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Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,798
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I still have plenty more to post while I struggle with Infinity Engine graphical issues.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Small update for Syndicate lovers: The GOG version has a noticeable input lag due to bad settings. I took a look around in the .conf files for Syndicate, and found that the "Cycles" setting is at 8000.

Changing that to 12000 removes most (if not all) of the input lag, not to mention improving general performance.
 

bozia2012

Arcane
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Messages
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Amigara Fault
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
Alien: Isolation - apex game development.

First the awkward, railroady movement (emphasized by constant climbing/crawling into vents/etc. animations and QTEs for mundane tasks).

Then the idiotic scripting - I was just just being shot at and 4 people were actively looking for me... but hey, I just picked up this thingie and my character has to slowly examine it and motherfucking elaborate about it.

I got stuck after 15 minutes of playing, because the character couldn't step over some suitcases (no jump button) - instead I had to find a small switch to move a cleaning robot to be able to crawl through a vent that collapsed on a heap of crumbled mess.

And now the high point - before you find your first gun, you run into a hall with 4 people with revolvers. You can kill them, but you can't pick up the weapons. You have to find the one developers left for you on a fucking desk, a few rooms later.

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The retro future stylization is spot on, the sound is great. Yet I just want to uninstall this.
 
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Bocian

Arcane
Joined
Jul 8, 2017
Messages
1,912
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That looks... different.

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What the hell is that

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Right, this is definitely different.

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This is fucking scary.

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At least these didn't seem too aggressive.

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I think I'm fucked.

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Yes, I am.
At least death itself has killed me, I call that an achievement.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,574
Location
Crait
And yes, I agree with escort missions being shit all-round. In fact, someone explained this in better imagery than I ever could:

http://allthetropes.wikia.com/wiki/Escort_Mission

allthetropes wiki said:
The Escort Mission. The bane of gamers everywhere, alongside the Timed Mission and Luck-Based Mission.

Escort Missions are just that: you have to babysit an NPC, keeping them alive through one or more challenges without getting killed or seriously hurt, or sometimes even touched. This wouldn't be so bad, except that 98% of the time, the NPC you have to protect is gifted with all the common sense of an inbred, suicidal gerbil. They die from minimal damage, run ahead into danger before you can clear it, step into your line of fire, and otherwise act Too Dumb to Live. Even worse, escort missions frequently have long, boring stretches of time where nothing happens in between the NPC trying their damnedest to get skewered. Missions not formally meant to be Escort Missions sometimes become them, when you're saddled with aggressive but stupid NPCs whose survival is one of your victory conditions. Either way they're a sure way to ramp up the frustration level and make a game Nintendo Hard.

http://allthetropes.wikia.com/wiki/Timed_Mission

The Timed Mission completes the unholy gameplay trinity alongside the Luck-Based Mission and Escort Mission, and things can get very bad when any two (or all three) of these are combined. The logical inverse of this trope is the Hold the Line mission, in which the clock is on your side and your objective is to survive until the timer expires.

http://allthetropes.wikia.com/wiki/Luck-Based_Mission

"If no mistake have you made, yet losing you are... a different game you should play."
Yoda, Star Wars: Shatterpoint

The Luck-Based Mission is a bane to many gamers because if luck is not with you, you'll lose. The worst examples are when skill is completely removed as a factor. Regarded as frustrating at best and often an infuriating stumbling point, the games that actually feature this as a requirement are thankfully few, but still, they're present. Save Scumming is a requirement.

A particularly repellent form of Luck-Based Mission is one where the game mocks you for failure. As if it's your fault that the Random Number God is displeased. Then again, inciting the Atomic F-Bomb tends to help a few types of people vent their frustration on anything other than an unrelenting computer. (Others threaten it with the junkyard.)

This trope is particularly vexing for speedrunners; gamers can pour as much practice as they want into perfecting skill-based portions of the game, but that won't stop their speedruns from being ruined by one bit of bad luck.
 

octavius

Arcane
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Joined
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Messages
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Location
Bjørgvin
Roast Scientist. Tastes like chicken, only drier.
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Significant shrinkage can cause fatal neck pain.
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For years I've tried to remember in which game I was shrunk down and could explore inside a computer. I had it narrowed down to either System Shock, Half-Life or Deus Ex, but it turns out it was USS Darkstar for Half-Life.
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ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,482
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
pike weapons, such as flamberge

takes expertise to tell the difference indeed :rpgcodex:
I mean, as far as Maeldun's concerned, they're all pointy things with sticks attached. He's just the diplomat.
 

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