Halls of the Dead features full voice-acting (which often cannot be skipped), a mouse-drive interface (various options can be clicked on and then dropped over an NPC), and more extensive equipment for the brothers.
Although the rest of the game is real-time, combat is turn-based and has some tactical elements.
The brothers clear out the goblin village near the hamlet of Padavis.
A nearby cavern contains many more goblins.
Castle Jovanc is filled with undead, including the playful ghost of a young boy, whose spirit is put to rest after the brothers find and return his teddy bear.
A magic mouth spits a stream of fire.
The bustling city of Bilton in the land of Pentere.
The nobles are rude, but they stand idly by as the brothers rob them blind.
Magic is divided into six colors, each with a separate pool of mana, and includes offensive, defensive, support, and utility spells.
The frozen wastes of Mons contain howling winds that slowly damage the brothers with intense cold.
Returning to Bilton, the brothers purchase snow parkas to protect against the cold.
Frost Giants are the toughest foes yet faced, with a powerful magic ice attack.
A Tesseract Key allows access to the Overworld via Obelisks that dot the land.
As the text says, a gate to the Overworld, opened using the Tesseract Key.
The Overworld allows fast travel between Obelisks.
The city of Darnoc in Karminac is under the sway of the warlock Roska.
After reaching Roska in his citadel, the brothers decide that
reloading discretion is the better part of valor.
Venturing into the citadel's basement, the brothers encounter a spell-casting device.
Further down, the brothers find one of the Tapstones used by Sariloth to sap energy from the land of Farr.
In the port town of Maldavith, belligerent pirates rule the streets.
Travel by sea will be impossible without dealing with the pirates first.
The brothers search for the pirates' den.
The leader of the pirates, Muybridge the Undying, summons skeletons to his aid.
A grateful captain transports the brothers to the partially-submerged Tamnath Ruins.
Lowering the waters reveals another Tapstone, and unleashes a horde of snakes and serpent-men.
Emboldened by success, the brothers return to Roska's citadel, and best him in battle.
The first of the golden apples needed to revive the spirit steeds from their petrified state. About half a dozen artifacts to go...