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Screenshot thread

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,146
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Archon, originally released in 1983 on the Commodore 64, was one of a handful of games ported to the Amiga in the year of its release, 1985.

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Taking place on a chess-like 9x9 board, the Light Side & Dark Side battle for victory. Each side can be set to human-controlled, computer-controlled, or "cyborg" where a human controls the side but can let the computer fight the battles.

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Each side has an Archon which can cast a set of spells, though each spell can only be used once per game. Teleporting a unit from a permanently-light square to a permanently-dark square (or vice-versa for the Light Side) is a good opening stratagem.

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Battles occur in an abstract arena with columns, some of which shift in and out of existence. Pictured here, one of the Dark Side's two Basilisks finishes off the Light Side's Phoenix. The lowly goblins and knights rely on melee attacks, and the Banshees and Phoenix rely on close-range area attacks, but the other units all have ranged attacks.

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Of the 81 squares, 25 are permanently light, 25 are permanently dark, and 31 gradually shift from one to the other and back again. The color of a square affects the health of units fighting on it.

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Victory can be achieved by occupying all 5 "power points", by completely annihilating the opposition, or by reducing the opposition to one unit inflicted with the 'imprison' spell.
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Of Archon's three creators, two were featured in the famous "We See Farther" ad: Anne Westfall for Archon, and her husband Jon Freeman for Murder on the Zinderneuf. Paul Reiche III was left out.
 
Joined
Aug 10, 2012
Messages
5,904
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Popping some moles in Sands of Time. I hadn't played this since release (I think 15 years ago?), doesn't hold a candle to classic PoP unfortunately. Still, even though the combat sucks ass, the puzzle bits are alright and the script isn't awful - I guess Mechner was directly involved in this and not the other Ubi PoP games, which were garbage.
 
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Walden

Savant
Joined
Mar 23, 2016
Messages
289
Hellblade Senua's Sacrifice



At first I was skeptical and afraid of the umpteenth female whimpering main character. Gameplay wise it's quite dull, combat system is bare, until the two final hours ~ it's tolerable, then the game turns out full of filler arenas and repetitive puzzles. The sound effects are nice touch, it has to be played with headphones, as the game itself suggests you.
I loved everything of the narration, how it manages some themes in a very clever and cohesive way, the norse mythology is incredibly well implemented; Senua, the protagonist, never saw one of those people, but she imagines and project some tails(witch I suggest you to listen from the runes in-game) told her by an old man.
I played the game in hard mode, but it's a pain in the ass, and there's no point to do so, feel free to play on normal or easy mode as well, to avoid or reduce the recurring and ugly combat(combat itself isn't that bad, for an h&s, but there are something like 4-5 enemies with the same patterns).

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yellowcake

Arcane
Joined
Dec 11, 2007
Messages
2,992
Location
Alas! in my skull
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Popping some moles in Sands of Time. I hadn't played this since release (I think 15 years ago?), doesn't hold a candle to classic PoP unfortunately. Still, even though the combat sucks ass, the puzzle bits are alright and the script isn't awful - I guess Mechner was directly involved in this and not the other Ubi PoP games, which were garbage.

I love this game. It has this sense of wonder from an ancient tale. The gameplay thing with the dagger is cool, fits the lore and the story, the endgame story twist is great and leaves a bittersweet taste. Replayed few times.
 
Joined
Aug 10, 2012
Messages
5,904
Sands of Time is excellent, associating it with popping moles is dumb.
There's a lot of combat in the game and that aspect is 100% unadulterated popamole. The puzzle parts are alright, but without the timer of older games there's no tension. I think Sands of Time is a good game, certainly better than all the sequels, but do you really think it's comparable to PoP 1 or 2?
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,589
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy

Seeing Dan Bunten's name reminds me of M.U.L.E. which reminds me of this:



And seeing that this is the RPG Codex, the following deserves mentioning:

Bunten underwent sex reassignment surgery in November 1992 and afterwards kept a lower profile in the games industry. Bunten later regretted having surgery, finding that for her, the drawbacks of surgical transition outweighed the benefits, and wishing she had considered alternative approaches. She joked that the surgery was to improve the video game industry's male/female ratio and aesthetics, but advised others considering a sex change not to proceed unless there was no alternative, and warned them of the cost, saying "Being my 'real self' could have included having a penis and including more femininity in whatever forms made sense. I didn't know that until too late and now I have to make the best of the life I've stumbled into. I just wish I would have tried more options before I jumped off the precipice."

Unfortunately Bunten died of lung cancer in 1998, but managed to survive long enough to receive a Lifetime Achievement Award by the Computer Game Developer's Association.

The very first Sims game is also dedicated to his memory. Bunten left a very memorable quote, which I feel that too many on the Codex will try to denounce in one form or another:

Dan Bunten said:
No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.'

