Suchy
Arcane
Judging by positioning of the bloom and shadows, I guess this is supposed to represent sunset. Then why the hell are there sun rays coming through clouds from the top?
Judging by positioning of the bloom and shadows, I guess this is supposed to represent sunset. Then why the hell are there sun rays coming through clouds from the top?
Judging by positioning of the bloom and shadows, I guess this is supposed to represent sunset. Then why the hell are there sun rays coming through clouds from the top?
How can you hate Dark Souls and then like Severance with a straight face?
It's like liking Red but not Orange.
especially the gore and the way blood runs down walls. Man, good stuff!
How can you hate Dark Souls and then like Severance with a straight face?
It's like liking Red but not Orange.
I thought the Codex understood the importance of art design, immersion, atmosphere- things that are hard to convey in still images, when their essence is enhanced and underlined by the music, text, sound effects, animations and yes, even the weight to every swing of every weapon, the gravity and dull seriousness that everything comes with.
Joined:Jan 4, 2005
Experience this consummated guts-contorting mod for Severance: Blade Of Darkness. Among other things, Gorentity Mod features cinematic slow-motion POV decapitations, ludicrous severed headrolls, blood-vomiting and unique impetus blood-behaviour simulating gurgling fiend´s final heartbeats. Rend your foe´s appendage and watch the maimed´s writhe amidst of arterial spattering ere you extirpate the rostral part from collum to ground relishly viewed through GoreCam.
Because you're judging it without actually knowing.
It's not a sunset.
I thought the Codex understood the importance of art design, immersion, atmosphere- things that are hard to convey in still images, when their essence is enhanced and underlined by the music, text, sound effects, animations and yes, even the weight to every swing of every weapon, the gravity and dull seriousness that everything comes with.
No wonder everyone in the game is mad; wouldn't you go insane too?
Because Dark Souls combat is way more complex than in Severance? Like how you actually get to block, parry, backstab, roll, do running attacks... this whole Severance nostalgia is just codex hipsters after their KKKs, the game is good, but has severe flaws like the bland level design, a horrible target system when facing multiple enemies, shields work passively, most weapons fel the same...The question is, why didn't From Software copy-paste the control system from Severance? It was perfect.
Among other things, Gorentity Mod features cinematic slow-motion POV decapitations
Because Dark Souls combat is way more complex than in Severance? Like how you actually get to block, parry, backstab, roll, do running attacks... this whole Severance nostalgia is just codex hipsters after their KKKs, the game is good, but has severe flaws like the bland level design, a horrible target system when facing multiple enemies, shields work passively, most weapons fel the same...
Because Dark Souls combat is way more complex than in Severance? Like how you actually get to block, parry, backstab, roll, do running attacks... this whole Severance nostalgia is just codex hipsters after their KKKs, the game is good, but has severe flaws like the bland level design, a horrible target system when facing multiple enemies, shields work passively, most weapons fel the same...The question is, why didn't From Software copy-paste the control system from Severance? It was perfect.
Among other things, Gorentity Mod features cinematic slow-motion POV decapitations
Because Dark Souls combat is way more complex than in Severance? Like how you actually get to block, parry, backstab, roll, do running attacks... this whole Severance nostalgia is just codex hipsters after their KKKs, the game is good, but has severe flaws like the bland level design, a horrible target system when facing multiple enemies, shields work passively, most weapons fel the same...The question is, why didn't From Software copy-paste the control system from Severance? It was perfect.
Severance is ten times worse, you can't even fucking block, the only thing you can do is either keep going back & forth or circle around the same way you are making fun of... Dark Souls allows you to play as a mage, pyromancer, cleric, or even get the heaviest armor & shield available and became a walking fortress that attacks from behind the shield with a lance. And there are smart encounters and enemies that force you to fight differently, like curses that turn you to stone, ghosts that ignore shields, poisonous swamps, giant hydras, flying & flame breathing gargoyles...The extremely complex combat of strafing in a circle around an enemy and attacking when they start their slow attack animation aimed at the air in front of them?
Machocruz said:The cruder animation holds the combat system back, imo.
Someone needs to give it the kind of modern day homage that the Grimrock team gave to DMr/EotB.
The levels are mostly just brown & grey mazes of stone
all weapons played much the same as the other of their kind
Place it side-by-side with another similar game form that time, RUNE, and you'll see that apart from it's combat, the rest of the game is very mediocre,
the only thing you can do is either keep going back & forth or circle around the same way you are making fun of
instead of accusing me of not playing Severance, go play Dark Souls and see for yourselves.