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Screenshot thread

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,798
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Ezekiel

Arcane
Joined
May 3, 2017
Messages
7,155
This happened in Max Payne 3 two days ago:

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I killed someone firing a grenade launcher, dodged his grenade, got thrown above the level, reloaded (You can see the empty clip.) and survived the fall by using painkillers at the last second. Landed on a rooftop.
 
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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,573
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The wisdom of Zote The Mighty.

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:hmmm:

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Some combinations of charms have hidden effects, like these black fluke worms which (I think) do more damage than regular worms.

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Super Meat Knight

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:argh:

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This game is :love:
I'm inclined to try Steel Soul Mode, but maybe later...
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,657
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Archon, originally released in 1983 on the Commodore 64, was one of a handful of games ported to the Amiga in the year of its release, 1985.

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Taking place on a chess-like 9x9 board, the Light Side & Dark Side battle for victory. Each side can be set to human-controlled, computer-controlled, or "cyborg" where a human controls the side but can let the computer fight the battles.

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Each side has an Archon which can cast a set of spells, though each spell can only be used once per game. Teleporting a unit from a permanently-light square to a permanently-dark square (or vice-versa for the Light Side) is a good opening stratagem.

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Battles occur in an abstract arena with columns, some of which shift in and out of existence. Pictured here, one of the Dark Side's two Basilisks finishes off the Light Side's Phoenix. The lowly goblins and knights rely on melee attacks, and the Banshees and Phoenix rely on close-range area attacks, but the other units all have ranged attacks.

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Of the 81 squares, 25 are permanently light, 25 are permanently dark, and 31 gradually shift from one to the other and back again. The color of a square affects the health of units fighting on it.

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Victory can be achieved by occupying all 5 "power points", by completely annihilating the opposition, or by reducing the opposition to one unit inflicted with the 'imprison' spell.
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Of Archon's three creators, two were featured in the famous "We See Farther" ad: Anne Westfall for Archon, and her husband Jon Freeman for Murder on the Zinderneuf. Paul Reiche III was left out.
 
Joined
Aug 10, 2012
Messages
5,918
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Popping some moles in Sands of Time. I hadn't played this since release (I think 15 years ago?), doesn't hold a candle to classic PoP unfortunately. Still, even though the combat sucks ass, the puzzle bits are alright and the script isn't awful - I guess Mechner was directly involved in this and not the other Ubi PoP games, which were garbage.
 
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Walden

Savant
Joined
Mar 23, 2016
Messages
289
Hellblade Senua's Sacrifice



At first I was skeptical and afraid of the umpteenth female whimpering main character. Gameplay wise it's quite dull, combat system is bare, until the two final hours ~ it's tolerable, then the game turns out full of filler arenas and repetitive puzzles. The sound effects are nice touch, it has to be played with headphones, as the game itself suggests you.
I loved everything of the narration, how it manages some themes in a very clever and cohesive way, the norse mythology is incredibly well implemented; Senua, the protagonist, never saw one of those people, but she imagines and project some tails(witch I suggest you to listen from the runes in-game) told her by an old man.
I played the game in hard mode, but it's a pain in the ass, and there's no point to do so, feel free to play on normal or easy mode as well, to avoid or reduce the recurring and ugly combat(combat itself isn't that bad, for an h&s, but there are something like 4-5 enemies with the same patterns).

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yellowcake

Arcane
Joined
Dec 11, 2007
Messages
3,051
Location
Alas! in my skull
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Popping some moles in Sands of Time. I hadn't played this since release (I think 15 years ago?), doesn't hold a candle to classic PoP unfortunately. Still, even though the combat sucks ass, the puzzle bits are alright and the script isn't awful - I guess Mechner was directly involved in this and not the other Ubi PoP games, which were garbage.

I love this game. It has this sense of wonder from an ancient tale. The gameplay thing with the dagger is cool, fits the lore and the story, the endgame story twist is great and leaves a bittersweet taste. Replayed few times.
 
Joined
Aug 10, 2012
Messages
5,918
Sands of Time is excellent, associating it with popping moles is dumb.
There's a lot of combat in the game and that aspect is 100% unadulterated popamole. The puzzle parts are alright, but without the timer of older games there's no tension. I think Sands of Time is a good game, certainly better than all the sequels, but do you really think it's comparable to PoP 1 or 2?
 

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