Bunten deserves a :salute: no matter how you look at it.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,925
incoming enderal pictures, contains spoilers

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this is just a small taste of what is to come. the devs _really_ love their skeletons.
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and some of those are _really_ fucked up.
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the basket of potatoes is empty, as can clearly be seen.
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good celebrity cameo.
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[diary]
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[i was an adventurer, but i got an arrow to the knee]
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no.
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comfy library, uncomfy quest marker.
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skull king ruling his subjects
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in some spots you can see into the past. like here, you can see into the ps1 era of gaming. thanks bethesda
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i told you, they _really_ like their skeletons.
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the artists really chose the wrong tools. thanks bethesda.
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really, really love the skeletons.
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first time i saw this i was really stoned and i was in awe, but even sober i think it looks really good and closely resembles the concept art that inspired it.
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the entire under city is actually really cool, in my opinion. should have had way more quests.
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i don't think they ever really explained why they were crucified in the quest. i guess the devs just really love corpses and(on) crosses.
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really, really, really love skeletons.
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it's getting really hot in here, because you know, of the fucking TORCH!?
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the grace and majesty in this dance animation makes the ffviii cutscene look silly and amateur in comparison!
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this construction is missing a vital part.
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and here we are at last. the conduit. and i wonder: why. why mass effect 3?
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acoolakhan! hehe, get it!? aCOOLakhan! AHAHAHAHAHAHAHAHAHA
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"there must be more to life" the ending.
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,797
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
After these screenshots were taken the game decided to eat my saves, can't even remember the last time this happened. :argh:

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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,548
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From my latest Steel Soul attempt:
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I fucked this guy.

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I fucked them.

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Then I fucked him.

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And raped his mind.

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I fucked her twice.

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And the game.

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But it feels like a hollow victory. A true Steel Soul run would complete the game 100% and fuck Radiance at the end. The game file still exists. Maybe I will give it a try, and see how far I get.
 

FreshCorpse

Arbiter
Patron
Joined
Aug 23, 2016
Messages
782
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
The Lord of the Rings: The Third Age (2004)
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I had to replay this one as I am in the middle of a Lord of the Rings binge.

I remember somewhat enjoying it back in the day for the same reason (i.e. anything-goes LotR binge), but all the criticism I had back then remains as well.

The game wasn't a long project and it shows: tons of unnecessary mini-cutscenes, awful dialogue, amateurish skill system, etc. It is absolutely terrible in its original form: I found Wizardry 8 quite tiresome but this game takes trash mob tedium to a new galaxy. Playing on an emulator and unlocking the framerate is mandatory so you can Benny Hill your way through the game and have a half-digestible experience.

The movie excerpts are the worst. Their design is completely self-defeating: you get bombarded with them constantly, even though:

- You are familiar with the movies, in which case they are a needless (and very verbose) repetition of what you already know.
- Or you aren't familiar with the movies, in which case they are a poor and heavy-handed way to deliver exposition.

Furthermore, some of them contain info / foreshadowing on the in-game plot and you cannot tell which ones will matter and which ones are just exposition dumps.

A note on the in-game plot: it is not bad at all, but as said above the game was, if not rushed, at least way underproduced. The cutscenes often say nothing of value, the dialogues sound like the climax of a build-up that is absent but taken for granted, etc. Most characters have a sort of twist in their backstory, and there is nothing that wouldn't work with more dialogues, but the actual product is a succession of sudden revelations and unearned conclusions.

Credit where credit is due: between the enemies grunting, the glorious movie music and the constant idle animations, the combat feels very alive and dynamic despite being turn-based. The special effect are good though you will quickly find them needlessly overdone, especially as they cannot be turned off to speed up the fights.

The game uses the same engine as The Two Towers and The Return of the King action games. The environments look a bit drab and empty today but I think they aged pretty well. The visuals are incremental in the usual fashion: PS2 looks worse than Gamecube which looks worse than Xbox. My pictures are from the PS2 version, which looks mediocre compared to the other two: low polygon count, some models replaced with flat textures, and the textures themselves are dry and ugly.

The game is generous on illusion of distance and beautiful vistas, which further underlines its claustrophobic corridor design. As for sound effects, they are mostly lifted from the movies and nothing is out of the ordinary, except some dialogues sound like they have been recorded in a bathroom.

It was never released on PC even though it came one year after The Return of the King, which did get a PC version. A shame, as even with rudimentary modding this game wouldn't be too far away from being good: less trash mobs, skippable skill animations, proper high-res graphics. It would still be a cheap cash grab, but at least a relaxing gib-moar-LotR fix.

As it stands, it leans way too much on the tedious side. Being in dire need of a LotR fix is mandatory to enjoy this game, and even then that's an uphill battle. Just know what you are getting into: a fanservice Middle-Earth tour to various movie locations, built around a primitive Final Fantasy knock-off combat system.

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From memory, there is still at least Osgiliath, the Pelennor fields, Minas Tirith, and the final boss fight remaining. Nothing more to say, except enemies ramp up the tedious crowd control and the environments are more of the "beautiful fanservice scenery that reminds you how you cannot just hop on a horse or hike away".

I won't update further but I still want to leave a few words about Helm's Deep.

Even during my first playthrough more than a decade ago, I noticed barely a few minutes in that there was no money, and I guessed (correctly) that there wouldn't be "towns". I was correct, but there is still a semi-exception.

Helm's Deep reminds me of Kordava in Conan The Dark Axe: a sudden civilian area in a combat game, with an amount of care and attention to details that are seen nowhere else in the game.

It is what many have been waiting for: a carefully crafted movie location in which you can walk freely and talk to movie characters while listening to movie music. Of course it hammers home how the rest of the game is nothing like it, and Helm's Deep is leagues below Kordava in terms of both design and content, but the contrast with the main game is the same, and in both cases it is my favourite part of the game.

That's all there is to say about this game. Whatever horrors you heard about it are probably true, but as usual the salvation might come from computers. If you still want to give it a try, fire up Dolphin and hotlink the framerate unlock to something accessible.

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Looks like FFX with legolas to me
 

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