level was divided and it was because after each smaller map there was a screen showing secrets found and a briefing screen that was a bit jarring and caused the impression of the maps feeling small. The maps felt like smaller disconnected setpieces because of that.
 

Blonsky

Prophet
Joined
Jun 17, 2013
Messages
381
Location
Scratch city
Area 51
After trying out some of the more modern FPS i had to replay one older one just to remember how good they were.
Game loves sending groups of enemies from multiple locations at you.
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Behind it all are the illuminati, like anyone believes in that folk tale.
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The good useful doctor and his cloned man servant.
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Alien weapon is tricky to use.
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I remember this movie, still waiting for a remake.
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I found them, they are real and they don't look happy.
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Going to try Blacksite: Area 51 now hoping its similar to original.
 

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