Morrowind Rebirth. Everyone's favorite starting city views.
Some new buildings, architecture, hidden loot and a new mini dungeon in a tower at the ouskirts of the city.
The Skeleton Raping Way, in a hidden necropolis between Pelagiad and Balmora.
Angelic Cliffracer, One Black and One White mana to summon.
Busy Balmora, with a few new stories of buildings.
Thousand Lanterns Way. Also best FPS record ever.
Outskirts of Vivec.
Lighthouse of Sadrith Mora.
Expanded Ghostgate.
Time to get Telvanni. Tel Uvirith with weather device activated for a blizzard. Uvirith Legacy mod.
Lower tower.
Telvanni don't forget to Take A Bath so Someone Would Not Spot Us.
Upper tower.
Secret lab.
Lonely waifu ressurecting Lord Uvirith himself & new dremora companion who can change his gender and teleport you between all daedra ruins.
Traveling around telvanni towers. Distant Land in action, we can see a telvanni lighthouse far away.
Fucking up old Archmagister, aka I Absorb your Deflect that you Deflected when I tried to Absorb you. I think one of mods gives him hella lot more hp.
FASHION!
Becoming vampire wizard way, through a series of Uvirith Legacy quests. I don't want to spoil much for people who want to try that path, it's fun to figure it all out by yourself. Also some of our old stats.
To the bottom right you can see the difference in playing pure mage in Morrowind compared to most other games.
If anyone is wondering why I play gal, it's because they get +10 Speed, while males get +10 Endurance. You can also see, even multiplied by mage vampire clan, work of Galsiah's Character Development - using only magic made our Int & Will absurdly high compared to physical stats that are just puny.
Dealing with problems wizard way.
This and next two screenshots are probably my favorite part of main quest.
Dealing with problems wizard way, part 2. Even at the end of Morrowind main quest, not even Tribunal or (ugh) Bloodmoon, when you're level ~30 and more pure mage already starts suffering from meeting Reflect too often. Morrowind Code Patch fixes Absorb spells (yes, mods put the age of killing Almalexia & her Hands with AoE Weakness Magicka 500 / Absorb Health 500 into the past... probably) so we will have to rely on summons more often, thankfully Alchemy Master also teaches Conjuration to ~70, so no Temple quests needed. It's either that or complex spells with multiple effects, including attacking spells that also ward you from your own damage (dat Morrowind magic system, it can do that). Being Altmer, with regular artifacts we have more than ~1200 mana though, and not choosing Atronach means we can easily rest and replenish (because Rebirth also nerfs Alchemy
heavily).
This thing always amazed me.
Oh well.
New adventures await the Archmagister in Rise of House Telvanni mod after we finished with that little Red Mountain problem and done everything in Tel Uvirith.
Our stats after killing Dagoth Ur. GCD started to increase our most used skill in the game (Destruction) above 100.